Quote:
Originally Posted by Crono
The difference is that here on Era you now need to rely on killing other players to gain HP. The good players will stomp everyone else first and reach higher levels of HP while the baddies and not so good players are stuck trailing behind. This system initially gives the strong a bigger gap. The quests on Era gave some even ground (NPCs), it's not the same thing as this.
On UN and Zodiac your hp/power doesn't rely on killing other players, but NPCs.
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That is a fair point but tbh it depends on how effective the other systems are.
If the gang system works properly then ideally most people who get close to the 140 hp cap will be taken into gangs and spend most of their time fighting other gangs whose members will also be closer to the 140 hp cap.
Leaving players with lower hp to fight other lower hp players instead of getting stomped by the older players, who arguably would stomp them anyway regardless of hp.
In the end it's still only two hits, and soon you'll be able to buy a gralat potion to circumvent that anyway.