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  #121  
Old 01-13-2013, 03:03 PM
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Quote:
Originally Posted by Crow View Post
I'd like to ask you guys to clean up a bit, in terms of content you shouldn't be using. I see you already got rid of our (Atlantis) grass tile, but it's still left in other tiles, like the path edges (grass to dirt tiles). Also, I wonder where in hell's name you got that bush, but I hope you realize that you can't use it. I'd rather not go into detail, but I will if necessary.

Edit: The door, too. Second and third frame of that double door open animation features our (Atlantis) double door. I'm flattered, but please don't use them.
I can't speak for any of it but the last one. That door I took from an image and editted a straight closed door myself about 3-4 years ago. And I'm being serious.

The other stuff may very well be. I have to get with Decus I'm not sure to be honest, but the door for sure I editted myself from a straight closed door image we made a long long time ago. I in fact, absolutely, did not steal those frames, because, to be clear again, I made them myself. I thought they were pretty crappy and was hoping they'd get replaced to be honest...
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  #122  
Old 01-13-2013, 03:07 PM
Crow Crow is offline
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Hm, maybe they just looked the same. Didn't look into the door too much. Check out the church door in at_tiles.png though.
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  #123  
Old 01-13-2013, 03:11 PM
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They are quite similiar, but I can actually promise on all I've made so far I did that gani and the open image parts from a closed image myself.

I do appreciate the stuff on release for atlantis though (scripting-wise) as it has saved me quite a bit of time (and dusty's).

I also know we did some dumb stuff in the past. We've been trying to clean it up and really now that I'm not a drunk all the time it's a bit embarassing that I would blatantly say stuff wasn't taken when I honestly didn't really know most of the time (I rarely touch images). We are in fact trying to clean up all that crap out of our stuff though, just missed it I guess.
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  #124  
Old 01-13-2013, 03:47 PM
Crow Crow is offline
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No offense taken. I like Roak's direction. Keep up the nice work.
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  #125  
Old 01-13-2013, 05:05 PM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by Crow View Post
I'd like to ask you guys to clean up a bit, in terms of content you shouldn't be using. I see you already got rid of our (Atlantis) grass tile, but it's still left in other tiles, like the path edges (grass to dirt tiles). Also, I wonder where in hell's name you got that bush, but I hope you realize that you can't use it. I'd rather not go into detail, but I will if necessary.

Edit: The door, too. Second and third frame of that double door open animation features our (Atlantis) double door. I'm flattered, but please don't use them.
we've been cleaning up for the past 2 months, almost everything has been redone. almost. we're getting there. We had a horrible run with staff, as far as content goes, on our last run.

Btw the bush, its from Angelus Zelda tiles.
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  #126  
Old 01-13-2013, 05:11 PM
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Btw the bush, its from Angelus Zelda tiles.
Yea, I know. Did he ever agree for them to be used elsewhere?
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  #127  
Old 01-13-2013, 05:50 PM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by Crow View Post
I'd like to ask you guys to clean up a bit, in terms of content you shouldn't be using. I see you already got rid of our (Atlantis) grass tile, but it's still left in other tiles, like the path edges (grass to dirt tiles). Also, I wonder where in hell's name you got that bush, but I hope you realize that you can't use it. I'd rather not go into detail, but I will if necessary.

Edit: The door, too. Second and third frame of that double door open animation features our (Atlantis) double door. I'm flattered, but please don't use them.
Quote:
Originally Posted by Crow View Post
Yea, I know. Did he ever agree for them to be used elsewhere?
We're aware of that. I was letting you know, we know.

Everything listed here, i just took care of. Thank you for pointing these out, because some of the tiles, like the dirt trim, was overlooked.
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  #128  
Old 01-14-2013, 04:46 AM
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I'm sorry to say to the Roak "fans" that I (and Decus) will not be continuing to make Roak any longer. We want to move on to better things (as most developers that have been doing this a while) like our own games and such instead of rushing to finish a server, that we paid for, in a certain amount of time to probably not play it too long after it's released. The cost isn't worth it, and it's really a waste of time.

I do want to thank the community and it's support and help for the people who did so. Some of you guys have been there for us, especially and mostly me, when we really needed you. I want to give a HUGE shout out to Deas. He is the most awesome staff person we've had, by far the most active (he lasted this entire time, not just a week or month like most, and has been there every time we've done this), and is simply a nice, helpful person. We've been greatful to have your help bud.

