
05-18-2001, 09:17 AM
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-. .`
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Join Date: Mar 2001
Posts: 1,000
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What you need though, like said above, is an array containing the indexes of all tiles that you can jump off of. Once you have that, you need to check the space you're moving to for jump tiles (should be considered onwall), and if they are jump tiles, you need to make the player jump off them however suits your NPC best.
-Kyle |
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