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Dehitay 07-21-2004 07:55 PM

Tag locking Kingdom items
 
I know this could seriously upset people, but it can easily be fixed by trading or joining the appropriate kingdom
If you don't know what tag locking is, that's where you have to be wearing a certain tag in order to use the item that is tag locked
Using this system, you couldn't equip the Dustari shield unless you're wearing a Dustari tag
I've come to realize a lot of kingdoms leaders are getting upset with kingdom items leaving their kingdom
This could effectively solve that problem

To my knowledge, it should be fairly easy to code
I know this could be easily implemented on kingdom event weapons seeing how prepped weapons are account locked
But I'm not entirely sure how the armor is equipped
I know if all armor is thrown under the same equipping code, then it would be a pain the change the code itself
but you could still easily just make it to where the item gives you none of the stats advertized on it
if the item gives speed+1, you can code the item itself to only do so when the appropriate kingdom tag is worn

The point of this thread is more to get an idea of how many people would actually want such a system implemented
I know the actual implementation will probly take a lot more effort than the poll

Brad 07-21-2004 08:11 PM

Instead of tag locking I think it should be a kingdom flag. I know for a fact people in Forest who would want to wear their forest shield OFF tag but they are still IN the forest kingdom. So maybe whatever flag goes on you signifying you're in that kingdom could also allow you to use certain items.

Good idea though. :)

Monkeyboy_McGee 07-21-2004 08:34 PM

There's no question that it should be tag-locked, no question AT ALL.

And to what brad said: the only reason you'd want to wear it offtag is to PK with it, and i don't like the idea of people using kingdom items just so they can PK with them. The items are there to represent your kingdom, not your MADE PWNAJE SCKILZ 1111ONEONEONE. One.

Dehitay 07-21-2004 08:46 PM

That brings up yet another question I didn't really think of
Even if you do approve of locking the kingdom event items,
should it be limited to wearing the tag or being in the kingdom

Loriel 07-21-2004 09:37 PM

Quote:

[ ] I have no opinion, but I want to see the poll results
[ oke ] View Poll Results
Uh, that makes sense.

Crono 07-21-2004 09:40 PM

Horrible idea. If a kingdom has a better item than the others people will flee to that one kingdom and not join others. It'll further kill kingdoms that dont have good items to offer!

Seriously, what the hell? Joining a kingdom shouldnt be about being able to wear an item.

Monkeyboy_McGee 07-21-2004 10:21 PM

Quote:

Originally Posted by Gerami
Stuff

And that's why the whole kingdom system should be changed. I won't go into details about it here.

Dehitay 07-21-2004 10:29 PM

Quote:

Originally Posted by Loriel
Uh, that makes sense.

only to somebody as ignorantly blind as me

as for the promotion of kingdoms via their items
....that's kind of the point
you just have to modify completely unfair items such as the Samurai boots with their added weapon class
unless that was modified while I wasn't here
in which case, good work

Xeross 07-24-2004 02:00 AM

I aprove the idea, even tought im almost sure they would never do that... and even tought they do they will still ask for alot stuff to trade the items back to the kingdom members.

Nappa 07-24-2004 02:03 AM

I'm not giving up my Dustari boots. You better pry them from my cold dead fingers, as I am never joining dustari again, unless Lance is put back to power.

Monkeyboy_McGee 07-24-2004 03:09 AM

Quote:

Originally Posted by Nappa
I'm not giving up my Dustari boots. You better pry them from my cold dead fingers, as I am never joining dustari again, unless Lance is put back to power.

Ok, i'm going to need a pair of forceps, a lvl5 RC, 500mgs of 'how-to-remove-players-items' knowledge, and a wet towel, stat! :cool:

Dehitay 07-24-2004 03:24 AM

I find nothing wrong with letting him have an item of absolutely no use to him if this thing is every installed
it's humorous if nothing else
but yeah, apparently, this idea isn't as popular as I was hoping it would be
people seem to be split 50/50 currently

Monkeyboy_McGee 07-24-2004 02:15 PM

Quote:

Originally Posted by Dehitay
but yeah, apparently, this idea isn't as popular as I was hoping it would be
people seem to be split 50/50 currently

Keep in mind that there are a lot of people who don't care about the kingdoms and do care about PKing with leeto items and such.

