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  #16  
Old 04-26-2002, 09:08 AM
DragonX2 DragonX2 is offline
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Quote:
Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.

Release date is May 13 now instead of May 1st =/
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  #17  
Old 04-26-2002, 09:21 AM
Googi Googi is offline
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Quote:
Originally posted by DragonX2



Release date is May 13 now instead of May 1st =/
I know.

If it was coming out May 1st I wouldn't even be complaining.
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  #18  
Old 04-26-2002, 10:55 AM
Juron Pilo Juron Pilo is offline
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As if that scrpt worked... order of op... if u change races then the next qustion becomes true=D HAVTA use else
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  #19  
Old 04-26-2002, 11:25 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi

Hey, look, I made a bomy/human morpher, it only took me like, what, 1 minute?
You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?
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  #20  
Old 04-26-2002, 12:22 PM
freddyfox freddyfox is offline
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Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.
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  #21  
Old 04-26-2002, 01:14 PM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by freddyfox
Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.
No, he didn't. Little Googi is learning.
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  #22  
Old 04-26-2002, 01:15 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Slaktmaster

No, he didn't. Little Googi is learning.
...didn't he?
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  #23  
Old 04-26-2002, 01:20 PM
adam adam is offline
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When I upgraded my account and logged into graal2001 for the first time it messed up and never let me choose between bomy and human =(
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  #24  
Old 04-26-2002, 04:58 PM
Graal518 Graal518 is offline
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Quote:
Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.
Actually, I think it would make RPing interesting if such an item wasn't abused. We would have Were-Bomies. o.O
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  #25  
Old 04-26-2002, 05:00 PM
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The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
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  #26  
Old 04-26-2002, 10:48 PM
omni-m00gle omni-m00gle is offline
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
owned.
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  #27  
Old 04-26-2002, 10:52 PM
DarkDragon452 DarkDragon452 is offline
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Quote:
Originally posted by omni-m00gle


owned.
omg 1337 stefan pwnz joo!
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  #28  
Old 04-26-2002, 11:23 PM
Googi Googi is offline
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
Hmm...yes, but still not terribly complicated.
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  #29  
Old 04-26-2002, 11:25 PM
Googi Googi is offline
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Quote:
Originally posted by Kaimetsu


You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?
Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\
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  #30  
Old 04-26-2002, 11:30 PM
Shorty2Dope Shorty2Dope is offline
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
Everytime we switch we lose are shield and boots..
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