
08-22-2013, 02:47 AM
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Cyril Rain
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Join Date: May 2003
Location: Texas, USA
Posts: 1,134
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ty for the good lucks. I lied, we'll be posting updates, what kind of server would that be to not let yall know? Dummy me.
So we are redoing the tileset and levels. Our stuff was ok, but now it's better. The main town is started and should be done pretty soon.
I've redone some of the movement system, adding in extra things. This I'd rather not say what is changed on until it's done, but it will be pretty awesome for a classic server. All the ganis are being redone. They're choppy and some are just plain crappy. Fixing bugs as well like the screen shake and dash/run that we had, so it more smooth than before and feels more like a transition from walking instead of just a switch in movement.
Our first milestone is on all movement and player actions, and I'd say it's about 40% done at this point. Once it's complete and the main town levels are done, I'll post a video of all of our first milestone being complete so you guys can see what its like kind of.
We're picking up where we left off pretty much. Decus is a level generator himself, so that will go pretty quick and smooth.
Our vision of the server is still mostly the same. We want all classic-style server aspects ready for anyone to use right off the bat (the main town includes just about every shop, spars, pk areas, and warps to some of the guild stuff). We are still focusing heavily on guilds as well, but this stuff doesn't get started or redone until our second, gigantic milestone for "Player Interactions/uses with NPCs & Other Players (systems)". Can't wait to show you all what has gone on, and the updates since we last left this project that no one got to see as well. Stay tuned! |
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