I'm releasing the code on our server. A few to note:
-System/ChatBox; It's done and pretty awesome. It has an auto fade and shows up messages per category. It mas mass, tell to player, guild message (even toguild, and system message, and it works pretty well. There is also a link for each player that uses it on their account name to bring up a custom profile (you could change it to default easily). The only issue I know of is bringing up the profile HAS to be the exact account name, and it's not always showing up that way (upper/lowercase). Easy to fix.

-System/NPCDialog and -System/QuestTracker; Using fowlplays movement script serverside for npcs, they move, stop, you can have text, and it very confusingly can add quests, and give the prize. Quests MUST be set up in sql for it to work and you have to notice the correlation (rowid and name are primarily used). It's not bug free because I just finished it yesterday, but it works so far. Can have 1 quest per npc, 1 prize for the quest, and regular chat with no quest, or to set after the quest is complete as well. Completed quests do not show up in the gui like active ones. I never got around to that.
If you use this out of the box so to speak you will also need items set up like the weapon "Item/Red Gem".

-Theres a war system that uses a weapon, npcdb, and class. It's pretty cool and I honestly can't remember if fowlplay or mallard made it for us, but it was one of them.

-System/Mailbox; Originally made by switch. I editted it to where you can send/receive items and rupees

-System/Movement; It has dash, run, sword charge/swing like lttp, and swimming with underwater. What more do you need?

Those are my most prized codes, mostly done by me except what is said above. There is a lot of other stuff like boomerang, hookshot (wasn't finished with images and the chain), ect. Hopefully this helps someone who wants it. I've also included all our ganis as some of the movement and other scripts require ganis with the code in them.

I do want to say one thing before I go. Please note, I am not talking about all of you and I'm not defending what I defended in the past years, but at the same time remember you guys are a community. One of the reasons I'm stopping is some people in this community. While server sharing and such is frowned upon by anyone including myself, a few things here or there, especially small things, shouldn't be such a big deal. In the whole of things, Graal owns everything uploaded, not Roak, not Classic, not any server. I'm not saying everyone should be able to use everything but small and stupid things is ridiculous. Be a community and encourage people, give TRUE constructive criticism, and use forum PMs for stuff that is along the lines on accusations for goodness sake. There is a huge difference between being genuinely concerned about things wrong on a server and complaining publicly about stuff. This is a rough community for such a small group sometimes, don't be so uninviting. Again I'm not necessarily talking about everyone and I'm not pinpointing things on recent events necessarily, except a little, and many previous things. By the way, many community leaders have extremely close things to lttp on their tilesets. I'm such a nice guy I won't embarass you two or three, but it's definitely not the people you'd think. If you compare the images, they are extremely close, closer than some we've been accused of.

Anyways, here is my stuff. Most of it works. Have fun.
Attached Files
File Type: zip RoakNPCs.zip (369.3 KB, 341 views)
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Last edited by sssssssssss; 01-14-2013 at 04:57 AM..
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  #129  
Old 01-14-2013, 04:56 AM
Decus_Arillias Decus_Arillias is offline
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We're also releasing the images we have. I didn't feel like finishing this compile of images, so here it is. We have much more if you log on Roak, all images, i'm releasing to the graal community.

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  #130  
Old 01-14-2013, 06:53 AM
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Well that sucks, I was looking forward to the server
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  #131  
Old 01-14-2013, 09:58 AM
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Meh.
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  #132  
Old 01-14-2013, 03:49 PM
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Sorry to hear this, but I can't say I blame you (especially with Graal in its current state). Good luck in future projects!
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  #133  
Old 01-14-2013, 06:09 PM
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  #134  
Old 01-15-2013, 01:16 AM
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Damn. That's unfortunate. :[
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  #135  
Old 01-15-2013, 04:05 AM
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  #136  
Old 01-15-2013, 03:16 PM
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rip roak, what a potential server you were.. we all will miss u
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  #137  
Old 01-16-2013, 02:54 AM
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such a great server.. thank you for sharing with us.. im sure alot of people will benefit from this
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  #138  
Old 01-16-2013, 05:57 PM
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  #139  
Old 01-22-2013, 01:06 AM
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Some things I wanted to add as well that we were going to work on (partly because it was our idea on some of it, some not and instead an expansion of ideas) were:

-Guild towers. Make more spiffs besides a shortcut to the "flag" to control. Make arrow shooters, it's lame but most guilds are. Ends up being fun. Also, make a guild tower by every "town", and whatever guild controls that town will upload a generic flag with the guild name or a user uploaded flag from the leaders around the tower and the town.

