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Thought this was cool.
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I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).
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we got meds, isnt that enough ?if i read this it is about heals, if it doenst, what has this do to with zone ?
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This way, fighting like on Iricia would be a giant spar. But auto-regen would suck as in if you could avoid bullets for an ammount of time, people could just run to heal. But it could start to regen like if you kill someone (auto-regen after one kill, or maybe a little heal?) |
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If people had to RUN to a healer, and be frozen in that position while they heal, I'd prefer this rather than an instant heal and "Oh, I'll rush back out and kill him. ipwn!!" Quote:
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It's a cool idea. I wouldn't mind the change.
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The trick to the shield system when fighting on a "heavily" (heavily as it gets, anyway, on zone) populated planet is to try not to get teamed. If you're taking on two people while lacking allies yourself, it starts off with them both going at you. Once you wound one of them enough that they get worried about dying, they run back, letting their other ally fight you for a bit. Then it's a tag team between them from there, where they can keep on healing, if successfully staying alive between swaps, but you, having to constantly be fighting, cannot. Unless you kill one of them right off the bat, you'll probably be screwed. It'll promote working together as a team, but it sucks in the sense that people can become very hard to kill.
Also, people should be stationary, not jetpacking or running like a little pansy, to regenerate their shield, at a SLOW RATE. (Sniper bait) |
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Snipers huh? The only people I see using snipers are the "lamers", no one in a sense with the right mind would pay for a sniper. |
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