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  #1  
Old 03-04-2003, 05:51 AM
Locke_boy Locke_boy is offline
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Post Random Alchemy Items. What to do? An idea.

What are we going to do about all this random alchemy left over? None of it is very fair, in my opinion. This stuff is WORSE than the event items given out! Some of these things are just plain godly, and frankly, it's just the rich getting richer. What I propose is that they all be removed .. but that those holding them be given something in compensation for what they had .. maybe some money .. or if they enchanted the weapon/scroll .. their scrolls back .. eh, I mean, people would be angry at first, but it would pass, and people would get over it. I really think random alchemy needs to be taken out. I had some items from random alchemy .. but I got rid of them, because I'm just sick of them. I would do this myself, and buy every random alchemy item there is and destroy it, but .. well, I can't! It would take too much time.

Simply put:

Remove random alchemy items, give players compensation for what they had (seeing as MANY of them paid lots of money for them, and for upgrading them).

As I said, people would be peeved initially, but they'd get over it .. and it would REALLY help balance things out!

.. and maybe you should do something about those dragon amulets, too .. geeze, +5 regen? That's a little bit much. That's a different topic, though. I'm not going to get into that.
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  #2  
Old 03-04-2003, 05:59 AM
Kaiser2 Kaiser2 is offline
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Yes, even as a weilder of a bunch of godly alchemy armor, I do agree. I think that people should be paid roughly 5k-10k plat per item, because many people paid that much, if not more for the alchemy stuff.
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  #3  
Old 03-06-2003, 03:09 AM
boukon_malisous boukon_malisous is offline
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Hey how about this, make everyone weaker and more newbish than Locke_Boy! THERE'S AN IDEA! YEAH! SOUNDS GOOD TO YOU DOESNT IT!? lol... thats all you want, I agree with giving compensation, but why not just finish the real recipe's and stuff, then there cant be any complaining and no removing is necessary.
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Old 03-06-2003, 03:11 AM
Kaiser2 Kaiser2 is offline
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I like Boukon's idea too, it's what's being planned currently, I think.
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  #5  
Old 03-06-2003, 05:38 AM
Python523 Python523 is offline
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stefan has said he wants to remove random alchemized items but he doesn't want to spend all the time paying plats to people who have bought them, sold them, etc etc
personally I am for removing them or making them into normal items but it is hard since even though these things are unfair to other people, it would be kind of unfair to just remove them from everyone
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  #6  
Old 03-06-2003, 06:03 AM
boukon_malisous boukon_malisous is offline
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Like I said, leave them and just make the recipes for all of them, then there cant be complaining if you dont have it because it can be made.
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  #7  
Old 03-06-2003, 06:21 AM
MasterNuke MasterNuke is offline
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Or you can do what card games do and call the existing ones promos for people who played the game through the crazy beginings... and the new versions being a more balanced version of the armors... but at the same time... the new ones being somewhat better
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  #8  
Old 03-06-2003, 09:28 AM
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Quote:
Originally posted by MasterNuke
Or you can do what card games do and call the existing ones promos for people who played the game through the crazy beginings... and the new versions being a more balanced version of the armors... but at the same time... the new ones being somewhat better
The real ones are better, they have no negatives (unless they're supposed to, like an item of Woe).
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  #9  
Old 03-06-2003, 09:32 AM
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Quote:
Originally posted by boukon_malisous
Hey how about this, make everyone weaker and more newbish than Locke_Boy! THERE'S AN IDEA! YEAH! SOUNDS GOOD TO YOU DOESNT IT!? lol... thats all you want, I agree with giving compensation, but why not just finish the real recipe's and stuff, then there cant be any complaining and no removing is necessary.
I have NO idea what you're talking about. I'm nearly level 13 again, I'm fine where I am, I have no problem with people being stronger than me .. I'm just giving ideas to help balance the game!

Adding in the real recipes would be even better .. but think about it .. there are LOTS of random alchemy items out there .. and lots of recipes .. which means lots of new monsters .. do you understand what I'm saying? That will take a long time .. I mean, eh .. I had suggested, too, that perhaps we could buy any alchemy ingredient (or the more common ones) in a store for a reasonable price .. at least until the monsters are added ..

I figure, as well, that once all the items can be made the real way, that random alchemy could be re-added .. because then it wouldn't be so great anymore.
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  #10  
Old 03-06-2003, 04:38 PM
boukon_malisous boukon_malisous is offline
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Along with the temperary recipe being made, the alchemy things probably should be payed for and removed, since some do have better stats than one that would be made by alchemy. And all the enchant armours put on them should be given back to the owner who has that, just to keep it fair until the recipes are made.
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  #11  
Old 03-06-2003, 05:28 PM
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You guys should really find the mudlib =p
Blame Stefan for removing random alchemy and causing unbalance. Random alchemy was NOT a glitch. Almost ALL recipes require a plain pair of gloves,platemail,helmet etc. The only way to obtain those is by random alchemy which then can be IDed to get one with negative crap stats or used in the actual recipe to get one with good stats. In order for the new recipes to be added he will have to make an entirely new system or entirely new recipes and add the baddies and items which haven't been added yet such as holy symbols and dragons.

