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View Poll Results: IS SPIDER THE BSET EVER?
YES 2,147,483,647 100.00%
NO 8 0.00%
Voters: 2147483655. You may not vote on this poll

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  #641  
Old 06-27-2001, 01:32 AM
RawPower RawPower is offline
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Quote:
Originally posted by JungleKid
Oh, and to prove the Bible wrong on a point:

They said God created man in his own image.
Too bad that it's been scientifically proven that we evolved from apes. And the fact that chimpanzees are 99% genetically similar to us.
You can prove the bible wrong from a 1% similarity in genes. I remember this guy who was a astrologists and he was out to prove the bible wrong and find out how the earth really did start, he tried for years and when he finally came to his conclusion that he couldnt prove it wrong he became a popular priest. I sure as hell know we werent apes millions of years ago...maybe we looked like them but never were "apes" before.
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  #642  
Old 06-27-2001, 01:37 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by RawPower

You can prove the bible wrong from a 1% similarity in genes. I remember this guy who was a astrologists and he was out to prove the bible wrong and find out how the earth really did start, he tried for years and when he finally came to his conclusion that he couldnt prove it wrong he became a popular priest. I sure as hell know we werent apes millions of years ago...maybe we looked like them but never were "apes" before.
You can't prove religion is wrong, simply because it's so stupidly secretive. "Hey, there's a supreme being but... uh... you can't see him or touch him or anything like that..." Imaginary friends, anyone?

Anyway, "we" weren't apes but our ancestors were. Your instincts do nothing to disprove this.
  #643  
Old 06-27-2001, 02:59 AM
RawPower RawPower is offline
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Quote:
Originally posted by Kaimetsu


You can't prove religion is wrong, simply because it's so stupidly secretive. "Hey, there's a supreme being but... uh... you can't see him or touch him or anything like that..." Imaginary friends, anyone?

Anyway, "we" weren't apes but our ancestors were. Your instincts do nothing to disprove this.
You cant prove that either...just by a simple similarity in DNA doesnt mean jack....
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  #644  
Old 06-27-2001, 03:21 AM
FatherDante FatherDante is offline
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Unfortunately, I can't give anyone understanding by typing them to you. Faith is faith, I will never defend religion because it cannot be defended. All I will ever offer is solid facts; I'm no fan of apologetics but the facts oftentimes validate the faith, but when they don't, I trust the facts.

I'll have to think. Firstly, non-marital intercourse is bad. So called "protection" does not offer adequate protection to curtail the numerous negative side effects of sex. Untilo it does, no matter how much "protection" is used, intercourse will remain an irresponsible decision.

Genetics is more evidence for evolution, not against christianity. The most minsunderstood fact is that Science and Religion never conflict with each other. God created science, science is objective, religion is subjective. To say otherwise is, as philosophers and mathematicians alike say, a "categorical error."

What I ask of each of you is that you simply recognize that no matter how passionate your feelings, subjective argument goes nowhere but to your own soul. If you want to influence people, or to make a respectible case, you have to provide factual evidence. The only exception is universally accepted ethical standards like "stealing is selfish." "selfishness is bad." "Honesty is good," etc.
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  #645  
Old 06-27-2001, 03:43 AM
Tybalt Tybalt is offline
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You can't prove religon wrong or right because it only exists in books and peoples minds =\
  #646  
Old 06-27-2001, 03:49 AM
JungleKid JungleKid is offline
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I wasn't proving religion wrong, I'm stating specific examples that the bible was incorrect about. And the part about the Earth being 5000 years old. I doubt any of us will dispute that that's incorrect.
  #647  
Old 06-27-2001, 07:41 AM
RawPower RawPower is offline
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Most Anticipated Server

Which is the server you want most to come be released final version?
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  #648  
Old 06-27-2001, 07:44 AM
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OMEGA FAHERIA ^_^x

i wish there was a damn Symbol FONT for the forumz so that i could type the OMEGA Letter =\
  #649  
Old 06-27-2001, 07:47 AM
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UMM I THINK YOU LEFT OUT GRALLSSJ3342001
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  #650  
Old 06-27-2001, 07:53 AM
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right.. so he forgot Bowling alleys 2001 too =\
  #651  
Old 06-27-2001, 07:54 AM
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Faheria or Providence
Musurameuasamura makes me angry and so does ToT
  #652  
Old 06-27-2001, 08:05 AM
habek habek is offline
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I think Murasamune wll kick ass
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  #653  
Old 06-27-2001, 08:22 AM
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Eclipse, I know a lot of people haven't hardly heard of it, but it's turning out really nice.
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  #654  
Old 06-27-2001, 09:10 AM
Huggles Huggles is offline
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Nothar is currently planning on submitting so we can go up as under construction and work things out... But it will take awhile before people will notice it
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  #655  
Old 06-27-2001, 09:16 AM
G_yoshi G_yoshi is offline
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*sad*

