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  #1  
Old 10-05-2003, 11:43 PM
deman1171 deman1171 is offline
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True RPG

When is someone going to make a server that's a real awesome RPG, i mean with the nice squaresoft RPG Graphics, and the signs that say pubs and stuff, and all that good stuff, i mean lots of good servers are coming out, but are any of them going to be like good ol rpg's on the snes?
i mean i know alot of them are basing graphics/system on things like sd3, but what i really want is a server with it all, the graphics, the system, everything o_O
So, is any server going to be a true RPG? And by that i mean a squaresoft RPG clone XD we need one.
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Old 10-05-2003, 11:45 PM
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If you want a professional RPG, go buy one. Or
play GK. Because I doubt normal people who create
playerworlds could make anything as good as a
squaresoft RPG. Graal simply does not have every
thing.
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  #3  
Old 10-05-2003, 11:49 PM
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Re: True RPG

Quote:
Originally posted by deman1171
When is someone going to make a server that's a real awesome RPG, i mean with the nice squaresoft RPG Graphics, and the signs that say pubs and stuff, and all that good stuff, i mean lots of good servers are coming out, but are any of them going to be like good ol rpg's on the snes?
i mean i know alot of them are basing graphics/system on things like sd3, but what i really want is a server with it all, the graphics, the system, everything o_O
So, is any server going to be a true RPG? And by that i mean a squaresoft RPG clone XD we need one.
Good Online RPG = Dream.
It's too hard to create I think.
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  #4  
Old 10-06-2003, 12:13 AM
konidias konidias is offline
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There could possibly be enough talent if you took every single developer from Graal and put them into one organized and motivated team.

Otherwise, stuff just isn't going to be that top-notch, no matter what any bigheaded playerworld developer tells you.

I think you shouldn't dream about playing this kinda rpg, I mean squaresoft isn't the definition for RPG, there are many other games that are equally fun to play. Just because the company has made good RPGs, doesn't mean those are the only ones worth playing.

Again, a RPG can be ANY game, as you're playing the role of the character in the game. There is no such thing as a textbook or "true" RPG.
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Old 10-06-2003, 02:32 AM
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Re: Re: True RPG

Quote:
Originally posted by FreezeBurnX

Good Online RPG = Dream.
It's too hard to create I think.
Not really hard, nobody just ever tried... I am pretty sure if yu got a team of 50 develoeprs they could whip somthing pretty cool within a few weeks, and updates would be very quick and painless. Problem is if they are good you'll have to pay around 5,000,000 $ per year if not more, and no RPG could generate that kind of income (If every account is 50$ (Game+Free Month) and then there are 5.00$ per month fee, you would have to get hella lot of people to sign up... I am too lazy to count it up).

I am pretty sure Bill gates could afford to have something like this, but it wouldn't be proffitable, so it's just for fun.

Cloasest game to a Dream RPG that I know of is Oasis... (Hopefully it won't have an accent on fighting...)
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  #6  
Old 10-06-2003, 02:52 AM
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Well I was gonna wait to announce this but I will be making a full blown rpg playerworld.It already has concept art and note books full of stuff that I have been planing for a while now.Im not going to tell you much more about it and I will work with very few staff because I want you to be surprised and I won't spoil anything about it.Its not a square clone though I think the battle system for the ff games is no good for a mmorpg graal style game.We will have a huge world with many complex tilesets.You will be able to travel to distant lands and there wil be original towns and cities with their own distinct artitecure and custums...etc etc... Don't expect it soon though because im not wasting my money on a server until I finish everything that I don't need a server to make.

also excuse my spelling I am dyslexic.
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Old 10-06-2003, 02:52 AM
Kaimetsu Kaimetsu is offline
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The playerworld in my head is kinda like an old RPG, what with the grid movement etc. It also incorporates elements from the earlier Ultimas, from Black & White, from a certain popular MMORPG, hell, even from Parappa the Rapper.