When the actual recipes are out everything would be REALLY common again and in my opinion the current things should stay. People pay like 20k for them not 5-10 so compensaton would screw the economy even worse. Also they aren't that godly, the tournament items are godly...hammers with str,dex,wc,ac,+2 and lightning damage...shields with +3 ac, +12 armor, resist magic +30 and more
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  #12  
Old 03-06-2003, 06:04 PM
Kinatt Kinatt is offline
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I say remove them, but chris has a valid point too. So you are kind of at a standstill, remove or let be until its re-implemented. I personally say let stefan figure it out.
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  #13  
Old 03-06-2003, 10:19 PM
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Quote:
Originally posted by --Chris--
Random alchemy was NOT a glitch.
Your right, its not a glitch. It was a bug. Meaning it was something that wasn't supposed to happen. Therefor it was removed and anything made by it was supposed to be removed too, but wasn't. And Chris, even if you got the mudlib or if you got the recipies on Debug, the recipies are all being changed on GK.

But once a few people know the ingredients, everyone will, and they will all start making them and soon, everyone will have the armour and any other items. This is why Alchemists should be the only class that can do Alchemy. x.x
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  #14  
Old 03-07-2003, 12:56 AM
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Heh... The recipes should be changed and i dont think all that was made by the bug should even be in the game... some of the stuff I had caused TONS of WC or AC.... +7 each (after I made them better) and I sorta believe the game should be made fair again... I sold all my stuff out of anger and out of needing to be weak again... im sick of being the strongest or close to strongest... so I traded all my alchemy made stuff away and am now going pure.
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  #15  
Old 03-07-2003, 02:53 AM
Kaiser2 Kaiser2 is offline
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Ah, if only I was at a point of power that I could do that...but I got weak rings and the available armor is currently really sucky
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  #16  
Old 03-07-2003, 02:55 AM
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I didnt have good rings till I traded my stuff away for a blood ring.. !!!! And now that Im using all this non-alchemy made stuff, I sorta am happier and am enjoying myself more... Its fun to not be so powerful
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  #17  
Old 03-07-2003, 02:58 AM
Kaiser2 Kaiser2 is offline
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Now I feel even sadder -_- that ring is a plague, I mean, only the really strong people have it currently, and like...it's basically as strong, if not stronger than the RoW.
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  #18  
Old 03-07-2003, 06:42 AM
boukon_malisous boukon_malisous is offline
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Actually, its not as strong as a RoW. RoW does +3 to con dex and str and has +5 speed and + 3(i think) regeneration, along with +2 ac and +3 or 4 wc........ RoW is FAR better than blood, blood just does overall and only stats, not AC or WC or speed or regen, so really even a RoS is better than a blood ring.
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  #19  
Old 03-07-2003, 07:08 AM
Kaiser2 Kaiser2 is offline
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RoW gives +20 armor too, and -10 magic resist, I think.
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  #20  
Old 03-07-2003, 07:15 PM
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I prefer Blood Ring over RoW any day.
The only thing RoW has higher than Blood Ring is one more dex and the other advantages such as wc,ac,speed,regen but regen is nothing I already regen +6, I have reached my max speed, omg liek 2 wc and ac liek wts so much better e_e Not to mention dex and str+ give you wc and ac already and blood ring is like a pow,wis,int,cha+2-3 ring in one with no negatives. RoW minuses wis,int,pow, and magic resist by -20 or 30.

I saw one in a shop today and I was helping Excal buy it then some ***** ran in and out and restocked it seconds before -_-
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Old 03-07-2003, 09:09 PM
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Yeah I purposely made blood ring less powerful than a RoW.

About the alchemy bug, I think all the items recieved from that bug should be removed. (and I think they are going to be) It's unfair to the players that didn't get stuff at that time and all these people with alchemy items from the bug are super powerful and whatnot.

Fact of the matter is, even with the ingredients, you still can't make any of that stuff you guys have. The recipes for them have not been created yet. It's logically impossible to get gloves, cloaks, or crowns yet. --Chris-- You're totally wrong. When the new recipes come out, everything won't be common, it will become even more rare, because those items that you obtained so easily are extremely hard to make.

The awesome armor and stuff requires rare dungeon items, expensive alchemy items, and has a very low chance of actually being created. So they would not only be rare, but more valuable, because it would cost tons of money and time to create one if a person was to fail several times in the process.