No one cares about my PW? I am sad now...
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  #656  
Old 06-27-2001, 09:23 AM
RawPower RawPower is offline
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well here is another preview of Omega Faheria's pics1 being made. enjoy
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  #657  
Old 06-27-2001, 09:25 AM
G_yoshi G_yoshi is offline
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Looks nice
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  #658  
Old 06-27-2001, 09:26 AM
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A sample of whats to come


If you dont know what it is by now its a cyclops and will be a player race for our world, We have other races in work such as elfs, some flying guys, bugs and so on...
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  #659  
Old 06-27-2001, 09:28 AM
G_yoshi G_yoshi is offline
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That looks good too
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  #660  
Old 06-27-2001, 09:31 AM
Huggles Huggles is offline
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Quote:
Originally posted by G_yoshi
That looks good too
The template will be big enough to make fat ones to be ogres or make a troll, when we release it the head will be detached and made as a different template.....

I chose cyclops because do you see any other game letting you play as a cyclops? No
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  #661  
Old 06-27-2001, 10:30 AM
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This poll isn't fair. I haven't released that much info on Providence,
you don't know half the stuff on it, same with other players.

I've restarted the overworld because the shape of the other one was
too small, and it was enclosed land, and I couldn't make beaches.
(TIP: Never start a playerworld on the first generated map you've ever made)
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  #662  
Old 06-27-2001, 10:35 AM
Rekad Rekad is offline
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Quote:
Originally posted by LordAzeroth
This poll isn't fair. I haven't released that much info on Providence,
you don't know half the stuff on it, same with other players.

I've restarted the overworld because the shape of the other one was
too small, and it was enclosed land, and I couldn't make beaches.
(TIP: Never start a playerworld on the first generated map you've ever made)
Providence = 1337 ^U^
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  #663  
Old 06-27-2001, 11:10 AM
G_yoshi G_yoshi is offline
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Well....I don't have anything really new, aside from seasons...so here is neat pic i made
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  #664  
Old 06-27-2001, 11:12 AM
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Quote:
Originally posted by G_yoshi
Well....I don't have anything really new, aside from seasons...so here is neat pic i made
thats great too hehe, good job =)
  #665  
Old 06-27-2001, 11:13 AM
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Quote:
Originally posted by G_yoshi
Well....I don't have anything really new, aside from seasons...so here is neat pic i made
That's really good!
But aren't those bushes taken from somewhere? =/
(I think from Mizus' tileset.)
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Last edited by manton; 06-27-2001 at 11:17 AM..
  #666  
Old 06-27-2001, 11:27 AM
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Quote:
Originally posted by G_yoshi
Well....I don't have anything really new, aside from seasons...so here is neat pic i made
Cool Im doing seasons for my continent to.... I look foward to yours and mine!
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  #667  
Old 06-27-2001, 11:29 AM
G_yoshi G_yoshi is offline
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i got the bushes from the damasca tileset..cause they looked so cool...and much better than the default.....I'm kinda working around with my seasons tilesets...trying to make them look nice...I wish I could find a really good gfx person....oh well....
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  #668  
Old 06-27-2001, 11:31 AM
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:-P my new tileset in the making owns you all, bow down before its greatness
  #669  
Old 06-27-2001, 12:04 PM
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Quote:
Originally posted by G_yoshi
i got the bushes from the damasca tileset..cause they looked so cool...and much better than the default.....I'm kinda working around with my seasons tilesets...trying to make them look nice...I wish I could find a really good gfx person....oh well....
We are allowed to use Damascas tile set?

