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Kaiser2 03-01-2003 02:28 AM

New Character Class!
 
I just had an idea for a new character class during school. Minstrels, traveling bards (or some other name). We have the oratory skill, we have performing, so there could be a class based on this, personality exp. I think that this class should have:
a minor increase in: Power and Wisdom (related to other increase, but more distant.)
a major increase in: Intelligence and Charm (Int cuz bards memorize songs often, and Charm cuz bards are generally charming XD)
skills: Oratory(not entirely sure this is a personality skill), Performance, and shopping (related to higher charm.)

Along these lines, there could be also "songs" that you can learn, and certain ones would work more often, and have better effects on certain monsters. (For example, some song like "Dance of the Wolves" to work on wolves, "Thunder of the king" on Rexes {cuz Rex means King in latin, I believe} "Ballad of Heaven" on Demons, Cyclops, and other evil-type spellcasters, etc.)

Post what you think, and suggestions to improve upon this.

Locke_boy 03-01-2003 04:31 AM

It might not be a bad idea .. but I think giving them the scroll of shopping is. That scroll is about 2000 plats .. everyone would start as a bard, then ..

Kaiser2 03-01-2003 04:49 AM

Yes, it costs 2000 plat, but it doesn't have such a major impact on price values. Also, many wouldn't start as a Bard, because it doesn't have THAT many advantages, but it does have some decent ones.

cshank4 03-01-2003 05:05 AM

YA and they should have a mandelin like from bomy moon dangit Stefan has to put this in cause I love RPing as a bard

Locke_boy 03-01-2003 05:12 AM

Yeah .. I remember that a long time ago there were going to be musical instruments on GK ..

.. but they never came .. :\

Tyhm 03-01-2003 05:40 AM

Bards are too uber. Bards are peaceful, they should be either very weak in terms of attacks, have very low HP, or start without melee (in which case I say a lot of the tools should still not be considered melee...)

But yes, Mandolins. Programmed songs. A bard can sit on a corner in Bomboria and play for anyone passing by with his hat on the ground, and people can toss in a few silvers as they go. Maybe even they're compelled to - passing a bard without paying is bad luck. ^_~

Bards make good musicians, beggers, merchants, and minor wizards...what the heck, let's mix Bard in with Alchemists maybe? But then they'd have a cauldron and a mandolin...

They'd have to be a noncombat class in any case. Support characters, like priests are supposed to be but aren't. Their music slows monsters, stops or weakens them at higher levels, but they have to keep playing so their party-members have to do the actual butchering. They can't spar well 1:1, but make an Excellent choice in a 2:2 paired with a warrior or barbarian.

We have to rethink how G2K2 works et al before we can get a good Bard class, but this is a very good idea nonetheless.

--Chris-- 03-01-2003 07:48 AM

There's about 15 classes on the mudlib they used with all kinda poo like swashbucklers XD I wonder if something like this was on it O.o

Qwert616 03-01-2003 07:50 AM

I wish classes were a bit more specialized.

At the time, they are more like starting packages than classes.

Kaiser2 03-01-2003 07:27 PM

Oh, sorry, I forgot to mention the setbacks of choosing this class:
Major lowerings: Strength (cuz you're peaceful)
Minor: Constitution (cuz you live a peaceful life, but still travel a lot.)
Also, for my songs idea, some could strengthen other players (but not yourself), so partying up would be most efficient (since songs aren't spells, they can be used alongside other stat-up spells, but in either case, the stat increase is temporary, and doesn't raise stats by too much).

Discharge 03-01-2003 11:23 PM

No, what we first need to do is make classes be balanced. We have barbarians that are mage/warrior/priests/alchemists running around. They're not suppose to be very smart fighters and not use allot of armor. Our thief's are the weakest and most unbalanced class. We need to get classes stick with the class they pick. Of course, you should be able to cross over but be limited. You should not be able to reach very high level spells but low levels spells so the mages can still have the upper hand and vice verse with mages learning fighting skills. Thus, we have a balance.


http://mexrevo.net/Class.jpg

Here in this chart you can see on the left how it should be and on the right, you can see how it is.