-Guild houses. They should be able to be taken over just like guild towers. Something else for guilds to do, because graal is incredibly boring.

-Our war system allows and guild to start a war at any time and be warped with a alert when other members get on to be warped into the war room (requires confirmation of a "guild" leader registered on the guild system for the server. This was going to be worked out and removed to read the ranks in the global guilds. This would eliminate the guild system on almost any server completely, allow global guilds to just be there, and read the ranks in-game. I always hoped at one point I would make a in-game guild cp, but that was going to be the last thing I was going to try to do).

-Guild events, such as last man standing, tournaments, random wars, ect. All server sponsered so to speak in the events system.

-Better server events such as jousting, mini games like tetris tournaments, and speed fishing.

Just some ideas I might as well let out there too we were going to do. I do miss doing this on Graal, but honestly it's a waste of my life at this point making stuff for free like this. We are in fact moving on to better things and once things get going I might sneak in something like a little preview lol.

Good luck to all you developers out there. I'd advise to do Graal development, especially if you are just starting. Gives you a good grip on how to handle things, develop, and be a part of a team if you have one. I would also advise to move on after you've reached a "limit" so to speak, and expand forward on to better things if you reach that goal.

P.S.
Yes, I'm still around on here every now and then so if you have any questions on something released from Roak shoot me a forum PM and eventually I will get to it. If you have questions beyond that, forum PM me as well. I'm not the best scripter in this community that's obvious, but I can help a little if needed.
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  #140  
Old 01-27-2013, 06:13 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by sssssssssss View Post
I'm sorry to say to the Roak "fans" that I (and Decus) will not be continuing to make Roak any longer. We want to move on to better things (as most developers that have been doing this a while) like our own games and such instead of rushing to finish a server, that we paid for, in a certain amount of time to probably not play it too long after it's released. The cost isn't worth it, and it's really a waste of time.

I do want to thank the community and it's support and help for the people who did so. Some of you guys have been there for us, especially and mostly me, when we really needed you. I want to give a HUGE shout out to Deas. He is the most awesome staff person we've had, by far the most active (he lasted this entire time, not just a week or month like most, and has been there every time we've done this), and is simply a nice, helpful person. We've been greatful to have your help bud.(...)

(...)I do want to say one thing before I go. Please note, I am not talking about all of you and I'm not defending what I defended in the past years, but at the same time remember you guys are a community. One of the reasons I'm stopping is some people in this community. While server sharing and such is frowned upon by anyone including myself, a few things here or there, especially small things, shouldn't be such a big deal. In the whole of things, Graal owns everything uploaded, not Roak, not Classic, not any server. I'm not saying everyone should be able to use everything but small and stupid things is ridiculous. Be a community and encourage people, give TRUE constructive criticism, and use forum PMs for stuff that is along the lines on accusations for goodness sake. There is a huge difference between being genuinely concerned about things wrong on a server and complaining publicly about stuff. This is a rough community for such a small group sometimes, don't be so uninviting. Again I'm not necessarily talking about everyone and I'm not pinpointing things on recent events necessarily, except a little, and many previous things. By the way, many community leaders have extremely close things to lttp on their tilesets. I'm such a nice guy I won't embarass you two or three, but it's definitely not the people you'd think. If you compare the images, they are extremely close, closer than some we've been accused of.

Anyways, here is my stuff. Most of it works. Have fun.
Hi, thanks for the shoutout, i'm glad i could help out, too bad you guys decided to shut the project down (again). Is there anyway i can contact either one of you, such as skype? i would love to help out with whatever project your going to be working on in the future (even outside graal)!

edit: i wouldn't call it waste of time thought, you did learn plenty of how you make a game, with that experience, you can take it elsewhere and apply it to your life.
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  #141  
Old 01-27-2013, 10:11 PM
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I agree. I just think continuing is beginning to waste time. Graal has definitely helped and taught me a lot, in the last few months especially. I'll forum pm you my email, it's all I really use right now. Working on a system online though too that should help out.
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  #142  
Old 08-13-2013, 06:31 PM
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I am only posting this in case anyone decided to use some of the scripts. They're still released obviously and I hoped people learned from them but I am slowly, and I mean slowly, picking the project back up and will be using them on our server.

I want to finish a project for once. I have plenty of other priorities to worry aboit in feont of this so don't expect tons of updates like before or anything but one day this server will be done.
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  #143  
Old 08-19-2013, 04:59 PM
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Just an update on our status. As many of you have noticed we have started up again. We're going through ALL of our stuff (systems, levels, etc), redoing what is needed to be redone, and continuing to push forward.