Did they give you permission
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  #670  
Old 06-27-2001, 12:16 PM
G_yoshi G_yoshi is offline
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pheh...i only took the silly bush.....not the whole set.....most of their set contained illegal images....i just wanted the bush

Stefan should add support for switching the sprite.png....so that it matchs the tilesets correctly
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  #671  
Old 06-27-2001, 12:23 PM
T-Squad T-Squad is offline
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Quote:
Originally posted by G_yoshi
pheh...i only took the silly bush.....not the whole set.....most of their set contained illegal images....i just wanted the bush

Stefan should add support for switching the sprite.png....so that it matchs the tilesets correctly
you dont need to do that, you can just rebuild it with script
  #672  
Old 06-27-2001, 12:25 PM
G_yoshi G_yoshi is offline
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explain it to me then.....because the throw objects are kept in the sprites.png if you didnt notice. Which means, if you change the sign in your tileset (pics1.png) you need to change the sprite in sprites.png so that it looks right.....
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  #673  
Old 06-27-2001, 12:29 PM
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Quote:
Originally posted by G_yoshi
explain it to me then.....because the throw objects are kept in the sprites.png if you didnt notice. Which means, if you change the sign in your tileset (pics1.png) you need to change the sprite in sprites.png so that it looks right.....
i think he means REMAKING everything.. like.. bombs, arrows, with your own script instead of the built-in one
  #674  
Old 06-27-2001, 12:29 PM
T-Squad T-Squad is offline
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you could simply switch the playercarry image thingy to a sign image...or takeplayercarry and make a NPC which shows a image above head...or so many other things...
  #675  
Old 06-27-2001, 12:30 PM
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Quote:
Originally posted by MoonAngel


i think he means REMAKING everything.. like.. bombs, arrows, with your own script instead of the built-in one
thats what im doing with Mura I thought he was talking about the same...then i understood his meaning and posted what i posted above this
  #676  
Old 06-27-2001, 12:34 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by T-Squad
you could simply switch the playercarry image thingy to a sign image...or takeplayercarry and make a NPC which shows a image above head...or so many other things...
when you takeplayercarry....the player no longer carries anything...using showimg ontop of the carry img will cause some slight lag plus you would still see the carried object underneath.
But i would like it if you could show me how it would work, cause i dont see how it can be scripted in an npc. It would be much more efficient to copy and paste the img into sprites.png
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  #677  
Old 06-27-2001, 12:34 PM
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until Stefan adds the commands for sprites.png .. thats the only way around hehe, i hope i'll see many cool baddies to beat (intelligent and hard to kill too) =D
  #678  
Old 06-27-2001, 12:37 PM
T-Squad T-Squad is offline
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Quote:
Originally posted by G_yoshi


when you takeplayercarry....the player no longer carries anything...using showimg ontop of the carry img will cause some slight lag plus you would still see the carried object underneath.
But i would like it if you could show me how it would work, cause i dont see how it can be scripted in an npc. It would be much more efficient to copy and paste the img into sprites.png
very true, but currently thats not possible...using script will have the exact same effect...for insance with this, you could replace the walk and idle ganis...add some script for a few things...and you could duplicate the exact thing that sprites.png does...
  #679  
Old 06-27-2001, 12:42 PM
G_yoshi G_yoshi is offline
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There is nothing in the ganis that define that kind of stuff...i just checked......especially for when the player walks in swamp tile.....graal just detects the tiles the player is on and places the sprite overtop.....samething goes for the carry thing.....all graal does is detect and load images for those kinds of things. There are no commands yet to define alternate sources...if there was, I wouldn't comment on this
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  #680  
Old 06-27-2001, 12:51 PM
T-Squad T-Squad is offline
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Quote:
Originally posted by G_yoshi
There is nothing in the ganis that define that kind of stuff...i just checked......especially for when the player walks in swamp tile.....graal just detects the tiles the player is on and places the sprite overtop.....samething goes for the carry thing.....all graal does is detect and load images for those kinds of things. There are no commands yet to define alternate sources...if there was, I wouldn't comment on this
Must i proove you wrong, G Yoshi? Well here it goes:

Animations:
- replacegani aniname,newani;
Lets the player use a different animation for
walking, swimming etc. You can do things like
replacegani walk,mywalk; if you want the player
use mywalk.gani as walking animation (instead of
writing your own walking script); This takes only
effect till the player logs off, so you must put it
in a system npc or so; its not lagging;
The default animations are:
idle,walk,walkslow,kick,sword,ridesword,
spin,push,grab,pull,lift,carrystill,
hiddenstill,carry,hidden,shoot,ridestill,
ridefire,rideeat,ride,sit,sleep,hurt,
ridehurt,dead,maps1,maps2,maps3,swim,
lava,carried
To reset the default animation just do
replacegani walk,walk; etc.

it should speak for itself
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