Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Today's Posts

View Poll Results: Number 1 or Number 2?
1 0 0%
2 6 50.00%
Both 4 33.33%
Neither (Specify in post plz) 2 16.67%
Voters: 12. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 03-24-2004, 01:49 AM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
2 or 2.2?
2.2 has less saturated look
Attached Thumbnails
Click image for larger version

Name:	better.png
Views:	183
Size:	74.6 KB
ID:	27819  
__________________

To the sun of your age, I arise
Reply With Quote
  #32  
Old 03-24-2004, 01:57 AM
Damix2 Damix2 is offline
RED SQUARE CLUB
Join Date: Nov 2003
Location: NY-what's better?
Posts: 3,577
Damix2 will become famous soon enough
2 =D
__________________
Reply With Quote
  #33  
Old 03-24-2004, 01:59 AM
haunter haunter is offline
Registered User
haunter's Avatar
Join Date: Mar 2001
Posts: 7,989
haunter is on a distinguished road
the tree in 2.2 is much better than in 2. It looks closer to Deek's original.
Reply With Quote
  #34  
Old 03-24-2004, 02:00 AM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
Good i think I'll go ahead and use 2.2 (ill keep 2 saved though) and now im off to make the tree's for this set shouldnt take that long ive gotten good at making all these variations
__________________

To the sun of your age, I arise
Reply With Quote
  #35  
Old 03-24-2004, 02:04 AM
Trevor Trevor is offline
True
Trevor's Avatar
Join Date: Mar 2003
Posts: 2,253
Trevor is on a distinguished road
2.2 by far, good job.
__________________


name: Trevor Fancher
email: trevor at fancher dot org
home page: fancher.org
Reply With Quote
  #36  
Old 03-24-2004, 03:23 AM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
Here we go these are the new decor for my newest tileset variation of early / mid summer
Attached Thumbnails
Click image for larger version

Name:	newdecor.png
Views:	183
Size:	30.5 KB
ID:	27823  
__________________

To the sun of your age, I arise
Reply With Quote
  #37  
Old 03-26-2004, 01:27 PM
Kadar Kadar is offline
Registered User
Join Date: Jan 2002
Posts: 636
Kadar is on a distinguished road
Hey i made that treestump For faheria along time ago, nice to see some of the old faheria tileset, keep up the good work.
__________________
Reply With Quote
  #38  
Old 03-26-2004, 03:24 PM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
Quote:
Originally posted by Kadar
Hey i made that treestump For faheria along time ago, nice to see some of the old faheria tileset, keep up the good work.
Thanks
I'm hard @ work heheh
__________________

To the sun of your age, I arise
Reply With Quote
  #39  
Old 03-28-2004, 01:07 PM
Kirble Kirble is offline
Blank
Kirble's Avatar
Join Date: Mar 2004
Posts: 352
Kirble is on a distinguished road
Send a message via MSN to Kirble
Well, I think all the grass tiles look repetive, On the autumn one, it seems a bit like a big 16 x 16 square grid, if you could make the grass look as if it wasnt a tile, but one big thing, then that would be excellent, maybe 32 by 32 tiles for grass work better, in my opinion
Reply With Quote
  #40  
Old 03-28-2004, 05:54 PM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
Quote:
Originally posted by Kirble
Well, I think all the grass tiles look repetive, On the autumn one, it seems a bit like a big 16 x 16 square grid, if you could make the grass look as if it wasnt a tile, but one big thing, then that would be excellent, maybe 32 by 32 tiles for grass work better, in my opinion
I know it does but most everything is allready tiled with that grass so I will try to make it seem not so grid like and If I cant I will make a few more grass tiles and just fill them into most of the levels however that will take a substantial ammount of time O_O but I'll get it
__________________

To the sun of your age, I arise
Reply With Quote
  #41  
Old 03-28-2004, 06:03 PM
Kirble Kirble is offline
Blank
Kirble's Avatar
Join Date: Mar 2004
Posts: 352
Kirble is on a distinguished road
Send a message via MSN to Kirble
Other than that, it is nice
__________________


Quote:
Originally Posted by kia345 View Post
It's a circle and we're just at a bad angle.
Reply With Quote
  #42  
Old 03-28-2004, 06:26 PM
TB3 TB3 is offline
Registered User
TB3's Avatar
Join Date: May 2001
Location: US of A State of VA
Posts: 658
TB3 is on a distinguished road
Send a message via Yahoo to TB3
Quote:
Originally posted by Kirble
Other than that, it is nice
Thank you
I will have to find a way to better detail the grass , because in all seriousness .... there are around 800 levels I would have to go and change the tiles in but If I can find a way to do it fast I will i will probably make a pathnpc to click and change grass tiles and go around doing it. However I would have to draw multiple grass tiles on every variation of the tileset (6 total) so it will take a little err... loooong while I however have an Idea though I'll post more soon!
Thank you all
__________________

To the sun of your age, I arise
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 05:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.