There's pretty much something for everyone ^_^
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Old 10-06-2003, 03:07 AM
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Hehe, yes oasis, archaic, arcadia, hartland, adiarde, giladea, dungeons of darkness, andor, anystria
All of them will be awesome ^ ^
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  #9  
Old 10-06-2003, 04:22 AM
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I'm sorry, but you'll never find a Squaresoft quality RPG on Graal. Ever. Sure, there is a few talented developers on Graal, but Squaresoft (Well, Square-Enix) consists of many PROFESSIONAL developers. These aren't people who do this because it's their hobbie or just for fun, it's their job they have to have the work ethic that so many lack.
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  #10  
Old 10-06-2003, 04:44 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by deman1171
Hehe, yes oasis, archaic, arcadia, hartland, adiarde, giladea, dungeons of darkness, andor, anystria
All of them will be awesome ^ ^
Forgot 1 but I cant say any more about it.
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Old 10-06-2003, 05:27 AM
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Quote:
Originally posted by deman1171
When is someone going to make a server that's a real awesome RPG
Quote:
Originally posted by deman1171
Hehe, yes oasis, archaic, arcadia, hartland, adiarde, giladea, dungeons of darkness, andor, anystria
All of them will be awesome ^ ^
umm...
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  #12  
Old 10-06-2003, 06:15 AM
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I still love the parappa combat idea, Kai. Its pure genious.
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  #13  
Old 10-06-2003, 06:40 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by TribulationStaff
I still love the parappa combat idea, Kai. Its pure genious.
It'll be tricky to code, but the new engine makes it easier.
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  #14  
Old 10-06-2003, 06:50 AM
konidias konidias is offline
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Quote:
Originally posted by Kaimetsu


It'll be tricky to code, but the new engine makes it easier.
Wtf, the new script engine sounds like it will script for you or something. Everyone is saying great things about it, I want to see it.
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  #15  
Old 10-06-2003, 07:30 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by konidias
Wtf, the new script engine sounds like it will script for you or something. Everyone is saying great things about it, I want to see it.
Nowadays I wouldn't even consider writing a complicated script without it ^_^

On the other hand, it probably won't drastically change things for the average scripter.
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  #16  
Old 10-06-2003, 08:08 AM
SingleChance SingleChance is offline
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Quote:
Originally posted by Kaimetsu


Nowadays I wouldn't even consider writing a complicated script without it ^_^

On the other hand, it probably won't drastically change things for the average scripter.
err sorry to go off topic..but did you guys ever start that scripting school on mIRC yet?
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  #17  
Old 10-06-2003, 08:34 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by SingleChance
err sorry to go off topic..but did you guys ever start that scripting school on mIRC yet?
You could always just go read the thread, dawg.

I left the project with Angel in charge. I have no idea how it is at the moment.

And we were never going to conduct it over IRC.
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  #18  
Old 10-06-2003, 09:18 AM
alarid0 alarid0 is offline
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Quote:
Originally posted by konidias
There could possibly be enough talent if you took every single developer from Graal and put them into one organized and motivated team.
Koni, youve already gotten hordes of worshipers...take your influence and organize the damn thing!
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Old 10-06-2003, 09:45 AM
Kaimetsu Kaimetsu is offline
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I've said it before, I'll say it again. The most talented developers could not work together if they were working for nothing. Most of them are too creatively independent, and would want to run everything their way. Compromise only goes so far, and if the person no longer believes in the project then he has no reason to continue developing it.

Personally, if I were to make my playerworld, I wouldn't do so with the help of any scripter. I call the shots, and the artists/tilers fill in the blanks.
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Old 10-06-2003, 11:31 PM
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I think it could be done but the key is to have say 5 people agree on how they want things.Then they are incharge of their department.So the person incharge of the grpahics would fill his team in on how he wanted everything to be made and he could direct them accordingly.Maybe have a editor to fix up stuff that didnt fit in.There could also be a basic agreement on how the server is going to look and what kind of graphics it needs and what it dosnt need.I am using graphics as an example but the same could be done with most everything.
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  #21  
Old 10-07-2003, 12:19 AM
deman1171 deman1171 is offline
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Oh yea sorry guys a few more good ones are EoA and Sanastra
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  #22  
Old 10-07-2003, 12:34 AM
konidias konidias is offline
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Quote:
Originally posted by Kaimetsu
I've said it before, I'll say it again. The most talented developers could not work together if they were working for nothing. Most of them are too creatively independent, and would want to run everything their way. Compromise only goes so far, and if the person no longer believes in the project then he has no reason to continue developing it.

Personally, if I were to make my playerworld, I wouldn't do so with the help of any scripter. I call the shots, and the artists/tilers fill in the blanks.
I agree. It's trying to be done right now by a team of people. I was on the team for about a week until I realised just how impossible it would be to finish. Too many people with too many creative differences.

Now if somebody rich wants to come along and pay a team then I'm sure it is possible to make. Since most developers are willing to compromise their differences for a little cold hard cash. I'm not trying to say that developers are greedy or anything, I'm just saying that nobody wants to work on a project for free, if they don't get to input their ideas into it, and it takes way too long for everyone to agree on something.

