Well, i not the kind to be sarcastic, but I'll make an exception since I'm feeling really evil today.
//NPC Made by Rebel95
if (playerenters&&Created){
setcharprop #c,#c;
setcharprop #n,#n;
setcharprop #g,#g;
ap=0;
sprite=40;
timeout=5;
}
if (timeout){
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
sleep .5;
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
putexplosion2 3,2,random(1,64),random(1,64);
timeout =.5;
}
//End of Script
That should do it for today, goodnighhhh.....goodd.....goo....
-Rebel95