Quote:
Originally posted by KJS
see stefan doesn't want to make it server side because then when someone hits a key any key it would have to send data to the server what key it sends...
and it would be usless on most levels for that to happen
mabie you can do something like
if(created)
getkeys;
and it sends the keys for that level only...
then on that level and only that level you say that on you can say like
if(keydown(blah))
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Good idea... Adding something like cangetkeys to an NPC that would then send it to the server would be really great. kinda like canwarp for an NPC.