A month would pass before a big team would all decide on one style of gameplay, and even then, some might not like that style as much as the others. It just won't work.
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  #23  
Old 10-07-2003, 02:04 AM
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Quote:
Originally posted by deman1171
Oh yea sorry guys a few more good ones are EoA and Sanastra
Dont talk about sans please. Ill post stuff about it when I'm ready I got enough people bugging me about it as it is.


MeweightyFromIGN: Hows Sanstrata doing?
seaside despair: how is sans?
boostrader: So how goes Sanstrata?
Craig the Unleet: Wondering about Sanstrata.
aborted womb: so how is your server?
MotheGreat1234: YAR I ASK IN ALL TAHT IS PRUNE JUICEY HOW IS SANS
Papi Italian 69: how is sans doing
Littlemen11: hows sanstrata coming?
permanet scars: how is sans?
Damnedtohz: So how goes Sans ? ;p
Kaiser1273746: is san almost done?
Mushroom4569: HOW IS LIKE SANS! LIKE WHOA LIKE DUDE
i am lunpa: whats the word with your sanstrata?
OMGKRAMERROX: how sans is?
R0bin Darkrune: how is sans don
End of Deception: hows your san project comin along?
DarqTheCorupt: hello don hows the server going?
Mushroom4569: hows sans doing?
mrpimp546G: hows sans comin
Kaiser1273746: when will san be back up?
AlanVII: Hey bud, how is san going?
Magic Man Deno: Almost odne with it?
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  #24  
Old 10-07-2003, 02:09 AM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by davidpsy


Dont talk about sans please. Ill post stuff about it when I'm ready I got enough people bugging me about it as it is.


You don't want her mentioning that "Sanstrata is going to be good"...?
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  #25  
Old 10-07-2003, 02:12 AM
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Don, I think your ego is growing... you need to bat it back down.
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  #26  
Old 10-07-2003, 02:48 AM
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Quote:
Originally posted by DustyPorViva
Don, I think your ego is growing... you need to bat it back down.
No no its not that I'm just tired of having all these instant messages while I'm working about people bugging me about sans my egos not growing at all. If I started going around saying everyone sucks and I'm the best then I have an ego. How I am now there is no ego.

Quote:
Originally posted by Qwert616


You don't want her mentioning that "Sanstrata is going to be good"...?

At the moment yes.
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  #27  
Old 10-07-2003, 03:55 AM
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Quote:
Originally posted by davidpsy


Dont talk about sans please. Ill post stuff about it when I'm ready I got enough people bugging me about it as it is.

boostrader: So how goes Sanstrata?
I only ask because I care.
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  #28  
Old 10-07-2003, 04:46 AM
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Quote:
Originally posted by davidpsy
Dont talk about sans please. Ill post stuff about it when I'm ready I got enough people bugging me about it as it is.
If you don't want people to mention it, don't imply that they should ¬_¬
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Old 10-07-2003, 05:24 AM
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Re: True RPG

Quote:
Originally posted by deman1171
When is someone going to make a server that's a real awesome RPG, i mean with the nice squaresoft RPG Graphics, and the signs that say pubs and stuff, and all that good stuff, i mean lots of good servers are coming out, but are any of them going to be like good ol rpg's on the snes?
i mean i know alot of them are basing graphics/system on things like sd3, but what i really want is a server with it all, the graphics, the system, everything o_O
So, is any server going to be a true RPG? And by that i mean a squaresoft RPG clone XD we need one.
I would like to attempt to make an adventure type world on Graal, but I don't have a playerworld to do stuff on and I'm on only a couple hours a week so it would take forever to make it.
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Old 10-07-2003, 05:31 AM
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Quote:
Originally posted by Kaimetsu

If you don't want people to mention it, don't imply that they should ¬_¬
I agree, and my post was about how you asked if there would be any 'awsome' rpg pw's, then a few posts down, you type out a long list, and say all of them well be 'awsome'
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Old 10-07-2003, 05:37 AM
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Re: Re: True RPG

Quote:
Originally posted by DarkShadows_Legend


I would like to attempt to make an adventure type world on Graal, but I don't have a playerworld to do stuff on and I'm on only a couple hours a week so it would take forever to make it.
Graal has enough adventure worlds, it needs more
good adventure worlds..
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Old 10-07-2003, 06:26 AM
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Quote:
Originally posted by konidias


I agree. It's trying to be done right now by a team of people. I was on the team for about a week until I realised just how impossible it would be to finish. Too many people with too many creative differences.

