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  #1  
Old 06-30-2010, 09:08 PM
FantasyX FantasyX is offline
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What stops people from farming kills from trial accounts?
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  #2  
Old 06-30-2010, 09:27 PM
papajchris papajchris is offline
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What stops people from farming kills from trial accounts?
Thats what i said
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  #3  
Old 06-30-2010, 09:31 PM
cbk1994 cbk1994 is offline
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What stops people from farming kills from trial accounts?
There are some protections that don't allow this and most problems like this. I won't elaborate.
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  #4  
Old 07-02-2010, 10:55 PM
TheJames TheJames is offline
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What stops people from farming kills from trial accounts?
Chris randomly jailing you when you think you can get away with it lol

First hand witness
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  #5  
Old 07-01-2010, 03:37 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Crono View Post
The difference is that here on Era you now need to rely on killing other players to gain HP. The good players will stomp everyone else first and reach higher levels of HP while the baddies and not so good players are stuck trailing behind. This system initially gives the strong a bigger gap. The quests on Era gave some even ground (NPCs), it's not the same thing as this.

On UN and Zodiac your hp/power doesn't rely on killing other players, but NPCs.
That is a fair point but tbh it depends on how effective the other systems are.
If the gang system works properly then ideally most people who get close to the 140 hp cap will be taken into gangs and spend most of their time fighting other gangs whose members will also be closer to the 140 hp cap.
Leaving players with lower hp to fight other lower hp players instead of getting stomped by the older players, who arguably would stomp them anyway regardless of hp.

In the end it's still only two hits, and soon you'll be able to buy a gralat potion to circumvent that anyway.
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  #6  
Old 06-30-2010, 11:48 PM
kia345 kia345 is offline
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Originally Posted by Demisis_P2P View Post
It's the exact same difference that has always existed on Era though; 100hp vs 140hp.
And that difference is only 2 hits with the strongest gun, 3 hits with the weakest.
A far cry different from UN where it takes a noob 26 hits to kill somebody who has max health, but only 2 hits for them to kill a noob.
Or Zodiac where it is impossible for a noob to kill anybody even 10 levels above them, and players that are even level 30 can get 1 hit killed.

On classic servers like UN, the person getting a lot of kills will most likely have low AP, making them easier to kill.
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Old 06-30-2010, 09:07 PM
fowlplay4 fowlplay4 is offline
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Hidden incentive to buy the +10 HP Upgrade, i c what u did there cbk.
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Old 07-01-2010, 04:14 AM
cbk1994 cbk1994 is offline
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Hidden incentive to buy the +10 HP Upgrade, i c what u did there cbk.
I've been planning it since before then, not like I get paid for working on Era or selling gelat potions
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  #9  
Old 07-01-2010, 04:30 AM
LordSquirt LordSquirt is offline
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I've been planning it since before then, not like I get paid for working on Era or selling gelat potions
or do you???!?!?!??
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Old 07-01-2010, 05:24 AM
cheesemanfred cheesemanfred is offline
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or do you???!?!?!??
HE DOES! and so do I. But that's beside the point, I guess I like this idea? I dunno. It's a huge change from it being REALLY easy to have 140hp to where it will now take months to get there for most players.
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  #11  
Old 06-30-2010, 08:57 PM
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Epic idea.
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  #12  
Old 06-30-2010, 09:45 PM
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This is retarded. If you're gonna make health this way then all guns need to be lowered in damage.

I can die in 4 hits from a god damn desert eagle, Bombs from pyrotech now basically take out 80% of my health if I get lamed.

Everything needs to be lowered in damage if you're gonna do something like this. Like 20 damage guns to 15, and 15 damage guns to 10, and 25 damage guns to 20.

Bombs also need to be nerfed. It'll take me 20,000 kills to get full HP again where all damage used to be based off of. That's alittle bit less than double my kills @_@
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  #13  
Old 07-01-2010, 02:40 AM
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This is retarded. If you're gonna make health this way then all guns need to be lowered in damage.

I can die in 4 hits from a god damn desert eagle, Bombs from pyrotech now basically take out 80% of my health if I get lamed.

Everything needs to be lowered in damage if you're gonna do something like this. Like 20 damage guns to 15, and 15 damage guns to 10, and 25 damage guns to 20.

Bombs also need to be nerfed. It'll take me 20,000 kills to get full HP again where all damage used to be based off of. That's alittle bit less than double my kills @_@
Not the damage, just the speed of each gun...Guns need to be modified and made slower if Era's planning on sticking with this new hp feature. Dodging bullets will be a must in PKing if you're dead in about 4-5 shots.
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  #14  
Old 07-01-2010, 02:48 AM
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Originally Posted by iRedemption View Post
Not the damage, just the speed of each gun...Guns need to be modified and made slower if Era's planning on sticking with this new hp feature. Dodging bullets will be a must in PKing if you're dead in about 4-5 shots.
slower ? Any slower and you'll be able to outrun them...

edit: if you're talking about the fire-rate (not the bullet speed), then yeah, I agree.
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Old 07-01-2010, 03:49 AM
iRedemption iRedemption is offline
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slower ? Any slower and you'll be able to outrun them...

edit: if you're talking about the fire-rate (not the bullet speed), then yeah, I agree.
duh
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