
08-22-2002, 05:16 AM
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Oldbie
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Join Date: Dec 2001
Location: Maine
Posts: 606
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Larger World
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The Graal World should probably take an hour or so to get completely from one end to the other, and there shouldn'
t be things like "event wapers" or "warp rings" etc. This would make kingdom wars much more interesting. To invade or attack a kingdom an army would need to gear up and travle, there would probably be several demons and beasts of burden to fight in the "forests" or on the "seas" between kingdoms, this would mean that there would most likely be hardship getting to another kingdom and actualy weaken the army. Combine this with the new death system I proposed and it would make for very realistic/much more fun battles than we have now (where we need to depend on the player to stop fighting once he's been killed.)
There should be room for exploration, don't block off parts of the world, it kills the environment, if you want to build something new, RP build it. We need a large world NOW however, becuase it will be hard to add more overworld levels without killing the feal of the game "oh, the planet just got bigger" doesn't do it for me... I would rather have alot of un-touched, un-developed land, and colonies/kingdoms spread out and seperated from each other. Honestly, in the past, how often were all the kingdoms within an hours travle (a few min in real life) of one another?
Ray :o |
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What am I still doing here?
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