Lance 07-24-2004 05:24 PM

Quote:

Originally Posted by Dehitay
I know this could seriously upset people, but it can easily be fixed by trading or joining the appropriate kingdom
If you don't know what tag locking is, that's where you have to be wearing a certain tag in order to use the item that is tag locked
Using this system, you couldn't equip the Dustari shield unless you're wearing a Dustari tag
I've come to realize a lot of kingdoms leaders are getting upset with kingdom items leaving their kingdom
This could effectively solve that problem

To my knowledge, it should be fairly easy to code
I know this could be easily implemented on kingdom event weapons seeing how prepped weapons are account locked
But I'm not entirely sure how the armor is equipped
I know if all armor is thrown under the same equipping code, then it would be a pain the change the code itself
but you could still easily just make it to where the item gives you none of the stats advertized on it
if the item gives speed+1, you can code the item itself to only do so when the appropriate kingdom tag is worn

The point of this thread is more to get an idea of how many people would actually want such a system implemented
I know the actual implementation will probly take a lot more effort than the poll

The point of this reply is to note that what you propose is more impractical than you think and to also note the absence of ending punctuation from your post.

GoZelda 07-24-2004 07:06 PM

Quote:

Originally Posted by Lance
also note the absence of ending punctuation from your post.

I second that, as I have always been saying that to him.

Monkeyboy_McGee 07-24-2004 07:52 PM

Quote:

Originally Posted by Lance
The point of this reply is to note that what you propose is more impractical than you think and to also note the absence of ending punctuation from your post.

Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?

MasterNuke 07-24-2004 08:24 PM

I don't think it should... the way I see kingdom items is that "KingdomA Item" is made in "KingdomA"... kind of like today where we have all this non-sense stuff where nothing is Made in USA anymore... It doesn't matter who holds it, it can be used... It honestly doesn't make any sense unless it's some crazy weapon with 3 handles and blades pointing in 5 directions that can only be weilded by the Ninja Hippies of the Underground Cult.
Maybe items important to a Kingdom should be made tag-locked (ex. Zormite shield of Honor)... but ordinary things like shields(Dustari, Zormite, Forest, Kurenai, Pirate shields) shouldn't be locked.

Crono 07-24-2004 08:55 PM

Quote:

Originally Posted by Monkeyboy_McGee
Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?

It shouldn't be that hard x_x;

If it's tag locked then just do the whole

NPC Code:


if (strequals(#g,OMFG)) {
lolol let equip plz;
else dont plz;
}




I suck at scripting but it should look SOMETHING SOMETHING SOMETHING like that. x_x;

haunter 07-24-2004 11:58 PM

Quote:

Originally Posted by Loriel
Uh, that makes sense.

That's the one I chose. :)

Monkeyboy_McGee 07-25-2004 12:18 AM

Quote:

Originally Posted by MasterNuke
I don't think it should... the way I see kingdom items is that "KingdomA Item" is made in "KingdomA"... kind of like today where we have all this non-sense stuff where nothing is Made in USA anymore... It doesn't matter who holds it, it can be used...

You can't really use that, because on GK we don't have factories full of Kurenai Joukai members manufacturing everything from pick axes to PMoPs for tuppence a day XD

Zero Hour 07-25-2004 10:26 PM

This was done on Era with "Gang items" and it was very annoying. It became that everyone eventually had a gang weapon... so they were not so amazing.

I can understand some leaders wanting their kingdom items to stay in the kingdom... but I don't like the idea of locking other users out, it gives the game a charm - you can't lock someone out of using a shield in real life (;

Monkeyboy_McGee 07-25-2004 11:08 PM

Quote:

Originally Posted by Zero Hour
This was done on Era with "Gang items" and it was very annoying. It became that everyone eventually had a gang weapon... so they were not so amazing.

I can understand some leaders wanting their kingdom items to stay in the kingdom... but I don't like the idea of locking other users out, it gives the game a charm - you can't lock someone out of using a shield in real life (;

Nah, what happened on Era was, only that gang could buy/sell the gun...and they weren't meant to sell it to outsiders, but some of them did. That's what happened to the first few of them, anyway. That was before i stopped playing because it'd gotten crappy and retarded.

