Quote:
Originally posted by Kaimetsu
One thing I have yet to see in any playerworld: Fully interactive levels. I'm talking about NPCs that converse with the player, even if they don't have much to say. I'm talking about usable ovens in houses, even if the player can't bake food. I wanna see little chickens pecking at the ground and running from the player and serving no other purpose but to be there and add some color.
Plus, I'd like to see people getting creative with tilesets. Sure, they're pretty at the moment but a little fancy scripting would go a long way. Things like ladders that are built into the tileset rather than being lots of separate NPCs, for example. That'd be pretty cool (and helpful to level designers).
Magic, too. In the majority of playerworlds, magic is stupid. Little NPCs that you pull out of your backpack like a common shovel. And how is it that anybody can use it (sometimes there's a wizard class, but honestly, can anybody tell the difference?)
User-friendliness! That's another thing. Sure, some of the playerworlds have tried to make vaguely complicated systems with experience and classes and weird system NPCs, but does anybody know how to use them? How about an ingame tutorial? Too much to ask?
Actually, yes
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I had acually had that planned with Azeroth. Fully interactive
Player Houses. Like were you can move around objects, and use them. I was going to make a new key button for
USE for using balanced objects "in-levels".
Also, the key thing I think for Playerworlds. Is...
1. Creativity
2. Originality
3. A Objective (Most playerworlds have no meaning)
4. A somewhat Deceant storyline (That makes Sence

)
MOST IMPORTANT
Interactivity. Most playerworlds are so basic, and so played out. I have yet to see a playerworld that has
ALL original content.
I have always wanted to have a playerworld that has (Unique/Rare/Magic) Items. Like say you walk up to a rock that looks kinda funny, and you use the
USE command. Then you find a unique item. Maybe a staff, or some kind of crystal.
And I would make them very rare. Like maybe 1 of each in the WHOLE playerworld. And you can litterly watch the items circulate through-out the playerworld. I would also put no price on them, so it could have any value. I call that my "Treasure Hunting" idea. I figured it would have taken a huge effect.
Also.. like Kaimetsu was saying, interactivity. That would be really neat having a WIDE variety of animals and creatures that really serve no purpose other then to just give the playerworld life. Like even making little bugs that just fly around, and maybe make a special gani for if a flying bug touchs you, the character will try and swat at it.
I find with playerworlds, the smallest of things count. Just making the most content, even if its small is always useful. And makes it look like you spent a long time on it, and really thought out every single idea.