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  #1  
Old 07-26-2009, 05:46 PM
Hiro Hiro is offline
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Originally Posted by Crono View Post
They don't care for your (our) opinions no matter how right we are, thought you'd learn that by now Hiro.
oh i know it, i just like to point out the obvious. heaven forbid that someone important read this thread and ACTUALLY RESPONDS TO IT
  #2  
Old 07-26-2009, 05:52 PM
fowlplay4 fowlplay4 is offline
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So who should the leader be.
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  #3  
Old 07-26-2009, 06:28 PM
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So who should the leader be.
well that really depends on who wants to help out. we have no clear direction at the moment, and no clear list of developers who would be willing to work on a graal revival-type project. it's going to work better if a competent, well known developer would lead the project, because then other developers would feel more comfortable and confident about the project, rather than just some person starting a project and then begging developers to join it (which is what typically happens)

there is also the problem of the current servers being worked on. not many people are going to be willing to leave their projects to start another one, even if it has the intention of bringing graal back - it wastes all the work they already worked on, and just taking their work with them means screwing over the other developers. i honestly think it should be someone from the PWA leading the project, or someone from some global group. they have better resources, a wider range of abilities (we hope, since they are apart of the global team), and they can't, by nature of their job, really be working on a specific server job. in addition, they are well known in the community which makes the project seem more legit

for instance, if i heard that tig was starting a project, and people like galdor, aeko, draenin, zero hour, crono, skyld, or any other well known developer were helping out, we could all feel more secure about the project actually reaching fruition, especially if it were an open-ended idea with the ability to make comments on, and input into the project (at least it would make me happier)
  #4  
Old 07-26-2009, 08:30 PM
fowlplay4 fowlplay4 is offline
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Well does Graal really need a direction? It's kind of obvious the people upstairs need to release some updates for the client and such but I am pretty sure..

Zone, GK, UN, Era, Zodiac, N-Pulse, Delteria, and many other UC servers are planning for the future whether it be an entire server revision (like my Zodiac V2 project), or updates that will actually improve gameplay, or aesthetics.

However considering most of us just do this for a hobby and that it takes time to complete updates properly, it appears we're doing nothing when it's obvious to ourselves that is not true. But I personally have been providing updates to the community almost every 3 days now for the last few weeks. So maybe we just need to hear more from them..
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  #5  
Old 07-28-2009, 08:20 PM
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Graals problem is no one wants to pay for a 2d game that looks like it belongs on SNES. It's 2009 and no one is going to pay what Stefan/Unix is asking for a 2d sprite based game. And no one is definitely going to use this subscription based service they have.

I honestly can only see Graal being saved by banners inserted on trials clients, or an item shop. I mean its all about perceived value, and a 2d game doesn't have the perceived value a 3d one when the only way potential players can judge it is by screen shots and an extremely limited trial service.

Stefan and Unix need to get creative, perhaps rent out globel's assistance to help struggling playerworld for real world cash or so many store bought gelet. But if they cannot get new players into the game its just a matter of time till the existing ones lose interest and the final nail is put in this games coffin.
  #6  
Old 07-28-2009, 10:57 PM
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Originally Posted by zim5354 View Post
Graals problem is no one wants to pay for a 2d game that looks like it belongs on SNES. It's 2009 and no one is going to pay what Stefan/Unix is asking for a 2d sprite based game. And no one is definitely going to use this subscription based service they have.

I honestly can only see Graal being saved by banners inserted on trials clients, or an item shop. I mean its all about perceived value, and a 2d game doesn't have the perceived value a 3d one when the only way potential players can judge it is by screen shots and an extremely limited trial service.

Stefan and Unix need to get creative, perhaps rent out globel's assistance to help struggling playerworld for real world cash or so many store bought gelet. But if they cannot get new players into the game its just a matter of time till the existing ones lose interest and the final nail is put in this games coffin.
"Players don't want to pay for a 2D online game, but hey, we should have ads plastered all over the client anyway."


Pleez.
  #7  
Old 07-29-2009, 12:18 AM
zim5354 zim5354 is offline
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Originally Posted by Draenin View Post
"Players don't want to pay for a 2D online game, but hey, we should have ads plastered all over the client anyway."


Pleez.

I didn't specify what the ads would be for (partly because its not my decision, partly because i doubt unix listens to us) but I doubt they would advertise for other games. Besides I said the ads would only be enabled on trial accounts only not p2p accounts. P2P and trials both need to exist but the trails need to be less limited in order to breathe new life into the game and attract potential future customers. No one wants to play a "mmo" thats a graveyard.


