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  #1  
Old 04-29-2002, 12:41 AM
DiabloSK DiabloSK is offline
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Arrow Lookie Plz!

ok, can u rate both these levels (i used Gori's tutorial for it a bit)
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  #2  
Old 04-29-2002, 12:45 AM
DiabloSK DiabloSK is offline
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gah, my editor ate my other one,

here's the first one in gif, (forgot to put it in gif sry)
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Old 04-29-2002, 01:32 AM
Psyker Psyker is offline
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Ah... 6/10.
  • Not that much detail on the grass; try to use more tiles.
  • Some predefined objects are repeatedly, used such as the light stone.
  • Try to add bushes in little bunches, they usually look better that way.
  • The mixed trees are messed up, and I can spot a few tile errors.
  • The house looks okay, as well as the water.
  • Try to make the paths more... 'windier', I guess. They don't look as nice when they're straight and blocky.
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Old 04-29-2002, 05:13 AM
haunter haunter is offline
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Quote:
Originally posted by Psyker
Ah... 6/10.
  • Not that much detail on the grass; try to use more tiles.
  • Some predefined objects are repeatedly, used such as the light stone.
  • Try to add bushes in little bunches, they usually look better that way.
  • The mixed trees are messed up, and I can spot a few tile errors.
  • The house looks okay, as well as the water.
  • Try to make the paths more... 'windier', I guess. They don't look as nice when they're straight and blocky.
Yeah, i'd say 6 too... I see you used Gori's first toutorial... I've noticed a few tile errors, for the water's coast, use the water>dirt tiles... the round ones, not the square ones... I see you use the path generator, thats fine, but only if you edit it after, I myself use that sometimes (im lazy ;P) But make sure you edit the path tile by tile after, to make it more interesting, and give the path a more jagged, less straight look...
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  #5  
Old 04-29-2002, 05:17 AM
Faheria_LAT3 Faheria_LAT3 is offline
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mmmmkay: I rate it ___ because i'm too lazy to open files, screenshot please. ;D
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Old 04-29-2002, 05:18 AM
haunter haunter is offline
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Quote:
Originally posted by Faheria_LAT3
mmmmkay: I rate it ___ because i'm too lazy to open files, screenshot please. ;D
He gave on screenshot ;O
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  #7  
Old 04-29-2002, 06:08 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by haunter


He gave on screenshot ;O
mmmmkay: Haha that's weird, somehow I missed his 2nd post.
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Old 04-29-2002, 06:54 AM
haunter haunter is offline
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Quote:
Originally posted by Faheria_LAT3

mmmmkay: Haha that's weird, somehow I missed his 2nd post.
OOOOo! You so crazeh!
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  #9  
Old 04-29-2002, 07:07 AM
DiabloSK DiabloSK is offline
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um, i didnt use the path generator, dont like it
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Old 04-29-2002, 11:52 AM
GrappaRoo GrappaRoo is offline
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Gori DOES exist?!
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  #11  
Old 04-30-2002, 12:18 AM
iniquitus iniquitus is offline
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4/10

Overuse of Rocks, Muchrooms, and other pre-defined objects. Bad object placement.

Try taking out everything but the warter, house, and bottem part of the path, and build from there. (The watter, and house look good btw.) I did a QUICK example of what to do, there are many tiling errors, this was a 30second thing.

Keep at it, you'll get beter with time.

Urizen
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  #12  
Old 04-30-2002, 12:22 AM
haunter haunter is offline
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Quote:
Originally posted by DiabloSK
um, i didnt use the path generator, dont like it
Oh... Right you are, im sorry ;P
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  #13  
Old 05-01-2002, 04:02 PM
GaBbERuLeZ GaBbERuLeZ is offline
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Well as many people said to many predefined objects and tiles I give it a 5/10
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  #14  
Old 05-01-2002, 04:51 PM
thomasward thomasward is offline
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Yes, just keep at it it's a good start. And, OMG, for once no-one gave out some kind of harsh comment about it sucking and being not worth our time or something demoralising like that. I congratulate you people...
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  #15  
Old 05-03-2002, 12:56 AM
BARGAD BARGAD is offline
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Quote:
Originally posted by GrappaRoo
Gori DOES exist?!
I am not sure x.x!
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