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View Poll Results: IS SPIDER THE BSET EVER?
YES -2,147,483,648 0%
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  #1516  
Old 08-11-2001, 09:31 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by CrazedMerlin
i hate stupid *****s who think the government will take action on such an insugnificant peace of **** game.
piece . ;/
  #1517  
Old 08-11-2001, 01:25 PM
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LOL! That's a great sig... Heh...
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  #1518  
Old 08-11-2001, 07:37 PM
BeZeRkEr BeZeRkEr is offline
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piece?
eh?
  #1519  
Old 08-12-2001, 06:35 AM
CrazedMerlin CrazedMerlin is offline
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holy crap that system looks un believibly cool...
i'll help if you want, even though i don't play graal anymore but i'm bored.

and shut up kjl or slp or whoever you are, frolic sucks and should'nt even be up.
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  #1520  
Old 08-12-2001, 07:38 AM
T-Squad T-Squad is offline
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Re: The Rha Project

Quote:
Originally posted by BocoC
Hiya. A couple friends and I are working on this server. Its current name is Rha, but it may be changed in the future. The Rha System is still in its Beta 2 stage, and we have no levels done. But that is not the reason I am typing this message right now. I wanna know how many people would actually consider playing Rha when it is released. We have a great goal and are working hard to exceed it. In this post, I will explain what Rha is currently, and what it is going to be... For more information other then what is posted here, go to this webpage:

http://boco.8m.com/rha/index.html

Rha will be a role-playing server. Yay. Currently, we have planned a race or 2, with more in thought. There will NOT be classes, because we feel that the player should not be limited by restrictions put upon his person. If you wish to be a wizard, then by all means, level up your magic ability and be a wizard! Rha will be a p2p server. Because of the complex scripting involved, npcserver is needed. We plan to spend a lot of time on Rha, making each town unique with townsfolk that actually have LIVES and do something, other than just stand there looking stupid =P The main focus on Rha is the System. Instead of your normal inventory window (Q button), I have programmed an entirely new inventory. See the webpage for screenshots. Also, in Rha you level your player up by defeating monsters, killing other players, or using magic. ALL attributes of your character come into affect when playing. Weapon Power and Strength can affect your attack. Armor Power and Defense result in damage you take. Speed adjusts how fast you walk. I invite you all to view the webpage, GIVE SUGGESTIONS, or even critisize us. In all, we would like to know if we should continue with the project, or if nobody will play Rha. Thank you =P
Complex scripting? Few points:

Complex scripting does NOT require the NPC server. Plus, scripting which does require NPC Server and is complex will not work offline. So that was *** to say...unless you use bravo as a testing grounds...but even then I doubt someone with lack of script knowledge, like you, could possibly get the full potential our of the NPC Server...

You item system will, I suspect, not beable to support new things like the default one. What I mean is, it will most likely be pre-set.

Most likely, based on the garbage script on old bravo and new, none of this scripts use arrays for spacing and showing the images...or recording the position of the items...meaning it is most likely a 700 line script which cause Kyle0654 to have seizures and is very bad.

The images are not very good...

The name is not original...

Barely nothing done...

Seems to be managed by unskilled...

All around looks ***.

Other then that, it looks good.
  #1521  
Old 08-12-2001, 07:41 AM
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Re: Re: The Rha Project

Quote:
Originally posted by T-Squad


Complex scripting? Few points:

Complex scripting does NOT require the NPC server. Plus, scripting which does require NPC Server and is complex will not work offline. So that was *** to say...unless you use bravo as a testing grounds...but even then I doubt someone with lack of script knowledge, like you, could possibly get the full potential our of the NPC Server...

You item system will, I suspect, not beable to support new things like the default one. What I mean is, it will most likely be pre-set.

Most likely, based on the garbage script on old bravo and new, none of this scripts use arrays for spacing and showing the images...or recording the position of the items...meaning it is most likely a 700 line script which cause Kyle0654 to have seizures and is very bad.

The images are not very good...

The name is not original...

Barely nothing done...

Seems to be managed by unskilled...

All around looks ***.

Other then that, it looks good.
Dont be mean >=(
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  #1522  
Old 08-12-2001, 08:23 AM
BocoC BocoC is offline
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That was pretty mean. First off, yes, I DO use Bravo to test the system, because I DO need the npcserver. The npcserver is used to gain EXP for killing a player. When you attack, you send your damage, account name, x position, and y position to the target. The target uses the damage string to figure out how much damage he recieved, and the x and y position to figure out where to get "knocked" back. Now, if the player "dies", then he uses the account name of the attacker and sends it to the npcserver control npc, which then uses 'getplayer' to send EXP back to the attacker.

