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Tag locking Kingdom items
I know this could seriously upset people, but it can easily be fixed by trading or joining the appropriate kingdom
If you don't know what tag locking is, that's where you have to be wearing a certain tag in order to use the item that is tag locked Using this system, you couldn't equip the Dustari shield unless you're wearing a Dustari tag I've come to realize a lot of kingdoms leaders are getting upset with kingdom items leaving their kingdom This could effectively solve that problem To my knowledge, it should be fairly easy to code I know this could be easily implemented on kingdom event weapons seeing how prepped weapons are account locked But I'm not entirely sure how the armor is equipped I know if all armor is thrown under the same equipping code, then it would be a pain the change the code itself but you could still easily just make it to where the item gives you none of the stats advertized on it if the item gives speed+1, you can code the item itself to only do so when the appropriate kingdom tag is worn The point of this thread is more to get an idea of how many people would actually want such a system implemented I know the actual implementation will probly take a lot more effort than the poll |
Instead of tag locking I think it should be a kingdom flag. I know for a fact people in Forest who would want to wear their forest shield OFF tag but they are still IN the forest kingdom. So maybe whatever flag goes on you signifying you're in that kingdom could also allow you to use certain items.
Good idea though. :) |
There's no question that it should be tag-locked, no question AT ALL.
And to what brad said: the only reason you'd want to wear it offtag is to PK with it, and i don't like the idea of people using kingdom items just so they can PK with them. The items are there to represent your kingdom, not your MADE PWNAJE SCKILZ 1111ONEONEONE. One. |
That brings up yet another question I didn't really think of
Even if you do approve of locking the kingdom event items, should it be limited to wearing the tag or being in the kingdom |
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Horrible idea. If a kingdom has a better item than the others people will flee to that one kingdom and not join others. It'll further kill kingdoms that dont have good items to offer!
Seriously, what the hell? Joining a kingdom shouldnt be about being able to wear an item. |
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as for the promotion of kingdoms via their items ....that's kind of the point you just have to modify completely unfair items such as the Samurai boots with their added weapon class unless that was modified while I wasn't here in which case, good work |
I aprove the idea, even tought im almost sure they would never do that... and even tought they do they will still ask for alot stuff to trade the items back to the kingdom members.
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I'm not giving up my Dustari boots. You better pry them from my cold dead fingers, as I am never joining dustari again, unless Lance is put back to power.
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I find nothing wrong with letting him have an item of absolutely no use to him if this thing is every installed
it's humorous if nothing else but yeah, apparently, this idea isn't as popular as I was hoping it would be people seem to be split 50/50 currently |
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I don't think it should... the way I see kingdom items is that "KingdomA Item" is made in "KingdomA"... kind of like today where we have all this non-sense stuff where nothing is Made in USA anymore... It doesn't matter who holds it, it can be used... It honestly doesn't make any sense unless it's some crazy weapon with 3 handles and blades pointing in 5 directions that can only be weilded by the Ninja Hippies of the Underground Cult.
Maybe items important to a Kingdom should be made tag-locked (ex. Zormite shield of Honor)... but ordinary things like shields(Dustari, Zormite, Forest, Kurenai, Pirate shields) shouldn't be locked. |
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If it's tag locked then just do the whole NPC Code: I suck at scripting but it should look SOMETHING SOMETHING SOMETHING like that. x_x; |
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This was done on Era with "Gang items" and it was very annoying. It became that everyone eventually had a gang weapon... so they were not so amazing.
I can understand some leaders wanting their kingdom items to stay in the kingdom... but I don't like the idea of locking other users out, it gives the game a charm - you can't lock someone out of using a shield in real life (; |
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And dude, you totally can lock someone out of using a shield in real life. It's called chopping his arms off <3 |
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I think good way to do this, is to implement tag locking from this day forward on new Kingdom event items given out by leaders. So people can keep and use the items they already have. Any new kingdom items given by Kingdom leaders be tag locked. But the tag locking should work so that someone just has to be in the kingdom, but they don't have to be on tag to equip it. Much like the castle doors only open if you are a kingdom member, but you don't need to have your tag on to get in the castle. Same idea can be used here with the tag lock. This will also cut down on the USD sellers.
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I actually like had a better idea...
Remember when you were a nub? And all you had was that damned wizard hat, and some corn? Well there was that guy... c'mon you remember - it doesn't matter what his name was but I'm sure he said something like "Oh man, put that hat on the table!" and you did? Well the hat is gone now, and I admit I'm not over it - but just make it so if you drop the item it gets EATEN... or maybe something else. |
I think trades with in the Kingdom would be OK. This would not be possible if the item disappears.
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I think it is possible that you can trade the shields, but nobody can receive a item from another kingdom. also if you leave the kingdom, and you had one of the Items, you have to give it back...
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I am against tag locking. It is impractical and not very fair, I think.
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Well, i'm unsure what you think or how you think, but i do see that as fair, the only reson some of the better kingdom items were possibly sold/traded is the great stats on them, that's the only thing keeping some players online, is they hope to get better items, from looking at stats, everyone wants a KJ shield because it has a speed+2 stat on it, KJ boots have speed too, and someone went so far as to ask for 800 diamonds for a speed amulet. If you want you can see about setting limits on kingdom made items and what stats are going too far, Zormite shield is nice, but it's only best for magic users, so i don't see too many folks offering mass ammounts of gear for one. Whoever made it knew what they were doing, but that KJ shield and the boots, i'm only saying what i think, were most likely made out of wanting to make that kingdom more popular. now as you see from Nappa's post, he has the goods, so Dustari can kiss his rear, that is a shame to see. I'm playing GK less each day for the fact that these super items are being made too much and it's a horrible idea to want more, i only see more items being made that are from folks wanting to "one up" the compitition. thats the only thing i see now, is a power struggle on GK, one kingdom or person against another. |
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I still say no... Everyones gonna run over to the kingdom with the best equipment to get it. If you played 2k1 long ago, Zormite had the fish morph NPC and everyone ran to Zormite kingdom. They just wanted the awesome fish morph, not the kingdom. Fish morph was removed to see who the loyal people were, and sure enough, tons of people left. Was never readded. That's whats gonna happen here, too.
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People already run to the kingdom with the best items
but the way it currently is, they leave that kingdom as soon as they aqquire those items then they run off to the next best kingdom The thing is, if you tag lock the kingdom items, you don't have people joining kingdoms purely for items and then leaving But if you do end up tag locking items, then you definitely need to make sure that all the kingdom items have fair stats Mainly, those freaking Samurai boots Has anybody fixed the weapon class on those things yet? |
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Yes, cause when they start doing wrong to the kingdom,
you can kick their butt out and then they don't go massive PK with their items |
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Hes saying make all the kingdom items have the same (or whatever is equivelent) stats, that way people can still go to the kingdom of their choice. |
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Time to break that rule again: 10 characters. |
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