I say Stefan should remove all of the "illegal" alchemy items, and compensate only for the improvements made to the weapons. (like IWD or something) I believe that's what he has in mind, it's just a big task to undertake, and will take time to do I guess. All I know, is that the people complaining it will be unbalanced if all the stuff is removed... think about it, it's ALREADY unbalanced, because all this stuff was added.

It would have taken dozens of alchemists, dozens of tries, just to make a handful of those weapons. There's like a ton of different alchemy stuff on the server, and it's DEFINITELY not fair to people that can't get "gloves" and "cloaks" because they don't actually exist, and only the lucky few that took advantage of the glitch have them.

Here is a lesson to all of you, don't buy something until you've researched it. If the item doesn't have a graphic when worn (except for rings and amulets) Then it's NOT finished. Do you think all that super armor isn't supposed to appear on your body when you wear it? Come on, don't be that stupid.
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  #22  
Old 03-07-2003, 09:33 PM
Kaiser2 Kaiser2 is offline
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Shoes don't appear either Also, I hardly fail alchemy things, I mean, sure, sometimes instead of getting 7 out of 7 for phil. phosphorous piles when alchemying, but it's no big deal.
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  #23  
Old 03-07-2003, 11:03 PM
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I didn't make any of my things, I bought them all and shields and stuff for 20k =/ I hope we get compensated with an average of 5-10k plat per alchemized item although that may screw the economy a bit...Dozens of alchemist? Anyone can learn alchemy spell and skill and almost all dungeon items can be obtained in one try =p I don't see why we can't just stay with 'em until they are released -_- We should get like tournament shields and stuff to compensate for high shields of deflection and such ;-;

Edit:I don't think anyone has good cloaks and errm...if Stefan does remove random alchemy he should make relics from praying available =/
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  #24  
Old 03-07-2003, 11:38 PM
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Quote:
Originally posted by --Chris--
I don't think anyone has good cloaks and errm...if Stefan does remove random alchemy he should make relics from praying available =/
It'd be nice if he did it anyway.

.. and gods' prayers, too.
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  #25  
Old 03-07-2003, 11:59 PM
DenoriZakarum DenoriZakarum is offline
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Quote:
Originally posted by konidias
Yeah I purposely made blood ring less powerful than a RoW.

About the alchemy bug, I think all the items recieved from that bug should be removed. (and I think they are going to be) It's unfair to the players that didn't get stuff at that time and all these people with alchemy items from the bug are super powerful and whatnot.

Fact of the matter is, even with the ingredients, you still can't make any of that stuff you guys have. The recipes for them have not been created yet. It's logically impossible to get gloves, cloaks, or crowns yet. --Chris-- You're totally wrong. When the new recipes come out, everything won't be common, it will become even more rare, because those items that you obtained so easily are extremely hard to make.

The awesome armor and stuff requires rare dungeon items, expensive alchemy items, and has a very low chance of actually being created. So they would not only be rare, but more valuable, because it would cost tons of money and time to create one if a person was to fail several times in the process.

I say Stefan should remove all of the "illegal" alchemy items, and compensate only for the improvements made to the weapons. (like IWD or something) I believe that's what he has in mind, it's just a big task to undertake, and will take time to do I guess. All I know, is that the people complaining it will be unbalanced if all the stuff is removed... think about it, it's ALREADY unbalanced, because all this stuff was added.

It would have taken dozens of alchemists, dozens of tries, just to make a handful of those weapons. There's like a ton of different alchemy stuff on the server, and it's DEFINITELY not fair to people that can't get "gloves" and "cloaks" because they don't actually exist, and only the lucky few that took advantage of the glitch have them.

Here is a lesson to all of you, don't buy something until you've researched it. If the item doesn't have a graphic when worn (except for rings and amulets) Then it's NOT finished. Do you think all that super armor isn't supposed to appear on your body when you wear it? Come on, don't be that stupid.


IF Stefan does remove the alchemy items, he will have to compensate all of us..i mean i just recently ought mithril and a full helm of might +2....and now hes gonna delete them? its not fair. ****s can save up just like i did and buy em
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  #26  
Old 03-08-2003, 01:50 AM
Kaiser2 Kaiser2 is offline
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They should, if removing Alchemy armors, take into account how many scrolls you used on it and such if you're going to compensate for it.
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  #27  
Old 03-08-2003, 02:46 AM
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I agree with Koni, and I dont think shield of deflection, gloves of marksmanship, or MAYBE even cloaks should be made again. I know from experiance they ruin the game for the owner and those around him, such as me being super strong and everyone hating me/graal/my items because of that... Thats mostly why I took the gamble of ditching all those items.

