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  #16  
Old 05-19-2003, 06:04 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by CheeToS2

not all of the severs have been upgraded to support "version 2.19+3", read what it says on the right before connecting.
Which is why my graal is put into a new folder every time. So I have the old one, so I can use it if there are bugs. Until I had my new computer I was using a level editor from about 6-7versions ago as the new one had that tile bug in it.

Also this could explain the lower servers with high counts.
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  #17  
Old 05-19-2003, 09:06 PM
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Quote:
Originally posted by CheeToS2
k, got lag problem fixed
Please 'o' Please tell me how you fixed it!
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  #18  
Old 05-20-2003, 08:15 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by CheeToS2

not all of the severs have been upgraded to support "version 2.19+3", read what it says on the right before connecting.
Stefan did the last of them last night, so its cool now =P
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  #19  
Old 05-27-2003, 10:57 PM
Admins Admins is offline
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I will check those problems. Right now I only know of those:
- some mngs generated with gif2mng are buggy, run gif2mng on those again and upload to get it fixed (task for playerworld admins)
- the same for some pngs having wrong transparency - old graal used black as transparent color when there wasnt a transparent color index, Graal v3 supports it correctly, so those need to be saved correctly and uploaded
- inserting the text into the PM windows has problems with some characters, will fix that soon
- playerlist is not sorted
- when a gani is downloaded then graal doesnt automatically download the images in the gani, you will need to restart graal for getting the npcs displayed that use the ganis
- v3 has a better wall check, meaning npcs and tiles are blocking better, don't know if that is a bad thing - level makers should change the tiles or npcs if the player is meant to get through that

About the bug reports:
What problems with signs and profiles? Need to check the R thing, its implemented but may be the key not checked since its not in the options. Also the head positons on maps and minimaps need to be checked, normally they should work but there might be some little problem, i will check that.
The Linux installer gives you the option to install it in your own folder? When you install as root and play as normal user there might be problems with caching the files yes, then you need to set the rights of the folders manually so that everyone can write into those.
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  #20  
Old 06-01-2003, 02:30 AM
xgames2417 xgames2417 is offline
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yea i have same problem with my pro, i can load anyones profile except mine
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  #21  
Old 06-03-2003, 01:38 AM
G_yoshi G_yoshi is offline
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triggeraction also doesn't seem to be working either :x
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  #22  
Old 06-06-2003, 03:20 PM
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What is the problem with triggeraction?
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  #23  
Old 06-06-2003, 11:16 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Stefan
What is the problem with triggeraction?
Trying to trigger another NPC in the same level for warping since as I understand it, you can't do setlevel2 under //#CLIENTSIDE. So I have a clientside NPC triggering a non-clientside NPC in the same level which will warp the player on. This is something offline, by the way.

Also, this doesn't exactly pertain to v3, but I'm having trouble getting Graal to load some of my flat gmaps. I have the NPC scripts correct, but it fails to load the ones I make by hand. It loads my terrain gmap and any other gmap I use or was created by dungeongen. I'd use dungeongen, but its hard for me to get it to use my particular cave tiles considering they are not the same proportions (smaller actually). I saw how I can redefine what tiles are used for the particular parts, but dungeongen uses those tiles to fill in the default dimensions of GK's inside tiles. Its too much of a hassle to go back and clean it all up.
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  #24  
Old 06-07-2003, 12:30 AM
TripleE TripleE is offline
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Quote:
Originally posted by G_yoshi


Trying to trigger another NPC in the same level for warping since as I understand it, you can't do setlevel2 under //#CLIENTSIDE. So I have a clientside NPC triggering a non-clientside NPC in the same level which will warp the player on. This is something offline, by the way.
Why doesnt it work? I can use triggeraction under //#CLIENTSIDE. I think one of the scripts I recently made has that in it. Let me check....

I was wrong it doesnt work right now x_X
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