Tyhm 03-02-2003 02:09 AM

An actual complaint yesterday:

WTS, I need Literacy TOO to learn spells?!?

Yes. A barbarian mage, and he was angry that it wasn't easy.

Crossclassing is fine, the exp penalties cover it well, but all classes RP the exact same character: somebody playing a video game who wants to get all the good stuff. Priests shouldn't kill newbies, paladins shouldn't scam, and barbarians shouldn't be diplomats...

Kaiser2 03-02-2003 03:24 AM

I RP as a warrior, though I think I do it well, if I ever post my RP story, you'll see why my character can cleanly be a mix of the other classes :)
You see, I'm a warrior, strong, but smart, I'm a diplomat sometimes when it comes to calming down the other Zormites (gotta love that legal-ese!), a Trademaster as my main job (once again, legal-ese saves the day!), a moneylender when I'm happy, a mage due to training of the spirit, and a holy priest when a warrior has to do what a warrior has to do.
If I post my RP story, it'll all make sense :)

Tyhm 03-02-2003 07:28 AM

A truly enthralling story of how your character adapted to fit your player preference of being a rich and powerful multiclasser, but you miss my point - while it's fine for Barbarians and Warriors to go dungeoncrawling, Alchemists and Priests and Thieves and Sorcerors are going in without a party. As such they need to be armored and carry quick, ammoless weapons, ie melee weapons, ie they have to be warriors. There's no other way to play this game, you either dungeoncrawl or you're a *****. Miners never get anywhere, blacksmiths never get anywhere, bakers and farmers and lumberjacks are all wasting their time.

Stefan said he hopes to change it tomorrow, then we'll see if we can get some actual RPing when there are worthwhile jobs other than dungeoncrawlers.

Kaiser2 03-02-2003 08:51 AM

Quote:

Originally posted by Tyhm
A truly enthralling story of how your character adapted to fit your player preference of being a rich and powerful multiclasser, but you miss my point - while it's fine for Barbarians and Warriors to go dungeoncrawling, Alchemists and Priests and Thieves and Sorcerors are going in without a party. As such they need to be armored and carry quick, ammoless weapons, ie melee weapons, ie they have to be warriors. There's no other way to play this game, you either dungeoncrawl or you're a *****. Miners never get anywhere, blacksmiths never get anywhere, bakers and farmers and lumberjacks are all wasting their time.

Stefan said he hopes to change it tomorrow, then we'll see if we can get some actual RPing when there are worthwhile jobs other than dungeoncrawlers.

Actually, my storyline has nothing to do with me becoming rich, and I never mentioned that I was either :) I'm hardly rich in comparison to how much a person with my hours normally would have. Also, to tell you the truth, when I began playing, I leveled up through magic, in reality, mages are the superior class in the beginning, but as you get further and level up more, you become less potent. Warriors are the other way around, in the beginning, it is EXTREMELY hard to level up, because your attacks often fail, and the like.

Tyhm 03-02-2003 09:11 PM

Still missing my point - your RP character is built around your personal quest for power. Like all minimaxers, there's only one true path to power - work constantly on the most efficient method to get stronger. You're the dwarven warrior-barbarian with power attack and feats from a thirdparty book, you're the 8-bit redmage, the Doom in godmode character. That's not the problem though; the problem is, so is everyone else. You have to be stupid or ignorant not to be. The king that refuses to dungeoncrawl because it is beneath him is playing the king well and ought to be rewarded; instead, he is penalized for not behaving like a newbie barb.

