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  #16  
Old 04-02-2004, 06:20 PM
Borgie Borgie is offline
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yes and no...
it is possible if they know enough about scripting and have the terrain generator... a good friend taught me how to make kingdoms (inside and outside) levels... but its not really usefull for me

oh and i completely agree with padren in this point
towers should be buildable by palyers...
many things should be buildable by players... that would be cool and add rp possibilities
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  #17  
Old 04-02-2004, 07:21 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by Borgie
many things should be buildable by players... that would be cool and add rp possibilities
As long as there's some kind of approval process for them, I agree.
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  #18  
Old 04-02-2004, 07:28 PM
Medabee5111 Medabee5111 is offline
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Quote:
a good friend taught me how to make kingdoms (inside and outside) levels
how? can we please know? i wanna make offline GK for myself ^_^

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As long as there's some kind of approval process for them, I agree.
but keep in mind that not everything should have to be approved (like a simple wall)
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  #19  
Old 04-02-2004, 08:11 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Medabee5111

how? can we please know? i wanna make offline GK for myself ^_^
Note that it's only levels and not the system >.>
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  #20  
Old 04-02-2004, 09:34 PM
WanDaMan WanDaMan is offline
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Good idea, make it
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  #21  
Old 04-12-2004, 04:15 PM
Admins Admins is offline
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The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
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  #22  
Old 04-13-2004, 07:18 AM
DraxxTeazok DraxxTeazok is offline
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Quote:
Originally posted by Stefan
The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
It might help if the castles were redesigned to look a little more like castles too. I found it to be strange that they are all underground.
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  #23  
Old 04-17-2004, 08:16 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Stefan
The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
I think it'd be easier to do if you'd make the blocking tiles which are the kingdom walls (just one tile heigh) have an area of 2 tiles behind them, then another row of tiles. Mh it's hard to explain what I mean, heh. I can make an image of it if you don't understand what I mean.
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  #24  
Old 04-17-2004, 10:05 PM
Dehitay Dehitay is offline
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Quote:
Originally posted by Stefan
The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
Couldn't you just retile underneath the castle for the purposes of where you can and can't walk?
Then just make the castle one big NPC and place it over everything? (which I think it is already)
then just

if (created) {
dontblock;
drawunderplayer;
}
That's what I used to do with a lot of stuff

and I guard towers could be their own different NPCs
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  #25  
Old 04-17-2004, 10:18 PM
MrGannondorf MrGannondorf is offline
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well, the bigger the npc, the longer it's image will take to load for our poor dialup players.

Unless it was a gani or something...

At any rate, I think the idea is to make it so the player can walk on the walls, while the walls behave like the existing walls where you can walk behind them and hide/be protected.


I aggree that the castles need to be redesigned. They don't realy function for anything at all. What would be cool is if the kingdoms could also gain some development rights to thier island, even if its just for a separate dev server.

That way we can all improve our islands easier (what the crap is with the "deamon lord" on pirate island?) and make the castles functional.
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  #26  
Old 04-17-2004, 10:23 PM
GoZelda GoZelda is offline
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Here's what I ment
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  #27  
Old 04-18-2004, 02:14 AM
MrGannondorf MrGannondorf is offline
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ooo I think I see what your meaning is.

maby thats where the base of the wall would go, and then the player's z axis would change.

too bad there aren't any blocking tiles on the overworld tilesets.
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  #28  
Old 04-18-2004, 11:07 AM
GoZelda GoZelda is offline
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Quote:
Originally posted by MrGannondorf
too bad there aren't any blocking tiles on the overworld tilesets.
There are, they use one row of tiles for the walls... This is a level snapshot of the way castles are now.
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