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  #1  
Old 06-10-2001, 04:56 AM
Geovanie Legend Geovanie Legend is offline
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Smile How to make a map

Ok aparently some people are making pw's, but have no idea how to make a map, well here is the best way i've found to make a map and be able to test your world at the same time
1. Make a new folder called My_Server or something
2. copy everything in the graal folder to the new folder
3. obtain a copy of graal v1.4 exec and rename it to graal14.exe and place it in the new folder
4. put you levels in the levels folder
5. put the images in the levels\images folder
6. etc. etc. etc.
7. be sure that bigmap.txt fits your world (e.g. "myworld1.graal","myworld2.graal","etc.")
8. Open graal14.exe, press F4 to open the editor, then press M to generate the map of your world
9. open the map in an image viewer such as PSP (http://www.jasc.com)
10. convert the color depth of the map to 256 colors
11. save it as map.png in the new folder
12. Reopen graal14.exe and load a level from your server
13. press M to view the map.
14. This will also correctly link your levels so you know what they'll look like online =)
15. that's all there is to it
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  #2  
Old 06-10-2001, 05:00 AM
Komieko Komieko is offline
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Why use an old version?
Just open the starting level put setmap green.gif,thetextfilewhereitstoresyourmapname.txt, x,y; in an NPC script

play the level for a sec,hit F4 and then hit M and wham!DONE!Then you just convert it
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  #3  
Old 06-10-2001, 05:01 AM
Geovanie Legend Geovanie Legend is offline
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Yes but my way you get the nifty little linked levels trick =)
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Old 06-10-2001, 05:02 AM
grim_squeaker_x grim_squeaker_x is offline
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Quote:
Originally posted by Geovanie Legend
Yes but my way you get the nifty little linked levels trick =)
In his way too... The .txt file part is what link's the levels together.
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  #5  
Old 06-10-2001, 05:04 AM
XilosTinsu XilosTinsu is offline
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looks way too complicated compared to how I do it, all you need is bigmap.txt and doubleclick a level and press M.
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Old 06-10-2001, 05:16 AM
MoonAngel MoonAngel is offline
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I dunno why but with Graal 2001 when i press M and my levels and bigmap.txt are in the levels folder, the map draws 12 black levels and 2 grass level, and i have 32 levels and none of them are empty =\ and with older versions, tiles are missing from the updated pics1.png
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  #7  
Old 06-10-2001, 05:18 AM
fugitive316 fugitive316 is offline
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To make a map I just use my older version of graal. If the pics1 change, you can just overwrite the older one.
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Old 06-10-2001, 05:56 AM
XilosTinsu XilosTinsu is offline
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Quote:
Originally posted by MoonAngel
I dunno why but with Graal 2001 when i press M and my levels and bigmap.txt are in the levels folder, the map draws 12 black levels and 2 grass level, and i have 32 levels and none of them are empty =\ and with older versions, tiles are missing from the updated pics1.png
Try double-clicking on a level on your server instead of double-clicking on the .exe or program.
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  #9  
Old 06-10-2001, 06:36 AM
Enigma_GP8 Enigma_GP8 is offline
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wheres my problem

see my problem is that when i hit m and it cycles through the levels and it gets to the end the window to save the picture dont come up. its wierd
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  #10  
Old 07-09-2002, 06:31 AM
nyghtGT nyghtGT is offline
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k thx
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  #11  
Old 07-09-2002, 07:08 AM
Max-imus Max-imus is offline
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So you are saying that if you have levels for a map and you use the old version, it does all the linking automatically for you so you don't have to go back and add the links manually? If that's true then that is pretty cool
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  #12  
Old 07-09-2002, 07:33 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Max-imus
So you are saying that if you have levels for a map and you use the old version, it does all the linking automatically for you so you don't have to go back and add the links manually? If that's true then that is pretty cool
Um, it never did and it never will -_-

You have to add the links manually if you created the levels by hand...LevelGen will automatically link your levels.
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  #13  
Old 07-09-2002, 07:36 AM
Max-imus Max-imus is offline
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Quote:
Originally posted by G_yoshi


Um, it never did and it never will -_-

You have to add the links manually if you created the levels by hand...LevelGen will automatically link your levels.
Then I don't see the point of using the old version, seems like a waste of time to me.
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  #14  
Old 07-09-2002, 10:25 PM
fugitive316 fugitive316 is offline
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Quote:
Originally posted by Max-imus


Then I don't see the point of using the old version, seems like a waste of time to me.
I *think* the new versions will only make a map if the world is the right dimensions. That's why I use the older ones, they don't require any specific size.

So that means if you make your playerworld by hand, you might not be able to generate a bigmap using the current software.

At least that's the conclusion I've come to after attempting many times to make a map of hand made levels.

And if you can't make a map of a generated playerworld, make sure the image you are using to generate is a multiple of 64.
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Old 07-09-2002, 10:27 PM
fugitive316 fugitive316 is offline
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Wow my earlier post was from exactly a year and a month ago. I've been playing Graal too long D:
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  #16  
Old 07-09-2002, 10:28 PM
AlkarenHyralt AlkarenHyralt is offline
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  #17  
Old 07-09-2002, 10:35 PM
draygin draygin is offline
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It's easy. All you need is a txt file

Say you have 5 levels But not directly connected. You could make a map by doing this


"level1.nw","","level2.nw"
level3.nw","level5.nw","level4.nw"

When ever you have a place where no level is at you leave it blank. Such as the "level1.nw","","level2.nw" The middle level is missing so I just put ""
Now say you make that text saved as superman.txt

you would enter this script in a level

setmap ,superman.txt,; (might be messed up on where the cama's are at.

Put that in a script. Click play. Then hit 4f the level should be one giant map with A blue arrow you can guide your self around on in level editing mode. The level that is blank will just be blackness. Hit m the map will generate. There will be a black square where the level is missing.
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  #18  
Old 07-09-2002, 10:45 PM
fugitive316 fugitive316 is offline
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So you're assuming I was doing it wrong?

I generated a map with the current version. Black image.
I generated a map with 1.38 Viola! A working map.

Magic!
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  #19  
Old 07-09-2002, 10:48 PM
draygin draygin is offline
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Quote:
Originally posted by fugitive316
So you're assuming I was doing it wrong?

I generated a map with the current version. Black image.
I generated a map with 1.38 Viola! A working map.

Magic!
I'm not assuming you're doint it wrong. I know you're doing it wrong. Because I have no problem making a map. But before I knew to make it one giant map first I had the same problem where it was all blackness.
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Old 07-09-2002, 10:52 PM
fugitive316 fugitive316 is offline
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Quote:
Originally posted by draygin
I'm not assuming you're doint it wrong. I know you're doing it wrong.
Okay
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Last edited by fugitive316; 07-09-2002 at 11:02 PM..
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  #21  
Old 07-10-2002, 02:20 AM
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>v2.14 is producing maps that can directly be used in Graal, no color conversion needed anymore
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Old 07-10-2002, 02:52 AM
AlkarenHyralt AlkarenHyralt is offline
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Quote:
Originally posted by Stefan
>v2.14 is producing maps that can directly be used in Graal, no color conversion needed anymore

This thread is a year old
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