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  #1  
Old 03-02-2003, 09:57 PM
Kaiser2 Kaiser2 is offline
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Quote:
Originally posted by Tyhm
Still missing my point - your RP character is built around your personal quest for power. Like all minimaxers, there's only one true path to power - work constantly on the most efficient method to get stronger. You're the dwarven warrior-barbarian with power attack and feats from a thirdparty book, you're the 8-bit redmage, the Doom in godmode character. That's not the problem though; the problem is, so is everyone else. You have to be stupid or ignorant not to be. The king that refuses to dungeoncrawl because it is beneath him is playing the king well and ought to be rewarded; instead, he is penalized for not behaving like a newbie barb.
Once again, my RP character isn't built around that I may be strong, but I don't focus everything I do on it, as a matter of fact, I spend only 1/4 of my time playing in a dungeon. Since I play an average of 2-4 hours a day, that's only like 30 minutes to an hour in a dungeon. I spend the rest of the day chatting through toguilds, trading with people, avoiding death everytime I neter a store....I do admire the 8-bit redmage, and never call me a dwarven warrior-barbarian, my knowledge rises above most other Warriors or Barbarians (and I'm not talking about my Int stat!). The real thing is that, yes, as it has been stated, people should not be penalized for not growing strong, there should be something to counteract the powergaming trend. Something like penalizing you if you grow too powerful above the average gamer. The problem is finding something that will balance things out, and be fair to all the players.
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  #2  
Old 03-03-2003, 06:38 PM
Kinatt Kinatt is offline
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I think its meant to be this way ladies and gents because IT IS A STARTING PACKAGE everyone is the same, classes don't mean much except starting out that's what they wanted, so thats how it is.

However I think it would be better if classes were more individualized with certain tradeskills that they could do and only they could do which would incorporate trade and such. Like

Priests can cure curse/poison heal bless and remove death penalties (huge profits considering how much people die) like re add exp loss and if you get a priest to remove death penalties then its all given back which wouldn't take long. but add to player integration.

Wizards can warp players across areas faster (big big profits)

Alchemists can make healing potions and booster potions. good for hunting warriors will buy lots =p

Theives can steal and pick locks in chests for players to open locked chests found in dungeons etc. for profits (i dunno about this one cuz a theif could just take the thing in the first place and scam but then again what is he hehe.)

Barbarians can craft better weapons?

Warriors can craft better armor?
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  #3  
Old 03-03-2003, 08:22 PM
Kaiser2 Kaiser2 is offline
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Quote:
Originally posted by Kinatt
I think its meant to be this way ladies and gents because IT IS A STARTING PACKAGE everyone is the same, classes don't mean much except starting out that's what they wanted, so thats how it is.

However I think it would be better if classes were more individualized with certain tradeskills that they could do and only they could do which would incorporate trade and such. Like

Priests can cure curse/poison heal bless and remove death penalties (huge profits considering how much people die) like re add exp loss and if you get a priest to remove death penalties then its all given back which wouldn't take long. but add to player integration.

Wizards can warp players across areas faster (big big profits)

Alchemists can make healing potions and booster potions. good for hunting warriors will buy lots =p

Theives can steal and pick locks in chests for players to open locked chests found in dungeons etc. for profits (i dunno about this one cuz a theif could just take the thing in the first place and scam but then again what is he hehe.)

Barbarians can craft better weapons?

Warriors can craft better armor?
Barbarians kill you when you enter their territory and Warriors get to be hired as Mercenaries to kill people
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*Lance: Jenn: you're the biggest fool tseng
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  #4  
Old 03-03-2003, 11:06 PM
Tyhm Tyhm is offline
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Alchemists can cook, Thieves get sneak attack/backstab bonuses. Just need more recipes and stealth for that.

I think warriors get better base armor and barbarians better base attack...
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  #5  
Old 03-04-2003, 05:09 AM
Kaiser2 Kaiser2 is offline
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Quote:
Originally posted by Tyhm
Alchemists can cook, Thieves get sneak attack/backstab bonuses. Just need more recipes and stealth for that.

I think warriors get better base armor and barbarians better base attack...
Barbs already get a better base attack, Warriors would like the better base armor though :O
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*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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  #6  
Old 03-05-2003, 06:50 PM
Kinatt Kinatt is offline
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well I think warriors should automatically have -90 ac.. .. .. .. mwahahahaha im a warrior that would be sweet.
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  #7  
Old 03-05-2003, 07:24 PM
Tyhm Tyhm is offline
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Maybe not -90, but an unarmored warrior should last twice as long against a shell bomy as would an unarmored wizard or priest - not just because of the additional hitpoints, because a warrior knows how to defend himself in melee (thus a base AC)
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  #8  
Old 03-05-2003, 09:29 PM
Kaiser2 Kaiser2 is offline
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I still think the -90 ac is a better idea (I'm a warrior, what do you expect? lol)
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*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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