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  #1  
Old 08-06-2002, 11:40 PM
XeroMaster XeroMaster is offline
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!!!!!!!!!!!!!!!!!!!!!

I have seen pics0.png...
what does this do? all it is, is a temlate with a soild color in replace of the tiles, in the same folder there is a onther pic that has a decoder. such as (color) = non-blocking;
I think it alows you to use tiles_inside.png, for 2002 pics

is there away to ake one for picso.png and walk on those tiles?

thanks.
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Old 08-07-2002, 03:28 AM
TheFrozenFiend TheFrozenFiend is offline
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What?
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Old 08-07-2002, 03:45 AM
konidias konidias is offline
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Re: pics0.png - not picso.png

Quote:
Originally posted by XeroMaster
I have seen pics0.png...
what done this do? all it is, is a temlate with a soild color in replace of the tiles, in the same folder there is a onther pic that has a decoder. such as (color) = non-blocking;
I think it alows you to use tiles_inside.png, for 2002 pics

is there away to ake one for picso.png and walk on those tiles?

thanks.
For a moment I thought your primary language wasn't English, but after seeing your Location, I can safely assume you're just an imbesile.
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Old 08-07-2002, 05:28 AM
zorakid2001 zorakid2001 is offline
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man you're dumb
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Old 08-07-2002, 05:34 AM
ldhfd ldhfd is offline
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this isn't a knowledge relates thread
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Old 08-07-2002, 10:37 AM
XeroMaster XeroMaster is offline
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GGGRrrrrr..

I am just wanting to know if it is possible to addiledef2 picso.png,,0,0; and beable to walk on the grass.

because with picso.png, EVERY thing is in a difrent spot.

Here is pics0.png
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Old 08-07-2002, 10:41 AM
XeroMaster XeroMaster is offline
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and... the decoder.
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Old 08-07-2002, 10:44 AM
Torankusu Torankusu is offline
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you people are *******s.

It's a question. He doesn't need your negativity.

This question is best suited for stefan, but, if what you are saying has something in relation to the GRAAL EXE reading the picso.png tiles from the color pallette-thing in the pics0.png, and reading those tiles based on the colors as blockable or walkable.
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Old 08-07-2002, 10:47 AM
Thak2 Thak2 is offline
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Re: GGGRrrrrr..

Quote:
Originally posted by XeroMaster
I am just wanting to know if it is possible to addiledef2 picso.png,,0,0; and beable to walk on the grass.

because with picso.png, EVERY thing is in a difrent spot.

Here is pics0.png
That pics0.png is not the old type of tile arrangement. It's the new one, like Graal2002 uses. Search in newfeatures2001.txt for addtiledef, and you should figure out what I am talking about.

So, with the addtiledef command, the last value would be 1 not 0.

I could be wrong, I am not sure what you are asking. :[
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Old 08-07-2002, 12:12 PM
Cybnext Cybnext is offline
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Re: Re: GGGRrrrrr..

Quote:
Originally posted by Thak2


That pics0.png is not the old type of tile arrangement. It's the new one, like Graal2002 uses. Search in newfeatures2001.txt for addtiledef, and you should figure out what I am talking about.

So, with the addtiledef command, the last value would be 1 not 0.

I could be wrong, I am not sure what you are asking. :[
Thats actually the NW tileset order.
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Old 08-07-2002, 03:39 PM
Birdbird_0 Birdbird_0 is offline
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God YES, I've been looking for that tileset and the key for a very long time, thanks for posting it!
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Old 08-07-2002, 07:36 PM
konidias konidias is offline
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Okay, you basically want to use a different type of tileset then the default. Here is all you have to do:

addtiledef image,levelstart,type;

replace image with the tileset name, replace levelstart with the name of your level, and replace type with 1 instead of 0.

so something like

addtiledef picso.png,testing,1;

edit: Yes, thak was right (I missed his post) You just replace 0 with 1 to get the nw tileset type. However, I wish Stefan would add a way to define what tiles do what. Of course it would have to be like a serverside option because otherwise people could just edit the tileset offline and walk through walls online.
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