Also, we want townsfolk to wander around, go to work, church, and other things, so we need npcserver to let the npc's wander out of their level.

Now. The item system. It DOES have limitations, yes. One of those limitations is that item pictures bigger than 32 by 32 pixels have a change to "bleed" or "spill" out into other items. That is why we are making all icons 32 by 32 pixels. The item system uses npc's that your player has, loading the npc name and picture into the system and displaying it. I COULD have the item system support unlimited items, but that is unrealistic

I am skilled, T-Squad.

As for the pictures of the Inventory, I am just about to create an options window where you can change the image of the inventory. People can send in custom built inventory window's and we can upload them. I am also going to program into the options and option where the inventory automatically closes when you are attacked.

We have no levels currently, yes. I am waiting to do levels last, because I don't wanna create thousands of levels to find that I have to go through them all again and modify the npcs because I changed the system... But, we got a map done and are going to start working on levels soon.

Now, for the question I am going to ask. I currently have the system where after a certain amound of EXP points, your character levels up. I was wondering. Would people rather have it that way, or where your stats level up depending on how much you use them. Like, if you use Magic alot, your magic will level up, and if you use a lot of swords and axes, your strength will level up. See, your characters can be more like what you do if you use the stat's level up upon use system, besides the EXP level up system.

Hmm. I know I forgot something I was going to write, but oh well. This has been my reply. Please tell me your preference on which level up system to use.
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  #1523  
Old 08-12-2001, 08:54 AM
T-Squad T-Squad is offline
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Quote:
Originally posted by BocoC
That was pretty mean. First off, yes, I DO use Bravo to test the system, because I DO need the npcserver. The npcserver is used to gain EXP for killing a player. When you attack, you send your damage, account name, x position, and y position to the target. The target uses the damage string to figure out how much damage he recieved, and the x and y position to figure out where to get "knocked" back. Now, if the player "dies", then he uses the account name of the attacker and sends it to the npcserver control npc, which then uses 'getplayer' to send EXP back to the attacker.

Also, we want townsfolk to wander around, go to work, church, and other things, so we need npcserver to let the npc's wander out of their level.

Now. The item system. It DOES have limitations, yes. One of those limitations is that item pictures bigger than 32 by 32 pixels have a change to "bleed" or "spill" out into other items. That is why we are making all icons 32 by 32 pixels. The item system uses npc's that your player has, loading the npc name and picture into the system and displaying it. I COULD have the item system support unlimited items, but that is unrealistic

I am skilled, T-Squad.

As for the pictures of the Inventory, I am just about to create an options window where you can change the image of the inventory. People can send in custom built inventory window's and we can upload them. I am also going to program into the options and option where the inventory automatically closes when you are attacked.

We have no levels currently, yes. I am waiting to do levels last, because I don't wanna create thousands of levels to find that I have to go through them all again and modify the npcs because I changed the system... But, we got a map done and are going to start working on levels soon.

Now, for the question I am going to ask. I currently have the system where after a certain amound of EXP points, your character levels up. I was wondering. Would people rather have it that way, or where your stats level up depending on how much you use them. Like, if you use Magic alot, your magic will level up, and if you use a lot of swords and axes, your strength will level up. See, your characters can be more like what you do if you use the stat's level up upon use system, besides the EXP level up system.

Hmm. I know I forgot something I was going to write, but oh well. This has been my reply. Please tell me your preference on which level up system to use.
Haha you must know nothing. Have you ever heard of triggeraction and params? You COULD have triggeraction as attacking, then the player you attacked could reply with triggeraction as well. Think you are smart by trying to sound intelligent? You aren't using the NPC server correctly...which proves what Is aid about you knowing nothing.
Your item system seems terribly laggy, imagine 10 people using it at once, or 100. And your whole system with experiance..imagine many people using that as once. Plus you will have tons od database NPCs...it would be lag central...plus you most likely frequently use timeout...that will probably cause alot of NPC server crashes...

You are skilled? Sure didn't show you were on bravo...that server is very ***. I expect the same with the server you are working on..and anyone else with a brain should to. People don't often instantly go from no skill to good skill, which is the case for you. So i'd say you are still at no skill.

