Okay... after an incredibly LONG delay I present the new zulite skin and brand-new ganis.
Some things have been added to the skin, such as:
- pushing/grabbing sprite row
- finished the lifting sprite row
- dead sprite
- eye cover sprites (for sleeping)
- new lifebar style (round-shaped)
The zulitesprites.png (will probably need some additions to this) which has the underwater 'bubble' sprites and other misc images yet to be added if needed
Pretty much 90% of all ganis that could possibly be needed. Only one I can think of that is missing is one for when the zulite is ENTERING water (the actual swimming ganis are present, however)
Four speeds of rolling ganis (maybe need more?) Keep in mind Tyhm (or whoever will continue the script) The Zulite can't actually "sit" so there are no need for sitting sprites. When it sits it goes into it's curled position. When it moves while sitting (you know how when Humans sit on a bench and move around, it looks like they are sliding?) instead of doing this "sliding" it will roll (at the lowest rolling speed which is labeled "slowest")
Umm let's see what else... okay lifting and carrying. Someone better at ganis than me will probably need to check the ganis I made for these two things, I made them and included the attrib for carried items but the placement is off. Basically the Zulite will lower itself into curl position, grab the item, place it on it's head, stand back up and then it can walk around with the item on it's head to carry it (this is the only logical way I could come up with other than holding in one hand and hopping on the other, which I think is silly) Of course if it is damaged while carrying in this way it will drop the item (just as humans do)
I didn't include any shooting gani for bows or anything, but I guess those are possible. Also "impact" ganis for when they hit a wall or something while rolling are not there yet.
There is the "pound" gani which I think is rather neat for when the Zulite does a pound attack (hopefully this can be scripted, it may be some special move that the Zulite race can learn over time or through a quest, but it's something I think should be included)
So overall, this should be enough for the scripting to continue. Hopefully someone better at ganis (Dante?) Can do the remaining ganis in a creative way, or I can do them if the scripter scripts a level so that I can test the ganis in-game (would be far far easier for me to do it this way, as some things like falling into water I will need water to make sure the overlay looks proper)