Now if somebody rich wants to come along and pay a team then I'm sure it is possible to make. Since most developers are willing to compromise their differences for a little cold hard cash. I'm not trying to say that developers are greedy or anything, I'm just saying that nobody wants to work on a project for free, if they don't get to input their ideas into it, and it takes way too long for everyone to agree on something.

A month would pass before a big team would all decide on one style of gameplay, and even then, some might not like that style as much as the others. It just won't work.
I'm a part of said team and I also question whether or not it will be successful. We'll just have to wait and see I guess.
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Old 10-07-2003, 08:18 AM
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Quote:
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I'm a part of said team and I also question whether or not it will be successful. We'll just have to wait and see I guess.
Significance?
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Old 10-07-2003, 12:34 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by konidias
It's trying to be done right now by a team of people. I was on the team for about a week until I realised just how impossible it would be to finish. Too many people with too many creative differences.
If you're talking about the people I think you're talking about then they approached me too. I raised the same concerns, but was told "Creative differences would not be a issue."
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Old 10-07-2003, 01:03 PM
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Quote:
Originally posted by Kaimetsu


If you're talking about the people I think you're talking about then they approached me too. I raised the same concerns, but was told "Creative differences would not be a issue."
Yeah I was told the same thing. Although I just don't see how it would work. Everyone had totally different ideas of what we should make. I was also kind of getting disinterested in the project because it seemed like everyone was waiting for my ideas like I was the only one capable of rational thought.

How can there not be creative differences, that is impossible. For example, say you joined the team, and you wanted to script something that you thought would be fun to play. If one single person on the team didn't like the idea, then there is a creative difference. It seems more like "creative difference won't be an issue, so we'll just either have to live with eachother's decisions, or quit".

One guy wanted to make a future server, a couple people wanted to make a highly realistic server, I wanted to make a more cartoony and simplistic style server. Three creative differences and that's just in the basic theme. :P
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Old 10-07-2003, 02:27 PM
Kaimetsu Kaimetsu is offline
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I agree completely. The word 'compromise' is thrown around often, but most of the time it's completely inapplicable. Usually there just isn't any middle ground.

Bob wants to make a flight sim, Billy wants to make a beat 'em up. How can they reach an agreement? By making the game into some kind of bizarre hybrid? In doing so they sacrifice coherence - and therefore quality - purely for the sake of compromise. Consequently they cheapen the game and reduce all the members' incentives to make it.

Even if we ignore thematic differences, the fact remains that some people are just bad at designing games. Should a bad idea be incorporated for the sake of compromise?

Good game design needs creative purity, a single vision. External input is fine, but as soon as integrity is sacrificed purely to keep a developer happy, the design is corrupted.
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Old 10-07-2003, 03:36 PM
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Quote:
Originally posted by konidias


I agree. It's trying to be done right now by a team of people. I was on the team for about a week until I realised just how impossible it would be to finish. Too many people with too many creative differences.
Well, no. It was actually going well (although quite slow). All you ever did was attack other people by their ideas, and never really gave much of your own. Soo, we kicked you out. Simple.
Quote:
"Creative differences would not be a issue."
And it hasn't, as far as I've seen. We still have creative differences, yes, but as far as we've gotten, it hasn't seemed to pose any significant threat.
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  #38  
Old 10-07-2003, 04:52 PM
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Re: Re: True RPG

Quote:
Originally posted by FreezeBurnX

Good Online RPG = Dream.
It's too hard to create I think.
Speak for yourself. I am currently playing an excellent one I am not supposed to mention lol.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #39  
Old 10-07-2003, 04:56 PM
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Quote:
Originally posted by Kaimetsu
I've said it before, I'll say it again. The most talented developers could not work together if they were working for nothing. Most of them are too creatively independent, and would want to run everything their way. Compromise only goes so far, and if the person no longer believes in the project then he has no reason to continue developing it.

Personally, if I were to make my playerworld, I wouldn't do so with the help of any scripter. I call the shots, and the artists/tilers fill in the blanks.

Aye, I always had a hard time being NPC Admin on a playerworld, they always expected me to give the other NAT's work, but I wanted to do everything myself.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #40  
Old 10-08-2003, 12:30 AM
HunterTerryon HunterTerryon is offline
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The problem with what your saying is you actually give the staff a choice in what shouldnt concern them.All the planning should be up to the manager and ideas team and what the rest of the developers think should be irrelevant because they should only be there to tile or to make sounds or to make gfx as directed by management.if staff start all wanting to do their own thing then yes nothing will get done.
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