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  #1  
Old 08-20-2013, 04:41 AM
Elk Elk is offline
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Originally Posted by DrakilorP2P View Post
Good luck dude.
going along with this
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  #2  
Old 08-22-2013, 02:47 AM
sssssssssss sssssssssss is offline
Cyril Rain
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ty for the good lucks. I lied, we'll be posting updates, what kind of server would that be to not let yall know? Dummy me.

So we are redoing the tileset and levels. Our stuff was ok, but now it's better. The main town is started and should be done pretty soon.

I've redone some of the movement system, adding in extra things. This I'd rather not say what is changed on until it's done, but it will be pretty awesome for a classic server. All the ganis are being redone. They're choppy and some are just plain crappy. Fixing bugs as well like the screen shake and dash/run that we had, so it more smooth than before and feels more like a transition from walking instead of just a switch in movement.

Our first milestone is on all movement and player actions, and I'd say it's about 40% done at this point. Once it's complete and the main town levels are done, I'll post a video of all of our first milestone being complete so you guys can see what its like kind of.

We're picking up where we left off pretty much. Decus is a level generator himself, so that will go pretty quick and smooth.

Our vision of the server is still mostly the same. We want all classic-style server aspects ready for anyone to use right off the bat (the main town includes just about every shop, spars, pk areas, and warps to some of the guild stuff). We are still focusing heavily on guilds as well, but this stuff doesn't get started or redone until our second, gigantic milestone for "Player Interactions/uses with NPCs & Other Players (systems)". Can't wait to show you all what has gone on, and the updates since we last left this project that no one got to see as well. Stay tuned!
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  #3  
Old 09-03-2013, 12:13 AM
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Cyril Rain
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Our movement sys is almost complete. I expect (not promise) that it will be completed and refined in a week (end of next Sunday). This includes drops and interactions for the player that directly relate to the movement as well.

From there I'll be moving on to our old skills and redoing them (or refining) so they are smoother and work better. From there we get to start up on systems again, starting with the basics like spar/pk.

I'd imagine within the next 2-3 weeks we should have an almost playable island again. Once everything in terms of levels on the island, and anything that you could do in terms of coding that pertains to basics are done we'll decide if we are going to continue working on the server closed or open it up. At this point screenshots and a video will be posted here at minimum.
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  #4  
Old 09-20-2013, 05:40 PM
sssssssssss sssssssssss is offline
Cyril Rain
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It's been a little while since I've sent an update. I've had to rethink a few things with movement, so it took a bit longer than expected. I'm working on fixing a few bugs, add in a few necessities like push/pull, and trying to decide if climbing is really worth it for our server and it will be complete. From there I'll be redoing the UI scripts, as well as adding in the new images, and adding in all other new UI features like our map, the menus, and such.

I'm going to stop posting in this thread, as we will, more than likely, open a new thread for "Roak 2.0" or something, since so many changes have taken place since our first post in this thread. I'd rather have the new features and look represented correctly without having to scroll through 10 pages of old stuff to find it, so this will be the last update in this thread. Stay tuned for new screenshots and vids for the updated Roak soon!
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  #5  
Old 09-20-2013, 09:37 PM
Matt Matt is offline
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Matt is a jewel in the roughMatt is a jewel in the rough
Sounds grand.
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