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  #16  
Old 10-16-2003, 07:31 AM
Zethar Zethar is offline
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  #17  
Old 10-16-2003, 09:13 AM
graaliholic graaliholic is offline
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Quote:
Originally posted by MasterNuke
Ed for Magic System Redevelopment
or GM... but that might be hard to do considering my activity on Graal dropped like a bomb...
I don't blame you... GK isn't the place I used to play... It's turned into Diablo, but with more scammers and less to do.
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  #18  
Old 10-16-2003, 10:41 AM
Satrek2000 Satrek2000 is offline
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I'm curious - what happened to all the additions that were announced a while back? Once, it was said that flying monsters would be added "in a few days," allowing cult monsters to be summoned, then pets would get special abilities... then what happened to forts which should increase activities between the kingdoms... and it's a shame to see all these suggestions filling their forum but never getting further than a wish list...

I'd like to know, officially, what is being worked on right now... I'd even offer to help, as good as I can, but I doubt anyone would concider that...
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*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #19  
Old 10-19-2003, 07:36 PM
LaymanIX LaymanIX is offline
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I think leveling up should do more then just increase your HP. It takes a really long time to level up eventually but then all you get is extra HP...
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  #20  
Old 10-20-2003, 12:38 AM
Satrek2000 Satrek2000 is offline
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I'd rather have more effects of the skill levels - physique increases your damage/wc, magic your mana and wisdom your grace, but what about agility and personality? I think personality should add to your charme, i.e. altering the prizes for your shopping, while agility would be great to add speed, weaponspeed and/or ac. Overall level also gives the ability to enchant items, but only every 10 levels, so yes, there could be more, but what?
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Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #21  
Old 10-21-2003, 04:41 PM
Muha_builder Muha_builder is offline
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i think the first priority of all those staffer should be finishing the forts on the old trading island, i think people would love it.
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  #22  
Old 10-23-2003, 04:49 AM
konidias konidias is offline
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Quote:
Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
I agree. The size of the lands are a big problem. When they made the islands, they figured people would enjoy having all that room to roam, but in reality, it's just opening everything up too much. You're like isolated from everyone just by leaving a popular area to go to some other popular area. It's just encouraging single person play, instead of encouraging multiplayer.
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  #23  
Old 10-23-2003, 09:26 AM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by konidias
I agree. The size of the lands are a big problem. When they made the islands, they figured people would enjoy having all that room to roam, but in reality, it's just opening everything up too much. You're like isolated from everyone just by leaving a popular area to go to some other popular area. It's just encouraging single person play, instead of encouraging multiplayer.
I don't think smaller islands would encourage rping - not unless the players wanted to, and if they wanted to, they could rp even with the large lands...
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Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #24  
Old 10-23-2003, 09:37 AM
Lance Lance is offline
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Quote:
Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
Sure it does - you can RP getting lost much, much more easily.
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  #25  
Old 10-23-2003, 01:41 PM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by Satrek2000
I'd like to know, officially, what is being worked on right now... I'd even offer to help, as good as I can, but I doubt anyone would concider that...
I would guess v3. Its a big job.
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  #26  
Old 10-23-2003, 07:55 PM
Satrek2000 Satrek2000 is offline
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I'm just wondering, as Stefan announced flying pets/monsters months ago "in a few days" - I don't mean to push anyone, it'd juet be nice to be kept up to tade about what is being worked on.
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Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #27  
Old 10-24-2003, 07:11 PM
GoZelda GoZelda is offline
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Gah, just add two months to whatever date someone says =x
"Shifting Ages will be released during teh Summer"
it's almost winter =x
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  #28  
Old 10-25-2003, 03:31 AM
Zurkiba Zurkiba is offline
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It's called playing on 2k1 when kingdoms are released because there are two forces which will enforce RP laws and create new laws to adapt to the ever changing rp eviroment.
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  #29  
Old 10-30-2003, 06:01 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Well, the big open spaces are good IMHO.

The only example i can think of to back this one up right now is quite a lame one, but it's sound. Think of Lord of the Rings, right...these midgets gather together a load of people and go on some world-saving quest. When they set out, they don't just pull out a ring called "Mordor Warpring" and jet off to the volcano thingy, do they? No, they set out on ponies and trek for a year or two or three (probably exaggeration) over big expanses of open land, mountains, forests, blah blah blah, encountering villains and monsters every now and then.

And then when in book two two of the midgets get kidnapped by the badguys, the dwarf and the elf and the king don't just pull out their 6 RoTs and Minimap, looking for where the orc's heads are and zoom over there in 30 seconds, they follow trails and stuff taking them days and days to catch up.

This is what RPing should be like, going out on quests, or staying at home and having tea, or bustling cities like Gondor or wassname. The big ol' open spaces add to the element of proper Roleplaying, whether it being a parade through main to celebrate the coronation of a new King, or marching across the continent of (example) Forest to confront their army, or fleeing from battle to hide in the trees 'cause you're losing the battle and your character wants to run for hsi life, or sending a scout out into the trees to FIND a big hidden army or a fleeing enemy. So i say thumbs up to the big open spaces

RP is dead. the population is 90% PKers and non-RPers. we can't do anything to change that now, all we can do is gather the 10% that still RPs and RP with them, hoping that one day it will grow to 11%.
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  #30  
Old 10-30-2003, 09:14 PM
Satrek2000 Satrek2000 is offline
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As I (think I) said before, I like these open spaces - but there should be some monsters on the kingdom islands, bomy-size, maybe even with specialized droppings for alchemy or cooking - local specialities would be nice, too
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Graal Homepage - including the infamous Event Diary, the Stories from the Forum Events and several other useful information (even though it's not complete yet)

Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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