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  #41  
Old 09-15-2002, 03:13 AM
Judge_Spunky Judge_Spunky is offline
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Quote:
Originally posted by konidias
I hope people understand why Oasis will not have staff, it will have people that contribute work to the server.
That's how Classic went (Well, levels-wise) and Classic is one of the best servers out there. Not to mention that it has been online for a long time and I think has over 6000 levels.

I don't see why people don't do that more often.
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  #42  
Old 09-15-2002, 08:22 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by Judge_Spunky


That's how Classic went (Well, levels-wise) and Classic is one of the best servers out there. Not to mention that it has been online for a long time and I think has over 6000 levels.

I don't see why people don't do that more often.
Classic had LATs.
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  #43  
Old 09-15-2002, 08:43 AM
neo_the_swordsman neo_the_swordsman is offline
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Quote:
Originally posted by konidias
Maloria was a failure from day one.

I hope people understand why Oasis will not have staff, it will have people that contribute work to the server. This is because people "take all their work back" when they leave. You might as well flush the server.
Maloria is not a failure...
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  #44  
Old 09-15-2002, 09:37 AM
KujaBTK KujaBTK is offline
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Quote:
Originally posted by neo_the_swordsman


Maloria is not a failure...
He probably thinks he has the best playerworld under coming. Maloria just need a better team I guess.
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  #45  
Old 09-16-2002, 01:18 AM
Judge_Spunky Judge_Spunky is offline
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Quote:
Originally posted by Torankusu
Classic had LATs.
Well, yes, but to an extent, the player built the server.
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  #46  
Old 09-16-2002, 01:30 AM
zell12 zell12 is offline
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I don't like Maloria, but you still had no right at all to take your things off of there. Unixmad owns all the playermade servers as well as the Gold servers. So really, you only manage them. =/
If Stefan gave your permition to take your things from Maloria then I guess we can all take our things when we quit. A policy is not ment to be broken unless offically changed by Unixmad.
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  #47  
Old 09-16-2002, 01:40 AM
XxxxneosoftxxxX XxxxneosoftxxxX is offline
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Quote:
Originally posted by zell12
I don't like Maloria, but you still had no right at all to take your things off of there. Unixmad owns all the playermade servers as well as the Gold servers. So really, you only manage them. =/
If Stefan gave your permition to take your things from Maloria then I guess we can all take our things when we quit. A policy is not ment to be broken unless offically changed by Unixmad.

who resurrected this?
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  #48  
Old 09-16-2002, 02:00 AM
CyberX CyberX is offline
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Actually this thread should be closed seeing that Maloria is not that crap PW anymore... And I hate those people who resurrect old threads...
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  #49  
Old 09-16-2002, 02:04 AM
zell12 zell12 is offline
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Hehe, I think it was...erm... :O
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  #50  
Old 09-16-2002, 04:41 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by Judge_Spunky


Well, yes, but to an extent, the player built the server.
Most of the playerworlds are built by players...
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  #51  
Old 09-16-2002, 04:42 AM
gokux33 gokux33 is offline
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Quote:
Originally posted by Torankusu
Most of the playerworlds are built by players...
I dunno any that werent.
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  #52  
Old 09-16-2002, 05:10 AM
Tyhm Tyhm is offline
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While the players definitely contributed, unchecked player development is not condusive to a server's well being. The players all had the same demand - their quest had to give away a fullheart, or a more powerful sword. It had to be as close as possible to the start. It lead to a painful imbalance between the helpless newbies and everyone else, and the entire map was basically staplegunned together, no respect for level boundaries or anything - half a tree on one side, dirt on the other side, it looked like crap. What transitions there were were generally comprised of masking the problem rather than solving it - putting a bunch of lamps or tents over the problem area.
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  #53  
Old 09-16-2002, 05:12 AM
gokux33 gokux33 is offline
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Quote:
Originally posted by Tyhm
While the players definitely contributed, unchecked player development is not condusive to a server's well being. The players all had the same demand - their quest had to give away a fullheart, or a more powerful sword. It had to be as close as possible to the start. It lead to a painful imbalance between the helpless newbies and everyone else, and the entire map was basically staplegunned together, no respect for level boundaries or anything - half a tree on one side, dirt on the other side, it looked like crap. What transitions there were were generally comprised of masking the problem rather than solving it - putting a bunch of lamps or tents over the problem area.
ya jeez i no rite?
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  #54  
Old 09-16-2002, 07:57 PM
thesmoothcriminal thesmoothcriminal is offline
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i think everyone is entitled to their say but i dont think its right that some people are going around flaming Mal, personally i think Mal is good but thats what i think. I dont think you guys can judge some one elses PW considering most of you dont have a PW. I took the same veiw as you guys but once i got into Mal i found it quite enjoyable but then again that is my own perspective inwhich you all have the right too.
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