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  #16  
Old 03-16-2002, 07:44 AM
Birdbird_0 Birdbird_0 is offline
am yum
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I look at future improvements oten, but I rarely post on it.

Rotating imges and tiles are compleatly posible, but Stefan doesn't want to add it because it required directx to view it, like lights and zoomeffect
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  #17  
Old 03-16-2002, 07:47 AM
Neonight Neonight is offline
where da wmdz at
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Quote:
Originally posted by freddyfox
Hate to break it to you, but the rotating tiles was already suggested and rejected before.
Yes I had suggested it about 5 updates before...
Most of those "improvments" have been said a few months before, then no one reads them, so they say them again and they're all like "OMG I HAVE THIS COOL IDEA"
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  #18  
Old 03-16-2002, 08:08 AM
Napier_GMX Napier_GMX is offline
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lol well if I posted them then I never knew I started playing graal like a month ago...

The time I played before that was like when it was java haha
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  #19  
Old 03-16-2002, 12:29 PM
FatherDante FatherDante is offline
Low res, high class!
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The other fact is that most rotated images just look stupid. It doesn't fit the perspective.

For ganis, and minigames, though, man they could be useful.
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  #20  
Old 03-16-2002, 12:33 PM
Python523 Python523 is offline
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Bird is right, if you didn't have a good video card, you wont be able to see rotating tiles/gfx/whatever and it would make the things look messed up
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