I agree with the total magic immunity too, I meen, I'm a magicuser myself, I put myself at a massive disadvantage by supporting this idea but that's the whole point! Magicusers can slay hoards of monsters with a few strokes of a wand, meening the only way they'll be able to slay a dragon is to assist a warrior, good deal! Theirs not enough of that :P
I also agree with a new open dungeon, but we've already got 2 haunted houses and 2 dungeons so lets make something new, a cave! It's not maze like and doesn't require keys, but it's long, very long! Along the path their would be large rooms where spicific types of monsters dominate, and, hm, could put a dragon in the wayback if you wanna too.
Only, don't make it dark, at least not too dark, we poor high-end graphix cards users with the lights on can't take the dark x.x;
Thinking more on the subject, maybe it should be set with the difficulty of a level 1 or 2 map, NO HIGHER, that way it won't replace maps for a big deal of exp for the high levels, but nore will it be forgotten for being too weak. Oh yeah, and no time limit o.o;
Got all my thoughts off my chest, sept for 2;
Quote:
Originally posted by Discharge
How aboout some killer tomatoes?
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Those poor Battle potatos must be getting lonely, think?
Quote:
Originally posted by TritanX
I would like to see something new that new players can kill.
When I was level 8 trying to become 10. It was like the worst thing ever. all my friends were 18+
So I couldn't party with them.
I spent a whole day with t rexs. e.e Do you know how boring that is?! Getting like just 1k a kill..
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I'm level 10, killing t-rexes one by one, saying "/party kills" my:
Totals: 85 kills, 51.8k exp
lets just say I'm -REALLY HAPPY- now that I've finaly learned Major Healing, or I'd have half that! I need about 300k exp to level =/ I got lucky keeping the spawnpoint to myself even but it still took forever.
Oh yeah, one more: Wolfs are the most annoying enemies of all time, what's the deal with only getting 30 exp off them? :|