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  #16  
Old 12-27-2011, 10:05 AM
cbk1994 cbk1994 is offline
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The (permanent) Christmas dungeon on Kingdoms is spawning lots of single-use GMAPs—we really need some way to remove them from server options via script or to load them temporarily without adding them in the first spot.
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  #17  
Old 01-07-2012, 03:29 AM
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Can't you just recycle them or something
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  #18  
Old 01-07-2012, 04:16 AM
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Can't you just recycle them or something
recycling is for squares.
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  #19  
Old 01-07-2012, 04:24 AM
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  #20  
Old 01-07-2012, 04:58 AM
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Can't you just recycle them or something
Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. Not that I would do that.

Regardless the reason, Graal needs support to unload gmap's.
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  #21  
Old 01-07-2012, 01:21 PM
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Stefan added a way to load GMAPs without adding them to server options, although he hasn't added a way to unload them yet. Calling findLevel on a GMAP name will cause it to be loaded. My understanding is that they would need to be reloaded after a server restart, but that's understandable for obvious reasons.

I think it's only enabled on Kingdoms right now, but hopefully will be available for all servers soon.

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Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. Not that I would do that.
Then you kill all objects inside the map before reusing it. This is already done on the normal treasure maps.
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  #22  
Old 01-07-2012, 02:19 PM
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Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?
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  #23  
Old 01-07-2012, 02:23 PM
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Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?
This is not the issue. We are already deleting maps when they're not in use. The issue is unloading them.
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  #24  
Old 11-20-2012, 05:46 AM
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was there ever an update with this or was there ever a work around to resolve this issue?
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  #25  
Old 11-21-2012, 09:49 PM
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The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)
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  #26  
Old 11-22-2012, 04:39 PM
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Is it possible to have it added to the current UC/Classic servers, I don't plan on putting DBnpcs in any of those maps anyways.
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  #27  
Old 03-03-2013, 05:48 PM
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The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)
bump, height maps dont look good when they are only 1 level and i dont want to overload the serveroptions with gmaps
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  #28  
Old 03-13-2013, 02:30 PM
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bump bump
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  #29  
Old 03-13-2013, 08:28 PM
fowlplay4 fowlplay4 is offline
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i need this for an iclassic update ok
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  #30  
Old 07-13-2013, 05:44 PM
devilsknite1 devilsknite1 is offline
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Need this for multiple instances being made on UN + future iUN instances. Buummmppp
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