We will not be releasing any systems that have been completed or any screenshots/videos until the server is completely playable and near ready for hosted status. The server is locked and will stay that way as well until we are ready for near hosted status. Only staff is allowed on the server, and as of right now we are not looking to hire any more than what we have.

I'm hopeful that people are still looking forward to Roak. I know our projects have been dropped and picked up twice now, but third time's the charm right? Lol. This time, all the Roak fans will get a chance to play on a completed server soon enough. Stay tuned, as I will post a % completion as we pass milestones in our development on Roak.
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  #144  
Old 08-19-2013, 05:36 PM
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Just an update on our status. As many of you have noticed we have started up again. We're going through ALL of our stuff (systems, levels, etc), redoing what is needed to be redone, and continuing to push forward.

We will not be releasing any systems that have been completed or any screenshots/videos until the server is completely playable and near ready for hosted status. The server is locked and will stay that way as well until we are ready for near hosted status. Only staff is allowed on the server, and as of right now we are not looking to hire any more than what we have.

I'm hopeful that people are still looking forward to Roak. I know our projects have been dropped and picked up twice now, but third time's the charm right? Lol. This time, all the Roak fans will get a chance to play on a completed server soon enough. Stay tuned, as I will post a % completion as we pass milestones in our development on Roak.
Good luck dude.
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  #145  
Old 08-20-2013, 04:41 AM
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Good luck dude.
going along with this
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  #146  
Old 08-22-2013, 02:47 AM
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ty for the good lucks. I lied, we'll be posting updates, what kind of server would that be to not let yall know? Dummy me.

So we are redoing the tileset and levels. Our stuff was ok, but now it's better. The main town is started and should be done pretty soon.

I've redone some of the movement system, adding in extra things. This I'd rather not say what is changed on until it's done, but it will be pretty awesome for a classic server. All the ganis are being redone. They're choppy and some are just plain crappy. Fixing bugs as well like the screen shake and dash/run that we had, so it more smooth than before and feels more like a transition from walking instead of just a switch in movement.

Our first milestone is on all movement and player actions, and I'd say it's about 40% done at this point. Once it's complete and the main town levels are done, I'll post a video of all of our first milestone being complete so you guys can see what its like kind of.

We're picking up where we left off pretty much. Decus is a level generator himself, so that will go pretty quick and smooth.

Our vision of the server is still mostly the same. We want all classic-style server aspects ready for anyone to use right off the bat (the main town includes just about every shop, spars, pk areas, and warps to some of the guild stuff). We are still focusing heavily on guilds as well, but this stuff doesn't get started or redone until our second, gigantic milestone for "Player Interactions/uses with NPCs & Other Players (systems)". Can't wait to show you all what has gone on, and the updates since we last left this project that no one got to see as well. Stay tuned!
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  #147  
Old 09-03-2013, 12:13 AM
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Our movement sys is almost complete. I expect (not promise) that it will be completed and refined in a week (end of next Sunday). This includes drops and interactions for the player that directly relate to the movement as well.

From there I'll be moving on to our old skills and redoing them (or refining) so they are smoother and work better. From there we get to start up on systems again, starting with the basics like spar/pk.

I'd imagine within the next 2-3 weeks we should have an almost playable island again. Once everything in terms of levels on the island, and anything that you could do in terms of coding that pertains to basics are done we'll decide if we are going to continue working on the server closed or open it up. At this point screenshots and a video will be posted here at minimum.
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  #148  
Old 09-20-2013, 05:40 PM
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It's been a little while since I've sent an update. I've had to rethink a few things with movement, so it took a bit longer than expected. I'm working on fixing a few bugs, add in a few necessities like push/pull, and trying to decide if climbing is really worth it for our server and it will be complete. From there I'll be redoing the UI scripts, as well as adding in the new images, and adding in all other new UI features like our map, the menus, and such.

I'm going to stop posting in this thread, as we will, more than likely, open a new thread for "Roak 2.0" or something, since so many changes have taken place since our first post in this thread. I'd rather have the new features and look represented correctly without having to scroll through 10 pages of old stuff to find it, so this will be the last update in this thread. Stay tuned for new screenshots and vids for the updated Roak soon!
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  #149  
Old 09-20-2013, 09:37 PM
Matt Matt is offline
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Sounds grand.
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