//#CLIENTSIDE
if ((playerenters && strequals(#L,levelname.nw)) || timeout){
for(i=0; i<playerscount; i++{
stuff here :o
}
timeout=0.05;
}
Isnt that one way?
I dont think it is.. not sure tho :o..
__________________
"Freedom is best I tell thee
of all things to be won
then never live within the bond
of slavery my son".