Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Bomy Island Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-10-2002, 10:50 AM
SabreKnot SabreKnot is offline
Registered User
SabreKnot's Avatar
Join Date: Nov 2001
Posts: 524
SabreKnot is on a distinguished road
Lightbulb Level Editor Ideas

Ok, the new level editor is alright... but it takes too long to scroll across the screen and the figure is a little glitchy and a lot of people dont like it much... maybe the level editor could be like this..

instead of the little guy, we still had the scroll bars. There would be a part of the map to enter in the setmap etc, then you would be able to scroll across the entire map with the arrows. This would let you design connected levels easier and be able to move easier too, maybe have an option to turn on the little guy to make links etc.

Just some ideas, because although making the connecting part got easier, it's design IMO looks worse and is hard to go around in.
Reply With Quote
  #2  
Old 01-10-2002, 11:41 AM
yoshee15 yoshee15 is offline
fah baddy below :O
yoshee15's Avatar
Join Date: Jul 2001
Location: Ontario, Canada
Posts: 1,480
yoshee15 is on a distinguished road
Send a message via ICQ to yoshee15 Send a message via AIM to yoshee15
Re: Level Editor Ideas

Quote:
Originally posted by SabreKnot
Ok, the new level editor is alright... but it takes too long to scroll across the screen and the figure is a little glitchy and a lot of people dont like it much... maybe the level editor could be like this..

instead of the little guy, we still had the scroll bars. There would be a part of the map to enter in the setmap etc, then you would be able to scroll across the entire map with the arrows. This would let you design connected levels easier and be able to move easier too, maybe have an option to turn on the little guy to make links etc.

Just some ideas, because although making the connecting part got easier, it's design IMO looks worse and is hard to go around in.
like ive posted many other times, thats clearly wrong. Next version the movement will be better hopefully...its kinda glitchy now, but for now move him with the arrow keys he moves a bit better. and also there are many more positive features about the new editor than negative.
__________________



my name is mmmmkay ok?
Reply With Quote
  #3  
Old 01-10-2002, 07:07 PM
craig_bomy craig_bomy is offline
NINJA MOTHERFCUKER *BANG*
craig_bomy's Avatar
Join Date: Oct 2001
Location: England
Posts: 1,757
craig_bomy is on a distinguished road
Send a message via ICQ to craig_bomy Send a message via AIM to craig_bomy
i like the new level editor, it was a bit hard to get used to but i like it
__________________
Craig and Spekkio
guess who did what with who and when
Reply With Quote
  #4  
Old 01-10-2002, 07:10 PM
funnylinkp2p funnylinkp2p is offline
Registered User
Join Date: Nov 2001
Location: Ohio
Posts: 105
funnylinkp2p is on a distinguished road
Send a message via AIM to funnylinkp2p
level editor should be able to tcp/ip connect to people when its requested. So 1 person can show the other person how to make levels or just share ideas and work on the level 2 times faster
__________________
[img]http://rick.*******ers.net/ss/users/funnylink/[/img]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.