Stefan and Unix have two choices, drastically change the way they are running this game and revive it. Or simply bleed the current subscribers and PW owners out of any $ they can before eventually closing the game due to a lack of a player base.

Last edited by Darlene159; 07-29-2009 at 01:21 AM.. Reason: Not to be discussed here
  #8  
Old 07-28-2009, 11:48 PM
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Originally Posted by zim5354 View Post
Graals problem is no one wants to pay for a 2d game that looks like it belongs on SNES. It's 2009 and no one is going to pay what Stefan/Unix is asking for a 2d sprite based game. And no one is definitely going to use this subscription based service they have.

I honestly can only see Graal being saved by banners inserted on trials clients, or an item shop. I mean its all about perceived value, and a 2d game doesn't have the perceived value a 3d one when the only way potential players can judge it is by screen shots and an extremely limited trial service.

Stefan and Unix need to get creative, perhaps rent out globel's assistance to help struggling playerworld for real world cash or so many store bought gelet. But if they cannot get new players into the game its just a matter of time till the existing ones lose interest and the final nail is put in this games coffin.
i agree with you that most new people do not like the 2D aspects of the game. however, that doesn't seem to make most people not at least give it a try. graal has more going for it than most other games - a tight historical community, a development platform, and a lot of different types of game play. but these things take time to get noticed, and i do think the cost of graal is ridiculous, and i have always thought that. but we can't do anything about the cost, it's out of our hands


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Originally Posted by fowlplay4 View Post
I've always been under the impression for a long time now that the men upstairs don't really care about projects other than their own gold servers, and the only time you get their attention is when something goes terribly wrong.

So to have to go to those extremes like that to get attention so action can be taken is sad
i've also been under the same impression. they only really talk to the developers or customers who are having a monetary problem. i doubt they give care about any specific server, other than the fact that it might generate a little revenue besides the server hosting costs. at least if it's a gold server, they might be quicker to help their staff out

but again, if we have to go to the extremes, how do we get people to actually go to those extremes?

Last edited by Darlene159; 07-29-2009 at 01:20 AM.. Reason: Not to be discussed here
  #9  
Old 07-27-2009, 12:13 AM
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Never said you were wrong about anything you said.

I guess we're just going to have to accept that Graal will be sitting in the backseat while they attempt to make some quick change at the Appstore, or revolt and watch it all crumble.

It sucks but we've *****ed about this same crap for many years now, and typically the updates we see from the men upstairs are just quick money making attempts.
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  #10  
Old 07-27-2009, 02:04 AM
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Originally Posted by fowlplay4 View Post
Never said you were wrong about anything you said.

I guess we're just going to have to accept that Graal will be sitting in the backseat while they attempt to make some quick change at the Appstore, or revolt and watch it all crumble.

It sucks but we've *****ed about this same crap for many years now, and typically the updates we see from the men upstairs are just quick money making attempts.
that was directed at ZH, but i do agree with you. what ever happened to the graal e-news letter? they hardly even use it anymore. what happened to graal3D? complete crash and burn, with galdor being the only real force behind it. graal has been in the backseat for awhile now, and yes we have discussed this before, but not into any type of specific direction

a revolt? it would not mean graal's demise - they still make some bank off the graal#### accounts. graal is being continued onto the iphone, so it can't be a total shut down. boycott? most people wouldn't participate, or wouldn't know how to participate. start our own graal? yea right, THAT'S a great idea these are not the answers we're looking for

we're going to have to work inside the system, and force the owners to see that we are still here, still wanting to play, still wanting to make some sort of difference. no we don't care if we make them money - this about a community ten years in the running, a game a lot of us started playing as a child. i've had more fun on this game than any other, and it's crazy to sit there and let it die. but i can't develop. i cannot ****ing develop. i've tried multiple times to try and work my way through my mediocre LAT, script, and GFX skills, and it doesn't work. but i know others are out there with the abilities to make something worth while

so, i'm going to write down what i think the direction should be:

the hardest part about this plan is the first step. we must assemble a team of competent developers, ones who will follow the ideas and guidance of the manager. who these people will be is completely up to the community