And I am Soul Blade *****, and, as Shadrock would say, Don't you have any observing skills? (he said something like that at least)

You have now been added to my ***** list as king *****.
  #1524  
Old 08-12-2001, 08:59 AM
RawPower RawPower is offline
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Quote:
Originally posted by T-Squad


Haha you must know nothing. Have you ever heard of triggeraction and params? You COULD have triggeraction as attacking, then the player you attacked could reply with triggeraction as well. Think you are smart by trying to sound intelligent? You aren't using the NPC server correctly...which proves what Is aid about you knowing nothing.
Your item system seems terribly laggy, imagine 10 people using it at once, or 100. And your whole system with experiance..imagine many people using that as once. Plus you will have tons od database NPCs...it would be lag central...plus you most likely frequently use timeout...that will probably cause alot of NPC server crashes...

You are skilled? Sure didn't show you were on bravo...that server is very ***. I expect the same with the server you are working on..and anyone else with a brain should to. People don't often instantly go from no skill to good skill, which is the case for you. So i'd say you are still at no skill.

And I am Soul Blade *****, and, as Shadrock would say, Don't you have any observing skills? (he said something like that at least)

You have now been added to my ***** list as king *****.
And you sir, need to add me to your cool list, or you will DIE!
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  #1525  
Old 08-12-2001, 09:02 AM
T-Squad T-Squad is offline
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Quote:
Originally posted by RawPower


And you sir, need to add me to your cool list, or you will DIE!
Hmm...a fair exchange...I get added to yours, and I add you to mine.

The Soul Blade Cool People List is a incredible list to be on!
  #1526  
Old 08-12-2001, 09:04 AM
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Um. What did I ever do you, Soul Blade? Are you angered at something? Or do you just like spreading hateful messages to people.

As for just using triggeraction to send back data, what if the player that killed you is laggy or what if the player leaves the level? The triggeraction will never hit him and he won't gain experience.

And, why would it cause horrible lag if lots of people are using the system? Its all client-side on the player's account. How would that cause lag? Please tell me so I can fix it.

Oh, and I DO know about triggeraction and parameters. All weapons use triggeraction to send info to the player.

And, I am not going to have every npc in the game be inside the npcserver database! That is plain stupid! Only key NPC Characters will be in the database, like the kind that will quest with you, or lead you somewhere.

Also, I restrict my timeout use. If the system is not being used, it goes into an "idle" mode with a higher timeout, as not to lag the player up as much.
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  #1527  
Old 08-12-2001, 09:06 AM
RawPower RawPower is offline
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Quote:
Originally posted by T-Squad


Hmm...a fair exchange...I get added to yours, and I add you to mine.

The Soul Blade Cool People List is a incredible list to be on!
My cool list is better, I started the cool list trend. Its a great honor to be added to my list. All other lists are ordinary, mine is extraordinary!

Oh by the way im just playing around ;-)
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  #1528  
Old 08-12-2001, 09:11 AM
T-Squad T-Squad is offline
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Quote:
Originally posted by RawPower


My cool list is better, I started the cool list trend. Its a great honor to be added to my list. All other lists are ordinary, mine is extraordinary!

Oh by the way im just playing around ;-)
Ha! The mere fact that I, Soul Blade, created my list makes mine beyond incredible to be on! Yours may be original, but mine is great and stuff...

Hmm I forgot to add Smokey Bear to my list...
  #1529  
Old 08-12-2001, 09:13 AM
RawPower RawPower is offline
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Quote:
Originally posted by T-Squad


Ha! The mere fact that I, Soul Blade, created my list makes mine beyond incredible to be on! Yours may be original, but mine is great and stuff...

Hmm I forgot to add Smokey Bear to my list...
Many people will disagree with you, many people wont disagree with me. HA! I win =)
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Last edited by RawPower; 08-12-2001 at 09:19 AM..
  #1530  
Old 08-12-2001, 09:17 AM
LiquidIce00 LiquidIce00 is offline
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T-Squad im sorry but you are a *****.
Listen to Boco he has much to teach you.
and actually he is a really really really good scripter...
Just because he works on Bravo and not much of his work is seen or whatever doesnt mean he sucks
and no1 will be having seizures. There is a difference between a long needed code and a long un-needed code.
And hes looking for staff he didnt post here so you can make urself look stupid.
so piss off
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