Quote:
Originally posted by ChocoboGrn
Also make it so they can't steal containers, like sacks, and the heavier the item is, the harder it is to steal. If they get caught, they don't get a stolen item, but they will be labeled a thief.
I'm thinking something like...
if thief DEX + WIS- x > Target's Dex + Wis, the steal is successful.
X is just a random number between 1 and the weight of the item divided by two.
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What if the item weighs .0 something? lol that would suck badly.