And dude, you totally can lock someone out of using a shield in real life. It's called chopping his arms off <3

GoZelda 07-26-2004 12:40 PM

Quote:

Originally Posted by Monkeyboy_McGee
Hmm, i've no idea since i couldnt script a thing, but surely it can't be that hard to do? How hard exactly is it?

Impracticality != hard to do. Besides, you need to take the mudlib system in consideration too when you script it, which would make it more complex.

TooManyK9s 07-26-2004 06:15 PM

I think good way to do this, is to implement tag locking from this day forward on new Kingdom event items given out by leaders. So people can keep and use the items they already have. Any new kingdom items given by Kingdom leaders be tag locked. But the tag locking should work so that someone just has to be in the kingdom, but they don't have to be on tag to equip it. Much like the castle doors only open if you are a kingdom member, but you don't need to have your tag on to get in the castle. Same idea can be used here with the tag lock. This will also cut down on the USD sellers.

Zero Hour 07-26-2004 07:28 PM

I actually like had a better idea...

Remember when you were a nub? And all you had was that damned wizard hat, and some corn? Well there was that guy... c'mon you remember - it doesn't matter what his name was but I'm sure he said something like "Oh man, put that hat on the table!" and you did? Well the hat is gone now, and I admit I'm not over it - but just make it so if you drop the item it gets EATEN... or maybe something else.

TooManyK9s 07-26-2004 08:13 PM

I think trades with in the Kingdom would be OK. This would not be possible if the item disappears.

XGoLink 07-28-2004 09:55 AM

I think it is possible that you can trade the shields, but nobody can receive a item from another kingdom. also if you leave the kingdom, and you had one of the Items, you have to give it back...

Lance 07-28-2004 10:16 AM

I am against tag locking. It is impractical and not very fair, I think.

Emily_Cruddas 07-28-2004 11:04 AM

Quote:

Originally Posted by Lance
I am against tag locking. It is impractical and not very fair, I think.



Well, i'm unsure what you think or how you think, but i do see that as fair, the only reson some of the better kingdom items were possibly sold/traded is the great stats on them, that's the only thing keeping some players online, is they hope to get better items, from looking at stats, everyone wants a KJ shield because it has a speed+2 stat on it, KJ boots have speed too, and someone went so far as to ask for 800 diamonds for a speed amulet.

If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one. Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular. now as you see from Nappa's post, he has the goods, so Dustari can kiss his rear, that is a shame to see.


I'm playing GK less each day for the fact that these super items are being made too much and it's a horrible idea to want more, i only see more items being made that are from folks wanting to "one up" the compitition. thats the only thing i see now, is a power struggle on GK, one kingdom or person against another.

Monkeyboy_McGee 07-28-2004 11:07 AM

Quote:

Originally Posted by Emily_Cruddas
If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one. Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular. now as you see from Nappa's post, he has the goods, so KJ can kiss his rear, that is a shame to see.

*High Fives* Especially about the samurai items *high fives again*

Lance 07-28-2004 04:35 PM

Quote:

Originally Posted by Emily_Cruddas
Well, i'm unsure what you think or how you think, but i do see that as fair, the only reson some of the better kingdom items were possibly sold/traded is the great stats on them, that's the only thing keeping some players online, is they hope to get better items, from looking at stats, everyone wants a KJ shield because it has a speed+2 stat on it, KJ boots have speed too, and someone went so far as to ask for 800 diamonds for a speed amulet.

I just don't see what's wrong with trading a kingdom item.

Quote:

If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one.
So, they're not terribly valuable to other players. Wouldn't you consider that a benefit, rather than a drawback? Folks in Zormite would be less likely to trade them to others, so there would be less of the behavior you condemn in the first place...?

Quote:

Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular.
Well, statistic suggestions for items are made by the kingdom leaders. When I hear of new items being created, I usually (that's usually - when an overpowered item is released, it is often because the consulting me step has been skipped) give them my spiel about how they need to be fair and not go beyond some certain limits I have created for the items.

