hehe, I had this problem with some of my gralat chests giving out infinite gralats. I had scripted them to work similar to the hardcoded chests (the flags control part) by doing the #co#x#y#levelname. In places where there were long level names it just truncated the flag when reading even though, in the player's flag list the whole flag was there. I asume it is some security feature built in to prevent an overflow or something.