And one more thing, normal gloves that do wc+1 should be added, along with a belt that does ac+1, both requiring some cloth or skin and some iron for the buckle/IRON FIST RAR :P. The last thing is, those wrist band things should be added and require some gold and iron for the better ones, they should do ac+1 and wc+1 since they are on the arm and would block stuff if hit on the arm .
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  #28  
Old 03-08-2003, 03:07 AM
Juron Pilo Juron Pilo is offline
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I fear the only solution is.... A RESET(dun dun dun)
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  #29  
Old 03-08-2003, 09:07 PM
Kaiser2 Kaiser2 is offline
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A reset is overdoing it, it's like you walk up to a locked door, and instead of unlocking it, you blow away the door with dynamite.
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  #30  
Old 03-09-2003, 07:08 AM
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Quote:
Originally posted by Kaiser2
A reset is overdoing it, it's like you walk up to a locked door, and instead of unlocking it, you blow away the door with dynamite.
:: laughs :: Very well put, I applaud you. A gold star for you! :: sticks a gold star on your shirt ::
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Old 03-10-2003, 02:28 AM
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Quote:
Originally posted by boukon_malisous
I traded all my alchemy made stuff away and am now going pure.
Going pure would be not using anything that is un-obtainable by others, that goes for event items too.

Quote:
Originally posted by Juron Pilo
I fear the only solution is.... A RESET(dun dun dun)
A reset wouldnt be bad, it would remove lots of things that would normally take too much time to remove manually, except much exp would be lost and some people might leave (or go to bomy moon)
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  #32  
Old 03-10-2003, 03:56 AM
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Originally posted by graaliholic
some people might leave (or go to bomy moon)
Which might not be a bad thing.
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  #33  
Old 03-10-2003, 04:04 AM
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There won't be a reset, Stefan and unixmad have stated this many times...When it's fully done a new GK will appear and then you can go there to start over but on this GK Stefan won't do a reset.
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  #34  
Old 03-10-2003, 06:55 AM
Kaiser2 Kaiser2 is offline
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Quote:
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:: laughs :: Very well put, I applaud you. A gold star for you! :: sticks a gold star on your shirt ::
yey, a gold star! whhheeee!!!!
On topic: a final GK server? but...that'll just be weird...older players won't leave this server cuz of stuff they have on it, but newer players will play the new one, but won't get anywhere due to lack of knowledge of what to do...(don't dispute this, I once remember a newbie asking how to swing his sword x.x)
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  #35  
Old 03-10-2003, 07:24 AM
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Event items will stay, Random alchemy items will be removed, and you will be given money for the items and any enchant armours you used on them. However, you won't get alot of money.
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  #36  
Old 03-10-2003, 07:55 AM
ZeroFXSM ZeroFXSM is offline
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Quote:
Originally posted by zell12
Event items will stay, Random alchemy items will be removed, and you will be given money for the items and any enchant armours you used on them. However, you won't get alot of money.
Not alot of money?.. I know you are talking about 20 plats a piece of armor right?

What about people like boukon who sell all their alchemy items so they can buy all the "EVENT items"

Doesn't that make it kind of unfair on us?
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Old 03-10-2003, 06:43 PM
Kaiser2 Kaiser2 is offline
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Quote:
Originally posted by zell12
Event items will stay, Random alchemy items will be removed, and you will be given money for the items and any enchant armours you used on them. However, you won't get alot of money.
You'll lose most older players if you pay like 500 per enchant armor and 100 per armor (that's how you make "you won't get a lot of money" sound.) And without the older players, GK is missing a large part of itself.
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  #38  
Old 03-11-2003, 01:23 AM
boukon_malisous boukon_malisous is offline
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[QUOTE]Originally posted by graaliholic
[B]

Going pure would be not using anything that is un-obtainable by others, that goes for event items too.



Sorry man, but Alchemy wasnt supposed to happen and in my opinion, alchemy was FAR stronger than any alchemy items, besides the weapons since alchemy weapons couldnt be blessed... And I only use LEGAL things... How about stating it that way?
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  #39  
Old 03-11-2003, 02:19 AM
zell12 zell12 is offline
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Erm, You shouldn't even get any money for things you bought because you all knew Random alchemy was a bug and should of been deleted. But, Stefan is nice.

And im an old player, yet I am not going to go when the things are removed. Even though I spent 56k on items.
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Old 03-11-2003, 03:15 AM
Selzar Selzar is offline
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Stefan.
This is would you should do...
x.x
REMOVE ALL THE ALCHEMY STUFF !! ! !
RESET IT I MEAN.
AND JUST MAKE 5,000 PLATS APPEAR IN EVERYONES INVENTORY EVEN DA PLAYERS DAT NEVER EVEN HAD ALCHEMY ITEMS SO IT BECOMES FAIR.
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