Quote:

now as you see from Nappa's post, he has the goods, so Dustari can kiss his rear, that is a shame to see.
It was a shame that Dustari was taken from me in the way that it was, too. Nappa has every right to say that, as he was a valued member of Dustari before anything happened.

Quote:

I'm playing GK less each day for the fact that these super items are being made too much and it's a horrible idea to want more, i only see more items being made that are from folks wanting to "one up" the compitition.
Well, I haven't seen any new kingdom items (only two ideas, even) in quite a while. So, I'm not really sure what else I can say.

Quote:

thats the only thing i see now, is a power struggle on GK, one kingdom or person against another.
I still say that the kingdom items are for the kingdoms, but if they want to trade to other people, then that is their choice. As far as I understand, Stefan does not favor kingdom-only items either.

Monkeyboy_McGee 07-28-2004 05:17 PM

Quote:

Originally Posted by Lance
I still say that the kingdom items are for the kingdoms, but if they want to trade to other people, then that is their choice. As far as I understand, Stefan does not favor kingdom-only items either.

Mmm, that's fair enough, but i think part of the reason people, and myself, want to lock kingdom items to their kingdoms is to stop people from joining a kingdom, recieving the item, then going "AHAHA I HAVE THIS ITEM NOW, BYE SUCKERS :)"

Lance 07-28-2004 06:59 PM

Quote:

Originally Posted by Monkeyboy_McGee
Mmm, that's fair enough, but i think part of the reason people, and myself, want to lock kingdom items to their kingdoms is to stop people from joining a kingdom, recieving the item, then going "AHAHA I HAVE THIS ITEM NOW, BYE SUCKERS :)"

How sad that people actually do that. It should, however, be the kingdom leaders' responsibility to choose people who will not do so.

Monkeyboy_McGee 07-28-2004 07:14 PM

Quote:

Originally Posted by Lance
How sad that people actually do that. It should, however, be the kingdom leaders' responsibility to choose people who will not do so.

Mmm, it is indeed sad, and yeah kingdom leaders should take care who they give items to, and most do from what i've seen with stuff like the dustari/zormite shields. But graal's a game, and you can't 100% trust anybody, really. No matter how sound you think someone is there's always the chance that he could turn around and roger you completely one day o.o

Nappa 07-28-2004 10:06 PM

I still say no... Everyones gonna run over to the kingdom with the best equipment to get it. If you played 2k1 long ago, Zormite had the fish morph NPC and everyone ran to Zormite kingdom. They just wanted the awesome fish morph, not the kingdom. Fish morph was removed to see who the loyal people were, and sure enough, tons of people left. Was never readded. That's whats gonna happen here, too.

Dehitay 07-28-2004 10:30 PM

People already run to the kingdom with the best items
but the way it currently is, they leave that kingdom as soon as they aqquire those items
then they run off to the next best kingdom
The thing is, if you tag lock the kingdom items, you don't have people joining kingdoms purely for items and then leaving
But if you do end up tag locking items, then you definitely need to make sure that all the kingdom items have fair stats
Mainly, those freaking Samurai boots
Has anybody fixed the weapon class on those things yet?

Lance 07-28-2004 11:56 PM

Quote:

Originally Posted by Dehitay
People already run to the kingdom with the best items
but the way it currently is, they leave that kingdom as soon as they aqquire those items
then they run off to the next best kingdom
The thing is, if you tag lock the kingdom items, you don't have people joining kingdoms purely for items and then leaving

And if you tag lock them, then they join the kingdom with 'the best items' and stay there. Is that inherently better? :\

Dehitay 07-29-2004 12:27 AM

Yes, cause when they start doing wrong to the kingdom,
you can kick their butt out and then they don't go massive PK with their items

Damix2 07-29-2004 12:28 AM

Quote:

Originally Posted by Lance
And if you tag lock them, then they join the kingdom with 'the best items' and stay there. Is that inherently better? :\


Hes saying make all the kingdom items have the same (or whatever is equivelent) stats, that way people can still go to the kingdom of their choice.

Monkeyboy_McGee 07-29-2004 12:48 AM

Quote:

Originally Posted by Dehitay
Yes, cause when they start doing wrong to the kingdom,
you can kick their butt out and then they don't go massive PK with their items

Bingo.

Time to break that rule again: 10 characters.


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