Quote:
Originally posted by iniquitus
It should also be harder to kill someone, what constitutes of a death now should be more like unconciousness, where you can be robbed until someone heals you, or a Graal day goes by.
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In other words, you wouldn't need to start over if someone trys to PK you. This would probably work like every time you go unconcious, your max hp goes down, until you get to 0 then you die and need to make a new person. Also I like the old "saint" idea where you have protection from being killed until you yourself kill somone; but make it only until you reach a certain HP level. Then your on your own.
If you wanted you could find a priest or wizzard or something to try and restore your HP from a kill for a price
HP would restore on it's own after a few graal days. (while you heal/recover)
This would also allow for RP police/shariff or w/ever and the towns/kingdoms could hold execustions for breakers of the law if they were caught
It would be fun.
You need to get out of the mindset of the old Graal (pre 2001) where it was bassicaily a sprite based Quake with quests... if Graal wants to become a serious RPG, some "Game rules" will need to be coded into the gameing system, otherwise it will all be a joke, players will get pissed off, and Graal 2002 will just die off once again.
Ray
