Quote:
Originally Posted by Crono
Have you ever played a server outside of Classic?
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What does it matter?
Does not attempting to play elsewhere mean it's unjustifiable for me to use observations of other servers playercounts among writings of those that have played them as evidence for an idea?
Quote:
Originally Posted by Crono
No, history does not show us this. Despite Graal's slow decay UN held onto its playercount and had an active pking and sparring community.
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Are you sure?
UNs population has benefited from the demise of Classic, Delteria, Npulse, aswell as an intake of iPhone refugees, and therefore pretty much has a monopoly over default style combat.
Yet for the last year or 2 it has shown a steady decline in numbers. Granted there are many contributing factors to decline of playercount but I still hear the same complaints of "there's not much to do".
I make no secret of my desire for there to be a Zelda style adventure game, but I can also see how such things as sparring/PKing/events etc are an important piece of the overall puzzle when it comes to one server among many succeeding.
Lets say that eventually Kingdoms, Zodiac and Zone were to move onto iPhone, it would be dangerous for iClassic to take these things for granted and rely upon them solely.
These forms of community interaction will be offered by multiple different servers and it's only a minority who will care about what combat system it is.
Anybody saying "nobody cares about quests" and "I spend all of my time sparring and PKing so that's all what matters" is simply being selfish.
Quote:
Originally Posted by Crono
Zodiac's core gameplay is the only thing sustaining the server.
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This kindof backs up my point, Zodiac is out-competing UN in terms of playercount, and has an entirely different combat system to default. It is a reflection of the community it has built up via its unique aspects.
Quote:
Check out the playercount when the GST starts.
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Check out the playercount after
any organised server wide event.