That was pretty mean. First off, yes, I DO use Bravo to test the system, because I DO need the npcserver. The npcserver is used to gain EXP for killing a player. When you attack, you send your damage, account name, x position, and y position to the target. The target uses the damage string to figure out how much damage he recieved, and the x and y position to figure out where to get "knocked" back. Now, if the player "dies", then he uses the account name of the attacker and sends it to the npcserver control npc, which then uses 'getplayer' to send EXP back to the attacker.
Also, we want townsfolk to wander around, go to work, church, and other things, so we need npcserver to let the npc's wander out of their level.
Now. The item system. It DOES have limitations, yes. One of those limitations is that item pictures bigger than 32 by 32 pixels have a change to "bleed" or "spill" out into other items. That is why we are making all icons 32 by 32 pixels. The item system uses npc's that your player has, loading the npc name and picture into the system and displaying it. I COULD have the item system support unlimited items, but that is unrealistic
I am skilled, T-Squad.
As for the pictures of the Inventory, I am just about to create an options window where you can change the image of the inventory. People can send in custom built inventory window's and we can upload them. I am also going to program into the options and option where the inventory automatically closes when you are attacked.
We have no levels currently, yes. I am waiting to do levels last, because I don't wanna create thousands of levels to find that I have to go through them all again and modify the npcs because I changed the system... But, we got a map done and are going to start working on levels soon.
Now, for the question I am going to ask. I currently have the system where after a certain amound of EXP points, your character levels up. I was wondering. Would people rather have it that way, or where your stats level up depending on how much you use them. Like, if you use Magic alot, your magic will level up, and if you use a lot of swords and axes, your strength will level up. See, your characters can be more like what you do if you use the stat's level up upon use system, besides the EXP level up system.
Hmm. I know I forgot something I was going to write, but oh well. This has been my reply. Please tell me your preference on which level up system to use.