Quote:
Originally posted by Saga2001
omi, i didn't even think of that...
hmph...
well yeah you could do things with p2p easily...
but with non-p2p you would have to go thru some mondo trouble, but if the player is leaving, i see no reason the npc should be terminated.
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my point exactly, if the player leaves the level then it is not active for them, why destroy it?
and if you really wanted to destroy it you could but there would have to be 2 people in the room and another NPC to control the destroying process but there is no point