Quote:
Originally posted by Eric_1337
Maybe explain the syntax for the random function i know for c++ it's
"( rand() % max) + min" - but I'm sure it's different.
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Something similar or same would be nice in the next version along with a little more custom options. I think that the instructions for the dungeon gen could be cleaned up a little (and the options that are there that arent defined defined) but other than that its pretty much self explanatory.