Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-11-2003, 01:29 AM
DarkDragoon_Lloyd DarkDragoon_Lloyd is offline
Registered User
Join Date: Aug 2002
Posts: 157
DarkDragoon_Lloyd is on a distinguished road
Send a message via AIM to DarkDragoon_Lloyd
DungeonGenerator Additions

I know that the Dungeon Generator was just released recently, and very few people have been able/tried/wanted to figue it out, but I have been working with it for a little while now, and I thought of some dungeon ideas for the server I work on.
The manager liked the ideas, so I started work on them, but I ran into a few problems that I think should be realized, and maybe fixed.

Tileset Template
According to the document about the DungeonGenorator, all servers making dungeons need to use their own tiles(duh).
Someone needs to make an easy to follow template for dungeon tiles that isn't so confusing, with bright colors and stuff so you can easily see what is what, because when I was trying to use the default tiles, it was hard to see what was what because it was so dark!

Tile Location Configuration
I noticed that you can set the arrays for the location of your tiles in the editor. (Like, walln=0x0,0xAA etc)
I think that this needs to be worked on, because when I put in my values and tried it, it was all messed up, because my walls were a few tiles shorter than the default ones...
It should be made so that it can check somehow how big it is or something, so that it doesn't mess up.

Map Creator
There should be some option for the DungeonGen to create a map and minimap. (I dunno, it may already do this, but I don't know)

Links
Maybe an option to place a link to another level? Like, I could have it place a link to the overworld of my server with an option?

More Dungeon Styles
This isn't really needed, but maybe more dungeon styles could be created? =/
__________________
Quote:
Originally posted by protagonist
YES OF COURSE I AM SO MISTAKEN LOLOL I SUCK AT THE INTERNET!
Quote:
Originally posted by unixmad
Rome have not been build in 1 day !
Reply With Quote
  #2  
Old 06-11-2003, 04:43 AM
DarkDragoon_Lloyd DarkDragoon_Lloyd is offline
Registered User
Join Date: Aug 2002
Posts: 157
DarkDragoon_Lloyd is on a distinguished road
Send a message via AIM to DarkDragoon_Lloyd
I got bored and made myself a template...
It is almost perfect, and the few errors that are there won't hurt anyone... =/

Color Code:
Yellow= top/bottom of walls
Red= corners of walls
White/Black= floor
Any other color= wall

I dunno if this will help anyone other than me, but I posted it anyway...
Attached Thumbnails
Click image for larger version

Name:	tiles_wallstemplate.png
Views:	149
Size:	7.4 KB
ID:	24011  
__________________
Quote:
Originally posted by protagonist
YES OF COURSE I AM SO MISTAKEN LOLOL I SUCK AT THE INTERNET!
Quote:
Originally posted by unixmad
Rome have not been build in 1 day !
Reply With Quote
  #3  
Old 06-11-2003, 04:47 AM
Pokilty Pokilty is offline
Registered User
Join Date: Nov 2002
Posts: 101
Pokilty is on a distinguished road
i don't know what dungeongenerator is but i think i loaded it once a long time ago. i remember it looking a lot like the graal levelgen or something. can somebody tell me exactly what it does?
__________________
"I have not failed. I've just found 10,000 ways that won't work."
"Logic is in the eye of the logician."
Reply With Quote
  #4  
Old 06-11-2003, 05:21 AM
Python523 Python523 is offline
Banned
Join Date: Aug 2001
Location: Illinois
Posts: 3,498
Python523 is on a distinguished road
Re: DungeonGenerator Additions

no for configuration, if you dont have an equal ammount of tiles that the wall should have, then it should NOT work since stefan would have to recode the whole thing to fix that, it's fine the way it is i think

map creater - just auto gen a map by pressing m in the level editer and resize it for a minimap

links - are you too lazy to manually add one small link? x_X
Reply With Quote
  #5  
Old 06-11-2003, 11:58 PM
DarkDragoon_Lloyd DarkDragoon_Lloyd is offline
Registered User
Join Date: Aug 2002
Posts: 157
DarkDragoon_Lloyd is on a distinguished road
Send a message via AIM to DarkDragoon_Lloyd
Re: Re: DungeonGenerator Additions

Quote:
no for configuration, if you dont have an equal ammount of tiles that the wall should have, then it should NOT work since stefan would have to recode the whole thing to fix that, it's fine the way it is i think


But... Say my playerworld used certain tiles, and the ones for Graal2002 look odd and deformed when I use the bodies for my playerworld(or something), and I wanted to use the default cave tiles from pics1.png... The walln on the cave tiles is 2x3 tiles(I think), and the walln on the G2002 tiles is like, 3x6 or something, it gets deformed... =/
I just think it would allow for more customizability, but I guess it really isn't needed that much...

Quote:
map creater - just auto gen a map by pressing m in the level editer and resize it for a minimap
Yea, I knew that, but... =/ I dunno... It would be a lot quicker for it to just auto-gen and configure a map so that it makes one and put the script in each of the levels to set your map to the one it generated...

Quote:
links - are you too lazy to manually add one small link? x_X
Yes... =/
But lets say I had lots of links at the top, bottom, left and right sides of my dungeon? =/
__________________
Quote:
Originally posted by protagonist
YES OF COURSE I AM SO MISTAKEN LOLOL I SUCK AT THE INTERNET!
Quote:
Originally posted by unixmad
Rome have not been build in 1 day !
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.