Quote:
Originally posted by aylad
Not too bad, but it has holes. Like the part where you don't have to be online? Um.... no. I get a few levels up, I make a sword, give it away, and come back in about a week, and I've become like the Great Deity of Swordsmithing because the n00b I gave that blade to doesn't have anything better? How fair is that?
On the other hand, if I only get EXP when I'm online, I could just leave Graal running (with /peaceful turned on and checking every so often to keep my food up) and get the same benefits... that's not fair either.
--slight change of subject:
"(Unixmad, Stefan, Developers, Read)"
Do you know how annoying this is? What do you think this forum is for? What, you think we post here for our health? (Do you know how long I can keep asking stupid rhetorical questions?) The whole point of the thread is for the developers to read -- you don't have to order them to pay attention to paying customers.
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I thought a few things were alredy assumed, guess I must clairfy...
A sword, or weapon, or most of these player-built items will break. It's life will depend on the skill of the crafter at the time it was made. So if you're a crafter just starting out making swords, you'd basicaily need to give away your first few, because they would probably break in the first, or first few hits. After you reach a certain skill level the sword wouldn't break, but would be come faster (lighter) with more experience of the crafter. So lets say a crafter starts out with skill of 1, at skill of 100 his swords no longer break, at 125 they are a bit faster, at 150, a bit faster, at 175 a bit faster, at 200 fastest. (note: I'm just making up numbers.) It would take alot of time to build up skill, for example, if you build your first sword, if someone uses it once, you get 0.25 skill point, if someone uses it until it breaks you get another 0.75 skill point, so you have a maximum of 1 skill point per sword or something. After they stop breaking, its something like 0.01 skill point each time a the sword is used. (again, numbers out of noware, just explaining that it wouldn't be a free for all to gain skill.)
This system may have flaws yes, but I think it's a drastic improvment over getting experience every time you build a sword... pressing "d" 5000 times to mass produce swords isn't my idea of fun, nor is it really fair. You should need to work your way up.
As for the "(Unixmad, Stefan, Developers, Read)" it's a little inside joke I have. Didn't you notice I put it on each of my sugestions that were listed?
Ray
