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  #16  
Old 09-03-2009, 07:19 PM
muupig muupig is offline
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Quote:
Originally Posted by Gambet View Post
I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).
I actually love this idea.
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  #17  
Old 09-06-2009, 08:36 PM
ff7chocoboknight ff7chocoboknight is offline
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Great to know that you like ideas. Care to add anything instead of giving useless information?
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  #18  
Old 09-07-2009, 12:11 AM
bahamutstevetff bahamutstevetff is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
Great to know that you like ideas. Care to add anything instead of giving useless information?
he is showing his support for an idea, theres nothing wrong with that. care to add anything instead of giving useless flaming? Stop trying to sound cool.
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  #19  
Old 09-08-2009, 05:50 AM
seanthien seanthien is offline
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Quote:
Originally Posted by bahamutstevetff View Post
he is showing his support for an idea, theres nothing wrong with that. care to add anything instead of giving useless flaming? Stop trying to sound cool.
Not to bash you or anything of that sort, but I have to agree.
I find it rather annoying when people post dumb crap like "yes! i like this!" without any reasons why they like it, etc.
It seems like pointless spam to me really.

I can understand the support part, but not every idea is perfect and by just saying "yes i like this" doesn't really do anything beneficial.
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  #20  
Old 09-08-2009, 08:08 AM
DuBsTeRmAn DuBsTeRmAn is offline
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Quote:
Originally Posted by alexandralove View Post
That's a very nice concept, if you delete medkits also.
This way, fighting like on Iricia would be a giant spar.
But auto-regen would suck as in if you could avoid bullets for an ammount of time, people could just run to heal.

But it could start to regen like if you kill someone (auto-regen after one kill, or maybe a little heal?)
Every kill you make you get healed 10HP (Or 5)
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  #21  
Old 09-08-2009, 09:49 AM
bahamutstevetff bahamutstevetff is offline
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Quote:
Originally Posted by seanthien View Post
Not to bash you or anything of that sort, but I have to agree.
I find it rather annoying when people post dumb crap like "yes! i like this!" without any reasons why they like it, etc.
It seems like pointless spam to me really.

I can understand the support part, but not every idea is perfect and by just saying "yes i like this" doesn't really do anything beneficial.
it lets the guy know some people like his idea, and its not tottaly rejected.

i mean, you could like sliced bread but you couldnt really give ideas to improve it.
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  #22  
Old 09-10-2009, 07:30 PM
Leoxx Leoxx is offline
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You would have to watch out for proxy mines. A guy could lay them everywhere before a big battle, and then just get healed godly amounts. (unless things have changed since I stopped)

I personally like the regen idea. I loved it in my Xbox360 games where you didn't have to heal all the time, or try to hide like a sissy so you can find your medpacks, but I think it still needs a little work. Maybe have the regen rate start after a longer time. I know 25 seconds can go by fast, but even a good spar can last a minute or so. Maybe set the regen rate to start after 60 seconds?
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