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  #1  
Old 08-02-2002, 03:04 AM
Aestus Aestus is offline
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Gani Detection

Is there any way to detect the player's current gani? I'm trying to do a simple little thing for my playerhouse, but I can't find a way to know when the player is pulling the NPC. :-\
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  #2  
Old 08-02-2002, 11:05 AM
Poogle Poogle is offline
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if (strequals(#w,GANI)) {
The **** you want it to do;
}
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  #3  
Old 08-02-2002, 12:42 PM
Python523 Python523 is offline
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Quote:
Originally posted by Poogle
if (strequals(#w,GANI)) {
The **** you want it to do;
}
#m.....
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Old 08-03-2002, 04:18 AM
Poogle Poogle is offline
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Quote:
Originally posted by Python523

#m.....
oh yeah i knew it was one of those
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  #5  
Old 08-03-2002, 07:54 AM
emortylone emortylone is offline
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Acually you can still use if (playersprite==so and so)
because when you make ganis you can set it to a sprite number, and all the main ganis like pull, and sword, and walk, are set to there original sprites.
I'm not sure if that increases lag or whatnot, or if NPC Servers allow it.
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  #6  
Old 08-03-2002, 09:07 AM
Python523 Python523 is offline
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eww...playersprites :x
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  #7  
Old 08-06-2002, 11:28 AM
CrimsonLotus9838 CrimsonLotus9838 is offline
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Quote:
eww...playersprites :x
Playersprites was what every1 had to deal with before the release of "GraalShop Pro," and personally I'm more comfortable with sprites (same with the "dirgo" array instead of vecx/vecy).
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  #8  
Old 08-06-2002, 11:48 AM
Torankusu Torankusu is offline
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Ganis are so much easier to deal with than playersprites, because it opens a new variety of "sprites." Like, the Graal2001 bodies, however ugly they may be.
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