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  #1  
Old 07-17-2004, 03:57 AM
jake13jake jake13jake is offline
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I'm not a good scripter . Storm remade my entire toy spaceship (which is now in the GC Prize Box on Classic as "Space Storm") from scratch, lmao, and it had like 3 less bugs and like 1000 less lines... lmao. Actually... I think I took it out of the closet and dusted off 1000 lines of my own before I gave up on it again, and then showed it to Storm. That was a pretty good thinking/learning script for me. So is my tailor script that I made, that works alright, but is unnecessarily big such as the toy spaceship was. It was a good learning script though. It taught me like what stuff to do and not to do in making a menu (like a weapons list, for instance). My #1 problem in scripting is that I can't do onwall checks for crap. My other problem is that I haven't grasped how to use arrays, which is probably because it isn't the kind of thing I use in every script I make. It's a shame someone can mention Kat and Malinko, though. Especially Kat. Kat isn't by any means a great scripter. He'll reply whining about me, I swear he will.
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Old 07-17-2004, 08:20 PM
Polo Polo is offline
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Quote:
Originally Posted by jake13jake
I'm not a good scripter . Storm remade my entire toy spaceship (which is now in the GC Prize Box on Classic as "Space Storm") from scratch, lmao, and it had like 3 less bugs and like 1000 less lines... lmao. Actually... I think I took it out of the closet and dusted off 1000 lines of my own before I gave up on it again, and then showed it to Storm.
You just told me what you wanted and I made it... I'd made a similar thing (with a remote control car) before, so I already knew how it was gonna work, although i did change pretty much all the physical models. Looking at it, it was quite an amibitious script for your scripting ability at the time, so it's good that you learnt from it. You much better now than you were then.

Quote:
Originally Posted by jake13jake
My #1 problem in scripting is that I can't do onwall checks for crap. My other problem is that I haven't grasped how to use arrays, which is probably because it isn't the kind of thing I use in every script I make. It's a shame someone can mention Kat and Malinko, though. Especially Kat. Kat isn't by any means a great scripter. He'll reply whining about me, I swear he will.
I wouldn't really put yourself down about the arrays, as once you grasp the concept, you wonder why you ever thought it was difficult. Onwall checking is just somthing that you can't really teach...
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  #3  
Old 07-17-2004, 08:43 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Polo
Onwall checking is just somthing that you can't really teach...
lmao, I know... I've made an awesome script that checked for walls... Well, to model it. It showpolyed areas in each direction of the player until it hit the wall. I just couldn't remember what the hell I did, when I wanted to make an independent movement system for myself... even looking at the script.
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Old 08-10-2004, 10:36 PM
Galdor Galdor is offline
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Quote:
Originally Posted by jake13jake
It's a shame someone can mention Kat and Malinko, though. Especially Kat. Kat isn't by any means a great scripter. He'll reply whining about me, I swear he will.
wth!? Kat rocks! hes a great scripter. THE END!
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  #5  
Old 08-10-2004, 10:50 PM
Deek2 Deek2 is offline
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Maybe Lance or Stefan.
When I think about things like this, I tend to think about who has made the most efficient stuff. So far, the already mentioned scripters have not done much to hold their title, then again, most of the scripters suck anyways.
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Old 08-10-2004, 10:57 PM
Loriel Loriel is offline
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