People whine because everything isn't fair... the fact that there is such a huge power difference between rich and poor people...
People wouldn't whine as much if there was a steady way to level without having to be rich... and they wouldn't want a reset if they can craft or find any item out there...
1. More static dungeons... 10 minute maps are no good because they are very expensive and you only get so many monsters per map... would take a hella long time but I would really like to see what scenery can be made(All the dungeons look the same and are VERY boring!)
2. Make most or all items obtainable through rare drops or crafting... could take anywhere from 2 days to 2 months to do depending on staff.
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My idea for Level capping:
Level cap will be level 50
Players that are currently level 51 to 60 will keep their level.
Players that are currently level 61 to 70 will be put down to level 60 and have a choice to redistribute his/her experience points
Players that are currently level 71+ will be put down to level 60, have a choice to redistribute his/her experience points, and will be awarded a special cloak depending on their origional class. The cloaks are non-droppable and the title in the player's profile will be changed to player's appropriate choice(such as Warrior -> Paladin, or Thief -> Stalker, or Priest -> Bishop, etc etc)
Cloak of Tactics(str+1)(dex+1)(con+1)(int+1)(cha+1)(wc+1)(a c+1)
Cloak of War(str+3)(dex+1)(con+2)(ac+1)
Cloak of Thieves(dex+4)(cha+2)(stealth)(wc+2)(ac+1)(luck+5)
Cloak of Wizardry(int+2)(pow+2)(ac+1)(luck+1)(attuned: transferrance)
Cloak of Prayers(int+2)(wis+2)(ac+1)(luck+2)(attuned: restoration, wounding)
Cloak of Creators(int+4)(pow+1)(wis+1)(ac+1)(luck+3)(attune d: Transmutation, creation)
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Opinions are welcome, flames are not