Quote:
Originally posted by Er1c
No... it's built in, so I can't get the odds... but I think that the odds change depending on how many diamonds were givin out and such -- that's the only reason I can think of to make that built in.
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Actually, I've noticed this with monsters as well. Monsters that are killed unoften (i.e. monsters really far from the entrance to the main island) seem to have a better chance of dropping loot. It'd make sense that rocks have similar scripts except it just adjusts what type of item is dropped...