second is the discussion of what the project will be. personally i'd love to see the ultimate classic-type server, perhaps with improved sword-play and a greater arrangement of (useful) NPCs. i know a lot of people love RPG and modern-type servers - it is impossible to think that this could please everyone, and it shouldn't be expected, nor is it the goal. the goal is to get new people to play and take interest

third is the discussion and community input part of the plan. the community must have stable input and constructive criticism into the project, or it isn't going to work out. a lot of us have been playing graal for five years or more - we know how graal works, and what is fun to do on graal. using that collective knowledge combined with the abilities of the developers, we can definitely come up with some awesome ideas and concepts

forth is the actual work. graal is a hobby, there won't be a deadline set for the project. what has to be included, however, is a solid stream of updates to let the community know whats up. a lot of current projects try to keep everything all secretive and surprising - this isn't what is needed nor wanted. i want to know the progress of the project, not every single step of the way, but with every major advancement, it would be nice to see that things are moving along. if we have no updates, we have no motivation, and with no motivation, we might as well all quit

fifth is testing things out, and actually buying a server. i've always felt it stupid to buy a server before anything was actually concretely made for it. you do not need a server to create GFX, or levels. testbed can be used for testing out scripts. the server should be bought once most of these aspects are created for the purpose of testing. i know that this also puts a lot of strain onto people, because they "can't save their work" or "see if it works online straight away" and "i can't see the progress other people are making" but there are ways to work around it. there is a plethora of internet chats that could substitute RC, windows meeting place has all the advantages a meeting and brain storming process could ask for, and there are so many sites to upload material to show to others that it is almost criminal. why waste the money quickly before it's really needed?

sixth would be to run test with actual players. we have to see if what was discussed is actually fun to play. i remember one incident where me, ajira, and xero were creating a crono trigger-type server, and we had this weird combat-gani that made the player look ready to fight. it looked awesome as a gani, but looked silly and stupid once implemented onto other players with customizable GFX. we had to redo it, even though it was awesome in concept. another was a boss-NPC we had created that was supposed to be hard to beat. we actually made it impossible given the structure of the combat system, which made it no fun. we had to redo the entire thing, and that's about when the server shut down from lack of funds, and we forgot to make a backup of all the data (in addition the server owner never got back onto graal, aim, and probably the internet)

last but not least is letting other players (ones who do not read the forums and had no knowledge of the project) actually play the server. we can hand select a stereotypical group of players from many server to see their reactions to it. let them run wild upon the work to really get the full server experience, and let them whine about every single insignificant problem with it. these types of players will become the core of the server, and we must adjust the server to their beck and whims - otherwise they won't play

if don't correctly, we can have a server full of hundreds of players, and that's what really makes any online video game fun - lots of players. only in this way will other people want to introduce their friends to graal to play this new awesome server that came out. only then will players try to defend graal; that it's not a child's game, that it's not a development platform, that it's not an old dead game that wads fun back in the day and is not for only those people who can't get over it and move on: it's a fun MMO with a large, tight community

of course this sounds way easier than it is, and i don't expect it to get done or even followed any time soon. but at least it's some sort of game plan

man it would be cool if CJ staff read this thread...
  #11  
Old 07-27-2009, 02:15 AM
Stephen Stephen is offline
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Just as a side note, if you want to clearly give your message to people you should give them bite size pieces first. If they want more, they can ask for it - a wall of text is instant tl;dr.
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Old 07-27-2009, 02:21 AM
Hiro Hiro is offline
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Just as a side note, if you want to clearly give your message to people you should give them bite size pieces first. If they want more, they can ask for it - a wall of text is instant tl;dr.
i have no sympathy for people who can't take the time to read an entire post, it's really not that hard
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Old 07-27-2009, 02:26 AM
Stephen Stephen is offline
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i have no sympathy for people who can't take the time to read an entire post, it's really not that hard
Hehe, people who ignore your posts aren't looking for sympathy; if you want to effectively communicate your opinions and ideas you need to cater to the audience.
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  #14  
Old 07-27-2009, 02:51 AM
Rufus Rufus is offline
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Hehe, people who ignore your posts aren't looking for sympathy; if you want to effectively communicate your opinions and ideas you need to cater to the audience.
You should really look into what you're saying yourself.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #15  
Old 07-27-2009, 02:59 AM
Stephen Stephen is offline
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You should really look into what you're saying yourself.
Still sore that I ignored you over that, eh? I worded it very specifically so that, if given an answer, there was no room for nonsense. It's not as though it's really that wordy anyways.
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