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View Poll Results: Should Kingdom Event Items be Tag Locked?
Yes, it should be set to where only Kingdom members can use them 16 59.26%
No, the items should be open for use by all 9 33.33%
I have no opinion, but I want to see the poll results 2 7.41%
Voters: 27. You may not vote on this poll

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  #1  
Old 07-24-2004, 07:06 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Lance
also note the absence of ending punctuation from your post.
I second that, as I have always been saying that to him.
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  #2  
Old 07-24-2004, 07:52 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Lance
The point of this reply is to note that what you propose is more impractical than you think and to also note the absence of ending punctuation from your post.
Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?
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  #3  
Old 07-24-2004, 08:55 PM
Crono Crono is offline
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Quote:
Originally Posted by Monkeyboy_McGee
Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?
It shouldn't be that hard ;

If it's tag locked then just do the whole

NPC Code:


if (strequals(#g,OMFG)) {
lolol let equip plz;
else dont plz;
}




I suck at scripting but it should look SOMETHING SOMETHING SOMETHING like that. ;
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  #4  
Old 07-26-2004, 12:40 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Monkeyboy_McGee
Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?
Impracticality != hard to do. Besides, you need to take the mudlib system in consideration too when you script it, which would make it more complex.
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  #5  
Old 07-24-2004, 08:24 PM
MasterNuke MasterNuke is offline
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I don't think it should... the way I see kingdom items is that "KingdomA Item" is made in "KingdomA"... kind of like today where we have all this non-sense stuff where nothing is Made in USA anymore... It doesn't matter who holds it, it can be used... It honestly doesn't make any sense unless it's some crazy weapon with 3 handles and blades pointing in 5 directions that can only be weilded by the Ninja Hippies of the Underground Cult.
Maybe items important to a Kingdom should be made tag-locked (ex. Zormite shield of Honor)... but ordinary things like shields(Dustari, Zormite, Forest, Kurenai, Pirate shields) shouldn't be locked.
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  #6  
Old 07-25-2004, 12:18 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by MasterNuke
I don't think it should... the way I see kingdom items is that "KingdomA Item" is made in "KingdomA"... kind of like today where we have all this non-sense stuff where nothing is Made in USA anymore... It doesn't matter who holds it, it can be used...
You can't really use that, because on GK we don't have factories full of Kurenai Joukai members manufacturing everything from pick axes to PMoPs for tuppence a day XD
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  #7  
Old 07-25-2004, 10:26 PM
Zero Hour Zero Hour is offline
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This was done on Era with "Gang items" and it was very annoying. It became that everyone eventually had a gang weapon... so they were not so amazing.

I can understand some leaders wanting their kingdom items to stay in the kingdom... but I don't like the idea of locking other users out, it gives the game a charm - you can't lock someone out of using a shield in real life (;
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  #8  
Old 07-25-2004, 11:08 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Zero Hour
This was done on Era with "Gang items" and it was very annoying. It became that everyone eventually had a gang weapon... so they were not so amazing.

I can understand some leaders wanting their kingdom items to stay in the kingdom... but I don't like the idea of locking other users out, it gives the game a charm - you can't lock someone out of using a shield in real life (;
Nah, what happened on Era was, only that gang could buy/sell the gun...and they weren't meant to sell it to outsiders, but some of them did. That's what happened to the first few of them, anyway. That was before i stopped playing because it'd gotten crappy and retarded.

And dude, you totally can lock someone out of using a shield in real life. It's called chopping his arms off <3
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  #9  
Old 07-26-2004, 06:15 PM
TooManyK9s TooManyK9s is offline
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I think good way to do this, is to implement tag locking from this day forward on new Kingdom event items given out by leaders. So people can keep and use the items they already have. Any new kingdom items given by Kingdom leaders be tag locked. But the tag locking should work so that someone just has to be in the kingdom, but they don't have to be on tag to equip it. Much like the castle doors only open if you are a kingdom member, but you don't need to have your tag on to get in the castle. Same idea can be used here with the tag lock. This will also cut down on the USD sellers.
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  #10  
Old 07-26-2004, 07:28 PM
Zero Hour Zero Hour is offline
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I actually like had a better idea...

Remember when you were a nub? And all you had was that damned wizard hat, and some corn? Well there was that guy... c'mon you remember - it doesn't matter what his name was but I'm sure he said something like "Oh man, put that hat on the table!" and you did? Well the hat is gone now, and I admit I'm not over it - but just make it so if you drop the item it gets EATEN... or maybe something else.
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  #11  
Old 07-26-2004, 08:13 PM
TooManyK9s TooManyK9s is offline
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I think trades with in the Kingdom would be OK. This would not be possible if the item disappears.
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  #12  
Old 07-28-2004, 09:55 AM
XGoLink XGoLink is offline
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I think it is possible that you can trade the shields, but nobody can receive a item from another kingdom. also if you leave the kingdom, and you had one of the Items, you have to give it back...
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  #13  
Old 07-28-2004, 10:16 AM
Lance Lance is offline
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I am against tag locking. It is impractical and not very fair, I think.
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  #14  
Old 07-28-2004, 11:04 AM
Emily_Cruddas Emily_Cruddas is offline
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Quote:
Originally Posted by Lance
I am against tag locking. It is impractical and not very fair, I think.


Well, i'm unsure what you think or how you think, but i do see that as fair, the only reson some of the better kingdom items were possibly sold/traded is the great stats on them, that's the only thing keeping some players online, is they hope to get better items, from looking at stats, everyone wants a KJ shield because it has a speed+2 stat on it, KJ boots have speed too, and someone went so far as to ask for 800 diamonds for a speed amulet.

If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one. Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular. now as you see from Nappa's post, he has the goods, so Dustari can kiss his rear, that is a shame to see.


I'm playing GK less each day for the fact that these super items are being made too much and it's a horrible idea to want more, i only see more items being made that are from folks wanting to "one up" the compitition. thats the only thing i see now, is a power struggle on GK, one kingdom or person against another.
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  #15  
Old 07-28-2004, 11:07 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Emily_Cruddas
If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one. Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular. now as you see from Nappa's post, he has the goods, so KJ can kiss his rear, that is a shame to see.
*High Fives* Especially about the samurai items *high fives again*
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