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  #61  
Old 10-26-2001, 11:15 PM
Raven Raven is offline
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Quote:
Originally posted by yoshee15


Then why are there barely any good level makers on graal
there are it is just they are not promoted enough
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  #62  
Old 10-26-2001, 11:16 PM
AlexH AlexH is offline
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Quote:
Originally posted by FatherDante
Well, as I said, there is a little skill in it. Just very little...
lvl making does require skill
maybe not as much as NPC Scripting but it does require skill
anyone can throw together a lvl but making that lvl eye catching and original is what makes a good lvl maker a good lvl maker
another thing lvl making requires is patience
it requires a lot of patience
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  #63  
Old 10-26-2001, 11:28 PM
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The same thing could be said about Anything really, it depends on the person, how adept and how comfertable they are with that certain operation. Yes level making is alot harder than you say it is, so is gani making, gfx, scripting and so on, you can't just generalize level making. Level making is a sort of drawing, but than you could say that drawing takes little or no talent, but than again, you can't generalize or base that on a few people, for some people drawnig is compleatly natral, for others they cant even put a pencil on the stupid papaer.


I can't make levels ;\
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  #64  
Old 10-26-2001, 11:38 PM
Sjc2k1 Sjc2k1 is offline
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i have worked on that lvl fixing the tile errors i could see and changed the path anything else that would make it nicer
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  #65  
Old 10-27-2001, 12:11 AM
FatherDante FatherDante is offline
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I'm sorry man, you can't kid yourself... anyone can make levels. These days, good level makers are people who make their own tiles. That takes a lot of talent and patience, and a level made with unique tiles will always get a lot more attention and look better than a level made the easy way with the same old ones.

Level making = easy
level quality = absolutely subjective

Graphic making = difficult
graphic quality = somewhat subjective

Programming = Extremely difficult
Script quality = almost wholly objective

That in mind, it's obvious that programming is where the real talent is...
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  #66  
Old 10-27-2001, 12:23 AM
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Quote:
Originally posted by FatherDante
That in mind, it's obvious that programming is where the real talent is...
I am VERY SORRY IF I DO NOT PICK UP PROGRAMMING INFORMATION WELL WHICH MEANS I AM OBVIOUSLY UNTALENTED AT ANYTHING.

Okay, yeah, I think I need vacation.
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  #67  
Old 10-27-2001, 01:08 AM
FatherDante FatherDante is offline
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Hey, Vermain, there's a lot of things to be talented outside of Graal... I think your sense of humour is quality far higher in quality than any of the above.

Gotta keep things in perspective, after all.
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  #68  
Old 10-27-2001, 02:05 AM
freddyfox freddyfox is offline
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Quote:
Originally posted by FatherDante
Hey, Vermain, there's a lot of things to be talented outside of Graal... I think your sense of humour is quality far higher in quality than any of the above.

Gotta keep things in perspective, after all.
Thanks. Sorry about that. I get a little cranky in the morning.
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  #69  
Old 10-27-2001, 05:54 AM
toad1413 toad1413 is offline
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Quote:
Originally posted by Total_Carnage
toad you only changed the npcs not the level the level was fine but you changed the npcs but you can make a totally new outside
No, there were about 5-10 tile errors in it. Also, I added some stuff.
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  #70  
Old 10-27-2001, 07:07 AM
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Re: Re: pictures of levels

Quote:
Originally posted by James205


Mine is Better

****...That is reallllly good, man...Nice work.
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  #71  
Old 10-27-2001, 10:20 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by FatherDante
I'm sorry man, you can't kid yourself... anyone can make levels.
No I think much different actually, it takes MANY hours of practice to become a good level maker. I woudn't even wanna think about how many hours it took me to get this good. It is definately not easy to become a great level maker.
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  #72  
Old 10-27-2001, 10:32 AM
FatherDante FatherDante is offline
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I think what you mean is you don't want to realize how much time you wasted becoming a "good" level maker. Calm down and learn a little humility...
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  #73  
Old 10-27-2001, 10:37 AM
toad1413 toad1413 is offline
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Quote:
Originally posted by FatherDante
I think what you mean is you don't want to realize how much time you wasted becoming a "good" level maker. Calm down and learn a little humility...
He's right though Dante. Being a level maker is not hard, but being a good one is. Making a level that would catch someone's eye actually DOES take skill.
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  #74  
Old 10-27-2001, 10:43 AM
yoshee15 yoshee15 is offline
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Sorry Dante, I couldn't recognize the file names right away.
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  #75  
Old 10-27-2001, 10:59 AM
FatherDante FatherDante is offline
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I'm sorry, I'm simply not impressed. The earth's edge tiles don't even match up well.

However, if you made the tileset for that level, I would be very impressed.

The fact of the matter is, making levels slightly different with a little rondomnity doesn't mean you are great. Of course it is a marked improvement over pure predefined objects, but it's still just pointing and clicking. You can't do anything truly original without designing your own tiles.
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