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  #16  
Old 10-19-2009, 03:58 PM
Frankie Frankie is offline
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Quote:
Originally Posted by salesman View Post
So you're basically saying in order to make the game fun we need to add fun things to do...no ****.
well considering that's what past administrations have failed to do for the past 5+ years I'm pretty sure I have every reason to state the obvious here because there's always a huge chance you'll fail to do what you think is common sense.
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  #17  
Old 10-19-2009, 04:10 PM
Dnegel Dnegel is offline
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Well, like most peoples mean. Everybody like a easy game, but grinding got nothing about "Skills" it's more about being patient, which nearly no one is.

This game should really be just this; Work in like 10 minutes and then you will get ammo to PK for like 10-60 minutes ( Depends if you spam or not. ) This will make people go dig when they got no ammo, and then they will be able to PK again.

PK should be fun, but also challenging.
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  #18  
Old 10-19-2009, 11:14 PM
ldhfd ldhfd is offline
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I think grinding is a generic quality in all rpg styled games.

I couldn't imagine playing any kind of playerworld without some sort of grind involved.
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  #19  
Old 10-19-2009, 11:51 PM
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Often, common sense is most-certainly overlooked. I don't think Frankie is saying completely alleviating the thrill of the "hustle".

Its more than likely:

If you want to work for 7 days to obtain 10,000$ even though a starter weapon is only 600$, do it. But, simply because you've made 10,000$ in that week's time, making 10,000$ shouldn't automatically be more difficult due to your success and time-spent.

Others who don't share your zeal, simply stopped at 700-800, for the weapon and ammo. About a day and a half worth of work. If they make your accomplishments more difficult to achieve, they'll also be adding hardship to those people. Which than creates more complex problems and yada yada. Instead, get simple, make fun jobs... set okay wages, and let things roll. If someone gets ****lessly rich, oh well... don't worry about "balancing" economic features, seeing as players won't give two ****s if you don't tell them. Knowledge is power.

Simply worry about the gameplay being fun, initially at Era's Peak, thats how things were. I doubt anyone even knew what the hell was going on economically, so many hacked, spawned, illegal items it was ridiculous. Yet it was ****ing fun.

In totality, this situation is really a paradox. heh, talk about annoying.

Last edited by Venom_Fish; 10-19-2009 at 11:51 PM.. Reason: (Ignore the last sentence, me ranting)
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  #20  
Old 10-20-2009, 02:07 AM
deathbarrier99 deathbarrier99 is offline
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I don't see how giving staff Staff Boots is an "advantage" so much as it being a perk of being staff. I don't think, as far as I'm concerned, that staff use boots while PKing..
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  #21  
Old 10-20-2009, 02:15 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Imperialistic View Post
Why do you need boots? Answer that question reasonably and I'll agree with you.
I can think of several reasons, the best being convenience. It's a lot easier to move around a level with staff boots than with mouse warp or some other tool.

If you're really going to try to get staff boots removed, just give up. It's not going to happen .


Your suggestions were hardly about the economy at all. ECs cannot be sold already, and it's been like that for a long, long time. Ideally events are not a part of the economy, and event prizes will soon be completely separate.
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  #22  
Old 10-20-2009, 02:44 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Imperialistic View Post
Chris, I'm basing the subject on Unholy Nation, and if you think EC's can't be sold for gralats and events aren't a part of the economy, you're sadly mistaken.
You may be basing it off of Unholy Nation, but you're posting in the Era forums
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  #23  
Old 10-20-2009, 02:48 AM
Imperialistic Imperialistic is offline
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  #24  
Old 10-20-2009, 03:58 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by ldhfd View Post
I think grinding is a generic quality in all rpg styled games.

I couldn't imagine playing any kind of playerworld without some sort of grind involved.
Your a little bit right, but I myself think grinding should also be a little bit of fun. Now for example, here's a game many im sure have heard of.

Oblivion ( Ohh, yes. )
When you need cash, what do you do? You can choose to steal, kill or even search for treasures in caves. Which is for getting profit and experience, and it's fun!

Im just saying that, in my opinion every game should have fun ways to earn money, and yes they should be hard too.

I actually love games that's very hard, but also fun. Digging on Era for example is boring, crabs and JUST shells. There should have been like, a very small chance to maybe get a handgun or anything, I donno. ( No this is not from WoW...)

Make jobs more interesting, it will make people do the work more.
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  #25  
Old 10-25-2009, 11:32 AM
Demisis_P2P Demisis_P2P is offline
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Frankie kind of has a point.

The only reason the economy has been an issue in the past is because we've always had really expensive guns that were overpowered.
If all guns were under 25k and fairly balanced then people could still mine fore 80 days straight to get 900k, but what would be the point? It'd just mean that they never have to worry about ammo ever again.

Houses are a bit of a farce. They don't really do anything that a locker doesn't do (except take up more space).

The problem isn't the amount of money in the economy. The problem is that admins (War Head u friggin ****) release uber items with huge price tags to try and regain control of the economy and end up creating a huge rich-poor divide that ends up ruining the game for everyone that can't afford one of the 5 rarest guns and infinite revives.
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  #26  
Old 10-26-2009, 12:59 AM
Venom_Fish Venom_Fish is offline
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Which then causes an entire cornocopia trouble, even effecting PKing, in a twisted way. Players then seek an item to artificially "improve" their skill in PKing, lowering the amount of players who actually seek to excell, lowering the quality of PKers, which in totality lowers the quality of Gang Members, and so on and so forth.
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  #27  
Old 10-26-2009, 04:45 AM
Frankie Frankie is offline
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good to finally see people supporting my idea. I first suggested this idea back when Daz was manager but unfortunately everyone ignored me.
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  #28  
Old 10-26-2009, 05:25 AM
Rave_J Rave_J is offline
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guys if there was a reset
u know people will just save up money and start getting the good guns
like last time. Also people with being rich or rare money thats with every reset
people will have that kind of stuff no matter what
i say remove the /itemtrade system
and lets make scam legit and say fck it like Chrisz era did
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  #29  
Old 10-26-2009, 05:46 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Rave_J View Post
guys if there was a reset
u know people will just save up money and start getting the good guns
like last time. Also people with being rich or rare money thats with every reset
people will have that kind of stuff no matter what
i say remove the /itemtrade system
and lets make scam legit and say fck it like Chrisz era did
did you even read any of the posts in this thread?
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  #30  
Old 10-26-2009, 07:41 PM
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Quote:
Originally Posted by salesman View Post
So you're basically saying in order to make the game fun we need to add fun things to do...no ****.

Of course we are going to balance weapons, of course weapons will be sold in shops, and of course the majority of our focus will be on gameplay...but you of all people should know that it's not as easy as you're making it sound.
Ive chosen to quote this because i have no idea what he's talking about...
"of course weapons will be sold in shops" they already are, i think the suggestion was, ALL the weapons are sold in shops, meaning DR's, Mp5's, Luger's etc etc, not just stocked, bought, then done, thats it.
Mass produced. - This happens on GG and they have more of a stable economy than Era does, thats just pitifull.
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