Kaiser2 03-02-2003 09:57 PM

Quote:

Originally posted by Tyhm
Still missing my point - your RP character is built around your personal quest for power. Like all minimaxers, there's only one true path to power - work constantly on the most efficient method to get stronger. You're the dwarven warrior-barbarian with power attack and feats from a thirdparty book, you're the 8-bit redmage, the Doom in godmode character. That's not the problem though; the problem is, so is everyone else. You have to be stupid or ignorant not to be. The king that refuses to dungeoncrawl because it is beneath him is playing the king well and ought to be rewarded; instead, he is penalized for not behaving like a newbie barb.
Once again, my RP character isn't built around that :( I may be strong, but I don't focus everything I do on it, as a matter of fact, I spend only 1/4 of my time playing in a dungeon. Since I play an average of 2-4 hours a day, that's only like 30 minutes to an hour in a dungeon. I spend the rest of the day chatting through toguilds, trading with people, avoiding death everytime I neter a store....I do admire the 8-bit redmage, and never call me a dwarven warrior-barbarian, my knowledge rises above most other Warriors or Barbarians (and I'm not talking about my Int stat!). The real thing is that, yes, as it has been stated, people should not be penalized for not growing strong, there should be something to counteract the powergaming trend. Something like penalizing you if you grow too powerful above the average gamer. The problem is finding something that will balance things out, and be fair to all the players.

Kinatt 03-03-2003 06:38 PM

I think its meant to be this way ladies and gents because IT IS A STARTING PACKAGE everyone is the same, classes don't mean much except starting out that's what they wanted, so thats how it is.

However I think it would be better if classes were more individualized with certain tradeskills that they could do and only they could do which would incorporate trade and such. Like

Priests can cure curse/poison heal bless and remove death penalties (huge profits considering how much people die) like re add exp loss and if you get a priest to remove death penalties then its all given back which wouldn't take long. but add to player integration.

Wizards can warp players across areas faster (big big profits)

Alchemists can make healing potions and booster potions. good for hunting warriors will buy lots =p

Theives can steal and pick locks in chests for players to open locked chests found in dungeons etc. for profits (i dunno about this one cuz a theif could just take the thing in the first place and scam but then again what is he hehe.)

Barbarians can craft better weapons?

Warriors can craft better armor?

Kaiser2 03-03-2003 08:22 PM

Quote:

Originally posted by Kinatt
I think its meant to be this way ladies and gents because IT IS A STARTING PACKAGE everyone is the same, classes don't mean much except starting out that's what they wanted, so thats how it is.

However I think it would be better if classes were more individualized with certain tradeskills that they could do and only they could do which would incorporate trade and such. Like

Priests can cure curse/poison heal bless and remove death penalties (huge profits considering how much people die) like re add exp loss and if you get a priest to remove death penalties then its all given back which wouldn't take long. but add to player integration.

Wizards can warp players across areas faster (big big profits)

Alchemists can make healing potions and booster potions. good for hunting warriors will buy lots =p

Theives can steal and pick locks in chests for players to open locked chests found in dungeons etc. for profits (i dunno about this one cuz a theif could just take the thing in the first place and scam but then again what is he hehe.)

Barbarians can craft better weapons?

Warriors can craft better armor?

Barbarians kill you when you enter their territory and Warriors get to be hired as Mercenaries to kill people :p

Tyhm 03-03-2003 11:06 PM

Alchemists can cook, Thieves get sneak attack/backstab bonuses. Just need more recipes and stealth for that.

I think warriors get better base armor and barbarians better base attack...

Kaiser2 03-04-2003 05:09 AM

Quote:

Originally posted by Tyhm
Alchemists can cook, Thieves get sneak attack/backstab bonuses. Just need more recipes and stealth for that.

I think warriors get better base armor and barbarians better base attack...

Barbs already get a better base attack, Warriors would like the better base armor though :O

Kinatt 03-05-2003 06:50 PM

well I think warriors should automatically have -90 ac.. .. .. .. mwahahahaha im a warrior that would be sweet.

Tyhm 03-05-2003 07:24 PM

Maybe not -90, but an unarmored warrior should last twice as long against a shell bomy as would an unarmored wizard or priest - not just because of the additional hitpoints, because a warrior knows how to defend himself in melee (thus a base AC)

Kaiser2 03-05-2003 09:29 PM

I still think the -90 ac is a better idea (I'm a warrior, what do you expect? lol)


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