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-   -   removeGmap(str) (https://forums.graalonline.com/forums/showthread.php?t=134257385)

fowlplay4 12-20-2009 10:49 PM

removeGmap(str)
 
To compliment the addGmap(str) function.

I was alarmed to see that the gmaps added with the addgmap function appeared in the list in serveroptions, when the npcserver got restarted.

cbk1994 04-18-2011 09:13 AM

This would be really nice.

Demisis_P2P 04-18-2011 09:25 AM

Hey this could be really handy.

MrOmega 04-18-2011 02:33 PM

I approve of this, I'd like to see it.

cbk1994 12-21-2011 11:39 PM

Bump, need this again.

fowlplay4 12-22-2011 02:52 AM

It's essential for future projects that generate gmaps which will most likely be used on iPhone servers.

ffcmike 12-22-2011 03:01 AM

Yep, this will definitely come in handy for iPhone Servers.
Hop on it Stefan!

cbk1994 12-22-2011 01:19 PM

gmaps= is going to be very full again on Kingdoms in a few days unless this (or a way to load GMAPs on-the-fly without adding them to server options) is added.

Gunderak 12-22-2011 02:12 PM

How would generating a gmap be useful for iPhone servers?
Just curious.

Gunderak 12-22-2011 02:13 PM

How would generating a gmap be useful for iPhone servers?
Just curious.

Gunderak 12-22-2011 02:14 PM

Why did it just post that twice o.O
wtf?

callimuc 12-22-2011 02:15 PM

Quote:

Originally Posted by Gunderak (Post 1679031)
How would generating a gmap be useful for iPhone servers?
Just curious.

In example for iKG with quests and stuff where you just want a group of people/a single person to do that quest instead of having all those players in that quest.

ffcmike 12-22-2011 02:17 PM

Quote:

Originally Posted by Gunderak (Post 1679031)
How would generating a gmap be useful for iPhone servers?
Just curious.

Shhhh, it has to be useful to iPhone servers for there to actually be a chance of the request being implemented.

Gunderak 12-22-2011 03:09 PM

Lol ok, Won't say a word...
Just gotta hope Stefan doesn't check these forums..

salesman 12-22-2011 09:31 PM

Well, iPhone would benefit from multiple instances for quests/events (possibly generated as needed) so you don't have 1000 people crammed together in one room.


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