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Old 08-21-2003, 08:11 AM
konidias konidias is offline
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Re: Gil* Pathfinding

Quote:
Originally posted by TribulationStaff
Well, I figure I might as well give this a go. This is much faster than soul's at this point. Taking no more than 10 seconds. This NPC is not a cart of premade code, nor a redo of Soul's. I made this from scratch based upon the description of the process.

Now, as you may or may not know, I don't just show off finished scripts, I like to leave bugs in so that other people don't just slap it onto their playerworld. In this case, I think that there is a slight overflow problem with the string arrays, as they do get rather full rather fast. If Stefan wanted to double or more the array caps, I believe it would make it a more useful script. However, I am not about to let onto my plans for cleaning it up.

Without futher ado, the level.
"This is much faster than soul's at this point. Taking no more than 10 seconds."

Lol, what? I put one bush down and it locks up Graal. How is that faster? You can barely have it find it's target if you change the position of anything in the level. That's not pathfinding, I can make a crappy npc that can walk from point a to point b with a predefined tile maze.

"I don't just show off finished scripts, I like to leave bugs in so that other people don't just slap it onto their playerworld"

Is it that you don't want to show off finished scripts, or is it that you can't finish it? I mean really, this is far from "a little buggy". It barely works at all, heh. At least SB's didn't lock up Graal, it just took a long time.
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